| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 | /* This file is automatically rebuilt by the Cesium build process. */define(['exports', './ComponentDatatype-b1ea011a'], (function (exports, ComponentDatatype) { 'use strict';  /**   * @private   */  const CylinderGeometryLibrary = {};  /**   * @private   */  CylinderGeometryLibrary.computePositions = function (    length,    topRadius,    bottomRadius,    slices,    fill  ) {    const topZ = length * 0.5;    const bottomZ = -topZ;    const twoSlice = slices + slices;    const size = fill ? 2 * twoSlice : twoSlice;    const positions = new Float64Array(size * 3);    let i;    let index = 0;    let tbIndex = 0;    const bottomOffset = fill ? twoSlice * 3 : 0;    const topOffset = fill ? (twoSlice + slices) * 3 : slices * 3;    for (i = 0; i < slices; i++) {      const angle = (i / slices) * ComponentDatatype.CesiumMath.TWO_PI;      const x = Math.cos(angle);      const y = Math.sin(angle);      const bottomX = x * bottomRadius;      const bottomY = y * bottomRadius;      const topX = x * topRadius;      const topY = y * topRadius;      positions[tbIndex + bottomOffset] = bottomX;      positions[tbIndex + bottomOffset + 1] = bottomY;      positions[tbIndex + bottomOffset + 2] = bottomZ;      positions[tbIndex + topOffset] = topX;      positions[tbIndex + topOffset + 1] = topY;      positions[tbIndex + topOffset + 2] = topZ;      tbIndex += 3;      if (fill) {        positions[index++] = bottomX;        positions[index++] = bottomY;        positions[index++] = bottomZ;        positions[index++] = topX;        positions[index++] = topY;        positions[index++] = topZ;      }    }    return positions;  };  exports.CylinderGeometryLibrary = CylinderGeometryLibrary;}));
 |