| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306 | /* This file is automatically rebuilt by the Cesium build process. */define(['exports', './GeometryOffsetAttribute-3e8c299c', './Transforms-323408fe', './Matrix2-69c32d33', './RuntimeError-c581ca93', './ComponentDatatype-b1ea011a', './defaultValue-94c3e563', './EllipseGeometryLibrary-84444adb', './GeometryAttribute-cb73bb3f', './GeometryAttributes-7df9bef6', './GeometryInstance-f69fd420', './GeometryPipeline-e27e35f8', './IndexDatatype-c4099fe9', './VertexFormat-e46f29d6'], (function (exports, GeometryOffsetAttribute, Transforms, Matrix2, RuntimeError, ComponentDatatype, defaultValue, EllipseGeometryLibrary, GeometryAttribute, GeometryAttributes, GeometryInstance, GeometryPipeline, IndexDatatype, VertexFormat) { 'use strict';  const scratchCartesian1 = new Matrix2.Cartesian3();  const scratchCartesian2 = new Matrix2.Cartesian3();  const scratchCartesian3 = new Matrix2.Cartesian3();  const scratchCartesian4 = new Matrix2.Cartesian3();  const texCoordScratch = new Matrix2.Cartesian2();  const textureMatrixScratch = new Matrix2.Matrix3();  const tangentMatrixScratch = new Matrix2.Matrix3();  const quaternionScratch = new Transforms.Quaternion();  const scratchNormal = new Matrix2.Cartesian3();  const scratchTangent = new Matrix2.Cartesian3();  const scratchBitangent = new Matrix2.Cartesian3();  const scratchCartographic = new Matrix2.Cartographic();  const projectedCenterScratch = new Matrix2.Cartesian3();  const scratchMinTexCoord = new Matrix2.Cartesian2();  const scratchMaxTexCoord = new Matrix2.Cartesian2();  function computeTopBottomAttributes(positions, options, extrude) {    const vertexFormat = options.vertexFormat;    const center = options.center;    const semiMajorAxis = options.semiMajorAxis;    const semiMinorAxis = options.semiMinorAxis;    const ellipsoid = options.ellipsoid;    const stRotation = options.stRotation;    const size = extrude ? (positions.length / 3) * 2 : positions.length / 3;    const shadowVolume = options.shadowVolume;    const textureCoordinates = vertexFormat.st      ? new Float32Array(size * 2)      : undefined;    const normals = vertexFormat.normal ? new Float32Array(size * 3) : undefined;    const tangents = vertexFormat.tangent      ? new Float32Array(size * 3)      : undefined;    const bitangents = vertexFormat.bitangent      ? new Float32Array(size * 3)      : undefined;    const extrudeNormals = shadowVolume ? new Float32Array(size * 3) : undefined;    let textureCoordIndex = 0;    // Raise positions to a height above the ellipsoid and compute the    // texture coordinates, normals, tangents, and bitangents.    let normal = scratchNormal;    let tangent = scratchTangent;    let bitangent = scratchBitangent;    const projection = new Transforms.GeographicProjection(ellipsoid);    const projectedCenter = projection.project(      ellipsoid.cartesianToCartographic(center, scratchCartographic),      projectedCenterScratch    );    const geodeticNormal = ellipsoid.scaleToGeodeticSurface(      center,      scratchCartesian1    );    ellipsoid.geodeticSurfaceNormal(geodeticNormal, geodeticNormal);    let textureMatrix = textureMatrixScratch;    let tangentMatrix = tangentMatrixScratch;    if (stRotation !== 0) {      let rotation = Transforms.Quaternion.fromAxisAngle(        geodeticNormal,        stRotation,        quaternionScratch      );      textureMatrix = Matrix2.Matrix3.fromQuaternion(rotation, textureMatrix);      rotation = Transforms.Quaternion.fromAxisAngle(        geodeticNormal,        -stRotation,        quaternionScratch      );      tangentMatrix = Matrix2.Matrix3.fromQuaternion(rotation, tangentMatrix);    } else {      textureMatrix = Matrix2.Matrix3.clone(Matrix2.Matrix3.IDENTITY, textureMatrix);      tangentMatrix = Matrix2.Matrix3.clone(Matrix2.Matrix3.IDENTITY, tangentMatrix);    }    const minTexCoord = Matrix2.Cartesian2.fromElements(      Number.POSITIVE_INFINITY,      Number.POSITIVE_INFINITY,      scratchMinTexCoord    );    const maxTexCoord = Matrix2.Cartesian2.fromElements(      Number.NEGATIVE_INFINITY,      Number.NEGATIVE_INFINITY,      scratchMaxTexCoord    );    let length = positions.length;    const bottomOffset = extrude ? length : 0;    const stOffset = (bottomOffset / 3) * 2;    for (let i = 0; i < length; i += 3) {      const i1 = i + 1;      const i2 = i + 2;      const position = Matrix2.Cartesian3.fromArray(positions, i, scratchCartesian1);      if (vertexFormat.st) {        const rotatedPoint = Matrix2.Matrix3.multiplyByVector(          textureMatrix,          position,          scratchCartesian2        );        const projectedPoint = projection.project(          ellipsoid.cartesianToCartographic(rotatedPoint, scratchCartographic),          scratchCartesian3        );        Matrix2.Cartesian3.subtract(projectedPoint, projectedCenter, projectedPoint);        texCoordScratch.x =          (projectedPoint.x + semiMajorAxis) / (2.0 * semiMajorAxis);        texCoordScratch.y =          (projectedPoint.y + semiMinorAxis) / (2.0 * semiMinorAxis);        minTexCoord.x = Math.min(texCoordScratch.x, minTexCoord.x);        minTexCoord.y = Math.min(texCoordScratch.y, minTexCoord.y);        maxTexCoord.x = Math.max(texCoordScratch.x, maxTexCoord.x);        maxTexCoord.y = Math.max(texCoordScratch.y, maxTexCoord.y);        if (extrude) {          textureCoordinates[textureCoordIndex + stOffset] = texCoordScratch.x;          textureCoordinates[textureCoordIndex + 1 + stOffset] =            texCoordScratch.y;        }        textureCoordinates[textureCoordIndex++] = texCoordScratch.x;        textureCoordinates[textureCoordIndex++] = texCoordScratch.y;      }      if (        vertexFormat.normal ||        vertexFormat.tangent ||        vertexFormat.bitangent ||        shadowVolume      ) {        normal = ellipsoid.geodeticSurfaceNormal(position, normal);        if (shadowVolume) {          extrudeNormals[i + bottomOffset] = -normal.x;          extrudeNormals[i1 + bottomOffset] = -normal.y;          extrudeNormals[i2 + bottomOffset] = -normal.z;        }        if (          vertexFormat.normal ||          vertexFormat.tangent ||          vertexFormat.bitangent        ) {          if (vertexFormat.tangent || vertexFormat.bitangent) {            tangent = Matrix2.Cartesian3.normalize(              Matrix2.Cartesian3.cross(Matrix2.Cartesian3.UNIT_Z, normal, tangent),              tangent            );            Matrix2.Matrix3.multiplyByVector(tangentMatrix, tangent, tangent);          }          if (vertexFormat.normal) {            normals[i] = normal.x;            normals[i1] = normal.y;            normals[i2] = normal.z;            if (extrude) {              normals[i + bottomOffset] = -normal.x;              normals[i1 + bottomOffset] = -normal.y;              normals[i2 + bottomOffset] = -normal.z;            }          }          if (vertexFormat.tangent) {            tangents[i] = tangent.x;            tangents[i1] = tangent.y;            tangents[i2] = tangent.z;            if (extrude) {              tangents[i + bottomOffset] = -tangent.x;              tangents[i1 + bottomOffset] = -tangent.y;              tangents[i2 + bottomOffset] = -tangent.z;            }          }          if (vertexFormat.bitangent) {            bitangent = Matrix2.Cartesian3.normalize(              Matrix2.Cartesian3.cross(normal, tangent, bitangent),              bitangent            );            bitangents[i] = bitangent.x;            bitangents[i1] = bitangent.y;            bitangents[i2] = bitangent.z;            if (extrude) {              bitangents[i + bottomOffset] = bitangent.x;              bitangents[i1 + bottomOffset] = bitangent.y;              bitangents[i2 + bottomOffset] = bitangent.z;            }          }        }      }    }    if (vertexFormat.st) {      length = textureCoordinates.length;      for (let k = 0; k < length; k += 2) {        textureCoordinates[k] =          (textureCoordinates[k] - minTexCoord.x) /          (maxTexCoord.x - minTexCoord.x);        textureCoordinates[k + 1] =          (textureCoordinates[k + 1] - minTexCoord.y) /          (maxTexCoord.y - minTexCoord.y);      }    }    const attributes = new GeometryAttributes.GeometryAttributes();    if (vertexFormat.position) {      const finalPositions = EllipseGeometryLibrary.EllipseGeometryLibrary.raisePositionsToHeight(        positions,        options,        extrude      );      attributes.position = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,        componentsPerAttribute: 3,        values: finalPositions,      });    }    if (vertexFormat.st) {      attributes.st = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 2,        values: textureCoordinates,      });    }    if (vertexFormat.normal) {      attributes.normal = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: normals,      });    }    if (vertexFormat.tangent) {      attributes.tangent = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: tangents,      });    }    if (vertexFormat.bitangent) {      attributes.bitangent = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: bitangents,      });    }    if (shadowVolume) {      attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: extrudeNormals,      });    }    if (extrude && defaultValue.defined(options.offsetAttribute)) {      let offsetAttribute = new Uint8Array(size);      if (options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP) {        offsetAttribute = GeometryOffsetAttribute.arrayFill(offsetAttribute, 1, 0, size / 2);      } else {        const offsetValue =          options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;        offsetAttribute = GeometryOffsetAttribute.arrayFill(offsetAttribute, offsetValue);      }      attributes.applyOffset = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,        componentsPerAttribute: 1,        values: offsetAttribute,      });    }    return attributes;  }  function topIndices(numPts) {    // numTriangles in half = 3 + 8 + 12 + ... = -1 + 4 + (4 + 4) + (4 + 4 + 4) + ... = -1 + 4 * (1 + 2 + 3 + ...)    //              = -1 + 4 * ((n * ( n + 1)) / 2)    // total triangles = 2 * numTrangles in half    // indices = total triangles * 3;    // Substitute numPts for n above    const indices = new Array(12 * (numPts * (numPts + 1)) - 6);    let indicesIndex = 0;    let prevIndex;    let numInterior;    let positionIndex;    let i;    let j;    // Indices triangles to the 'right' of the north vector    prevIndex = 0;    positionIndex = 1;    for (i = 0; i < 3; i++) {      indices[indicesIndex++] = positionIndex++;      indices[indicesIndex++] = prevIndex;      indices[indicesIndex++] = positionIndex;    }    for (i = 2; i < numPts + 1; ++i) {      positionIndex = i * (i + 1) - 1;      prevIndex = (i - 1) * i - 1;      indices[indicesIndex++] = positionIndex++;      indices[indicesIndex++] = prevIndex;      indices[indicesIndex++] = positionIndex;      numInterior = 2 * i;      for (j = 0; j < numInterior - 1; ++j) {        indices[indicesIndex++] = positionIndex;        indices[indicesIndex++] = prevIndex++;        indices[indicesIndex++] = prevIndex;        indices[indicesIndex++] = positionIndex++;        indices[indicesIndex++] = prevIndex;        indices[indicesIndex++] = positionIndex;      }      indices[indicesIndex++] = positionIndex++;      indices[indicesIndex++] = prevIndex;      indices[indicesIndex++] = positionIndex;    }    // Indices for center column of triangles    numInterior = numPts * 2;    ++positionIndex;    ++prevIndex;    for (i = 0; i < numInterior - 1; ++i) {      indices[indicesIndex++] = positionIndex;      indices[indicesIndex++] = prevIndex++;      indices[indicesIndex++] = prevIndex;      indices[indicesIndex++] = positionIndex++;      indices[indicesIndex++] = prevIndex;      indices[indicesIndex++] = positionIndex;    }    indices[indicesIndex++] = positionIndex;    indices[indicesIndex++] = prevIndex++;    indices[indicesIndex++] = prevIndex;    indices[indicesIndex++] = positionIndex++;    indices[indicesIndex++] = prevIndex++;    indices[indicesIndex++] = prevIndex;    // Reverse the process creating indices to the 'left' of the north vector    ++prevIndex;    for (i = numPts - 1; i > 1; --i) {      indices[indicesIndex++] = prevIndex++;      indices[indicesIndex++] = prevIndex;      indices[indicesIndex++] = positionIndex;      numInterior = 2 * i;      for (j = 0; j < numInterior - 1; ++j) {        indices[indicesIndex++] = positionIndex;        indices[indicesIndex++] = prevIndex++;        indices[indicesIndex++] = prevIndex;        indices[indicesIndex++] = positionIndex++;        indices[indicesIndex++] = prevIndex;        indices[indicesIndex++] = positionIndex;      }      indices[indicesIndex++] = prevIndex++;      indices[indicesIndex++] = prevIndex++;      indices[indicesIndex++] = positionIndex++;    }    for (i = 0; i < 3; i++) {      indices[indicesIndex++] = prevIndex++;      indices[indicesIndex++] = prevIndex;      indices[indicesIndex++] = positionIndex;    }    return indices;  }  let boundingSphereCenter = new Matrix2.Cartesian3();  function computeEllipse(options) {    const center = options.center;    boundingSphereCenter = Matrix2.Cartesian3.multiplyByScalar(      options.ellipsoid.geodeticSurfaceNormal(center, boundingSphereCenter),      options.height,      boundingSphereCenter    );    boundingSphereCenter = Matrix2.Cartesian3.add(      center,      boundingSphereCenter,      boundingSphereCenter    );    const boundingSphere = new Transforms.BoundingSphere(      boundingSphereCenter,      options.semiMajorAxis    );    const cep = EllipseGeometryLibrary.EllipseGeometryLibrary.computeEllipsePositions(      options,      true,      false    );    const positions = cep.positions;    const numPts = cep.numPts;    const attributes = computeTopBottomAttributes(positions, options, false);    let indices = topIndices(numPts);    indices = IndexDatatype.IndexDatatype.createTypedArray(positions.length / 3, indices);    return {      boundingSphere: boundingSphere,      attributes: attributes,      indices: indices,    };  }  function computeWallAttributes(positions, options) {    const vertexFormat = options.vertexFormat;    const center = options.center;    const semiMajorAxis = options.semiMajorAxis;    const semiMinorAxis = options.semiMinorAxis;    const ellipsoid = options.ellipsoid;    const height = options.height;    const extrudedHeight = options.extrudedHeight;    const stRotation = options.stRotation;    const size = (positions.length / 3) * 2;    const finalPositions = new Float64Array(size * 3);    const textureCoordinates = vertexFormat.st      ? new Float32Array(size * 2)      : undefined;    const normals = vertexFormat.normal ? new Float32Array(size * 3) : undefined;    const tangents = vertexFormat.tangent      ? new Float32Array(size * 3)      : undefined;    const bitangents = vertexFormat.bitangent      ? new Float32Array(size * 3)      : undefined;    const shadowVolume = options.shadowVolume;    const extrudeNormals = shadowVolume ? new Float32Array(size * 3) : undefined;    let textureCoordIndex = 0;    // Raise positions to a height above the ellipsoid and compute the    // texture coordinates, normals, tangents, and bitangents.    let normal = scratchNormal;    let tangent = scratchTangent;    let bitangent = scratchBitangent;    const projection = new Transforms.GeographicProjection(ellipsoid);    const projectedCenter = projection.project(      ellipsoid.cartesianToCartographic(center, scratchCartographic),      projectedCenterScratch    );    const geodeticNormal = ellipsoid.scaleToGeodeticSurface(      center,      scratchCartesian1    );    ellipsoid.geodeticSurfaceNormal(geodeticNormal, geodeticNormal);    const rotation = Transforms.Quaternion.fromAxisAngle(      geodeticNormal,      stRotation,      quaternionScratch    );    const textureMatrix = Matrix2.Matrix3.fromQuaternion(rotation, textureMatrixScratch);    const minTexCoord = Matrix2.Cartesian2.fromElements(      Number.POSITIVE_INFINITY,      Number.POSITIVE_INFINITY,      scratchMinTexCoord    );    const maxTexCoord = Matrix2.Cartesian2.fromElements(      Number.NEGATIVE_INFINITY,      Number.NEGATIVE_INFINITY,      scratchMaxTexCoord    );    let length = positions.length;    const stOffset = (length / 3) * 2;    for (let i = 0; i < length; i += 3) {      const i1 = i + 1;      const i2 = i + 2;      let position = Matrix2.Cartesian3.fromArray(positions, i, scratchCartesian1);      let extrudedPosition;      if (vertexFormat.st) {        const rotatedPoint = Matrix2.Matrix3.multiplyByVector(          textureMatrix,          position,          scratchCartesian2        );        const projectedPoint = projection.project(          ellipsoid.cartesianToCartographic(rotatedPoint, scratchCartographic),          scratchCartesian3        );        Matrix2.Cartesian3.subtract(projectedPoint, projectedCenter, projectedPoint);        texCoordScratch.x =          (projectedPoint.x + semiMajorAxis) / (2.0 * semiMajorAxis);        texCoordScratch.y =          (projectedPoint.y + semiMinorAxis) / (2.0 * semiMinorAxis);        minTexCoord.x = Math.min(texCoordScratch.x, minTexCoord.x);        minTexCoord.y = Math.min(texCoordScratch.y, minTexCoord.y);        maxTexCoord.x = Math.max(texCoordScratch.x, maxTexCoord.x);        maxTexCoord.y = Math.max(texCoordScratch.y, maxTexCoord.y);        textureCoordinates[textureCoordIndex + stOffset] = texCoordScratch.x;        textureCoordinates[textureCoordIndex + 1 + stOffset] = texCoordScratch.y;        textureCoordinates[textureCoordIndex++] = texCoordScratch.x;        textureCoordinates[textureCoordIndex++] = texCoordScratch.y;      }      position = ellipsoid.scaleToGeodeticSurface(position, position);      extrudedPosition = Matrix2.Cartesian3.clone(position, scratchCartesian2);      normal = ellipsoid.geodeticSurfaceNormal(position, normal);      if (shadowVolume) {        extrudeNormals[i + length] = -normal.x;        extrudeNormals[i1 + length] = -normal.y;        extrudeNormals[i2 + length] = -normal.z;      }      let scaledNormal = Matrix2.Cartesian3.multiplyByScalar(        normal,        height,        scratchCartesian4      );      position = Matrix2.Cartesian3.add(position, scaledNormal, position);      scaledNormal = Matrix2.Cartesian3.multiplyByScalar(        normal,        extrudedHeight,        scaledNormal      );      extrudedPosition = Matrix2.Cartesian3.add(        extrudedPosition,        scaledNormal,        extrudedPosition      );      if (vertexFormat.position) {        finalPositions[i + length] = extrudedPosition.x;        finalPositions[i1 + length] = extrudedPosition.y;        finalPositions[i2 + length] = extrudedPosition.z;        finalPositions[i] = position.x;        finalPositions[i1] = position.y;        finalPositions[i2] = position.z;      }      if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {        bitangent = Matrix2.Cartesian3.clone(normal, bitangent);        const next = Matrix2.Cartesian3.fromArray(          positions,          (i + 3) % length,          scratchCartesian4        );        Matrix2.Cartesian3.subtract(next, position, next);        const bottom = Matrix2.Cartesian3.subtract(          extrudedPosition,          position,          scratchCartesian3        );        normal = Matrix2.Cartesian3.normalize(          Matrix2.Cartesian3.cross(bottom, next, normal),          normal        );        if (vertexFormat.normal) {          normals[i] = normal.x;          normals[i1] = normal.y;          normals[i2] = normal.z;          normals[i + length] = normal.x;          normals[i1 + length] = normal.y;          normals[i2 + length] = normal.z;        }        if (vertexFormat.tangent) {          tangent = Matrix2.Cartesian3.normalize(            Matrix2.Cartesian3.cross(bitangent, normal, tangent),            tangent          );          tangents[i] = tangent.x;          tangents[i1] = tangent.y;          tangents[i2] = tangent.z;          tangents[i + length] = tangent.x;          tangents[i + 1 + length] = tangent.y;          tangents[i + 2 + length] = tangent.z;        }        if (vertexFormat.bitangent) {          bitangents[i] = bitangent.x;          bitangents[i1] = bitangent.y;          bitangents[i2] = bitangent.z;          bitangents[i + length] = bitangent.x;          bitangents[i1 + length] = bitangent.y;          bitangents[i2 + length] = bitangent.z;        }      }    }    if (vertexFormat.st) {      length = textureCoordinates.length;      for (let k = 0; k < length; k += 2) {        textureCoordinates[k] =          (textureCoordinates[k] - minTexCoord.x) /          (maxTexCoord.x - minTexCoord.x);        textureCoordinates[k + 1] =          (textureCoordinates[k + 1] - minTexCoord.y) /          (maxTexCoord.y - minTexCoord.y);      }    }    const attributes = new GeometryAttributes.GeometryAttributes();    if (vertexFormat.position) {      attributes.position = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,        componentsPerAttribute: 3,        values: finalPositions,      });    }    if (vertexFormat.st) {      attributes.st = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 2,        values: textureCoordinates,      });    }    if (vertexFormat.normal) {      attributes.normal = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: normals,      });    }    if (vertexFormat.tangent) {      attributes.tangent = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: tangents,      });    }    if (vertexFormat.bitangent) {      attributes.bitangent = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: bitangents,      });    }    if (shadowVolume) {      attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: extrudeNormals,      });    }    if (defaultValue.defined(options.offsetAttribute)) {      let offsetAttribute = new Uint8Array(size);      if (options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP) {        offsetAttribute = GeometryOffsetAttribute.arrayFill(offsetAttribute, 1, 0, size / 2);      } else {        const offsetValue =          options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;        offsetAttribute = GeometryOffsetAttribute.arrayFill(offsetAttribute, offsetValue);      }      attributes.applyOffset = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,        componentsPerAttribute: 1,        values: offsetAttribute,      });    }    return attributes;  }  function computeWallIndices(positions) {    const length = positions.length / 3;    const indices = IndexDatatype.IndexDatatype.createTypedArray(length, length * 6);    let index = 0;    for (let i = 0; i < length; i++) {      const UL = i;      const LL = i + length;      const UR = (UL + 1) % length;      const LR = UR + length;      indices[index++] = UL;      indices[index++] = LL;      indices[index++] = UR;      indices[index++] = UR;      indices[index++] = LL;      indices[index++] = LR;    }    return indices;  }  const topBoundingSphere = new Transforms.BoundingSphere();  const bottomBoundingSphere = new Transforms.BoundingSphere();  function computeExtrudedEllipse(options) {    const center = options.center;    const ellipsoid = options.ellipsoid;    const semiMajorAxis = options.semiMajorAxis;    let scaledNormal = Matrix2.Cartesian3.multiplyByScalar(      ellipsoid.geodeticSurfaceNormal(center, scratchCartesian1),      options.height,      scratchCartesian1    );    topBoundingSphere.center = Matrix2.Cartesian3.add(      center,      scaledNormal,      topBoundingSphere.center    );    topBoundingSphere.radius = semiMajorAxis;    scaledNormal = Matrix2.Cartesian3.multiplyByScalar(      ellipsoid.geodeticSurfaceNormal(center, scaledNormal),      options.extrudedHeight,      scaledNormal    );    bottomBoundingSphere.center = Matrix2.Cartesian3.add(      center,      scaledNormal,      bottomBoundingSphere.center    );    bottomBoundingSphere.radius = semiMajorAxis;    const cep = EllipseGeometryLibrary.EllipseGeometryLibrary.computeEllipsePositions(      options,      true,      true    );    const positions = cep.positions;    const numPts = cep.numPts;    const outerPositions = cep.outerPositions;    const boundingSphere = Transforms.BoundingSphere.union(      topBoundingSphere,      bottomBoundingSphere    );    const topBottomAttributes = computeTopBottomAttributes(      positions,      options,      true    );    let indices = topIndices(numPts);    const length = indices.length;    indices.length = length * 2;    const posLength = positions.length / 3;    for (let i = 0; i < length; i += 3) {      indices[i + length] = indices[i + 2] + posLength;      indices[i + 1 + length] = indices[i + 1] + posLength;      indices[i + 2 + length] = indices[i] + posLength;    }    const topBottomIndices = IndexDatatype.IndexDatatype.createTypedArray(      (posLength * 2) / 3,      indices    );    const topBottomGeo = new GeometryAttribute.Geometry({      attributes: topBottomAttributes,      indices: topBottomIndices,      primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,    });    const wallAttributes = computeWallAttributes(outerPositions, options);    indices = computeWallIndices(outerPositions);    const wallIndices = IndexDatatype.IndexDatatype.createTypedArray(      (outerPositions.length * 2) / 3,      indices    );    const wallGeo = new GeometryAttribute.Geometry({      attributes: wallAttributes,      indices: wallIndices,      primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,    });    const geo = GeometryPipeline.GeometryPipeline.combineInstances([      new GeometryInstance.GeometryInstance({        geometry: topBottomGeo,      }),      new GeometryInstance.GeometryInstance({        geometry: wallGeo,      }),    ]);    return {      boundingSphere: boundingSphere,      attributes: geo[0].attributes,      indices: geo[0].indices,    };  }  function computeRectangle(    center,    semiMajorAxis,    semiMinorAxis,    rotation,    granularity,    ellipsoid,    result  ) {    const cep = EllipseGeometryLibrary.EllipseGeometryLibrary.computeEllipsePositions(      {        center: center,        semiMajorAxis: semiMajorAxis,        semiMinorAxis: semiMinorAxis,        rotation: rotation,        granularity: granularity,      },      false,      true    );    const positionsFlat = cep.outerPositions;    const positionsCount = positionsFlat.length / 3;    const positions = new Array(positionsCount);    for (let i = 0; i < positionsCount; ++i) {      positions[i] = Matrix2.Cartesian3.fromArray(positionsFlat, i * 3);    }    const rectangle = Matrix2.Rectangle.fromCartesianArray(positions, ellipsoid, result);    // Rectangle width goes beyond 180 degrees when the ellipse crosses a pole.    // When this happens, make the rectangle into a "circle" around the pole    if (rectangle.width > ComponentDatatype.CesiumMath.PI) {      rectangle.north =        rectangle.north > 0.0          ? ComponentDatatype.CesiumMath.PI_OVER_TWO - ComponentDatatype.CesiumMath.EPSILON7          : rectangle.north;      rectangle.south =        rectangle.south < 0.0          ? ComponentDatatype.CesiumMath.EPSILON7 - ComponentDatatype.CesiumMath.PI_OVER_TWO          : rectangle.south;      rectangle.east = ComponentDatatype.CesiumMath.PI;      rectangle.west = -ComponentDatatype.CesiumMath.PI;    }    return rectangle;  }  /**   * A description of an ellipse on an ellipsoid. Ellipse geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}.   *   * @alias EllipseGeometry   * @constructor   *   * @param {Object} options Object with the following properties:   * @param {Cartesian3} options.center The ellipse's center point in the fixed frame.   * @param {Number} options.semiMajorAxis The length of the ellipse's semi-major axis in meters.   * @param {Number} options.semiMinorAxis The length of the ellipse's semi-minor axis in meters.   * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid the ellipse will be on.   * @param {Number} [options.height=0.0] The distance in meters between the ellipse and the ellipsoid surface.   * @param {Number} [options.extrudedHeight] The distance in meters between the ellipse's extruded face and the ellipsoid surface.   * @param {Number} [options.rotation=0.0] The angle of rotation counter-clockwise from north.   * @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates counter-clockwise from north.   * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The angular distance between points on the ellipse in radians.   * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.   *   * @exception {DeveloperError} semiMajorAxis and semiMinorAxis must be greater than zero.   * @exception {DeveloperError} semiMajorAxis must be greater than or equal to the semiMinorAxis.   * @exception {DeveloperError} granularity must be greater than zero.   *   *   * @example   * // Create an ellipse.   * const ellipse = new Cesium.EllipseGeometry({   *   center : Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883),   *   semiMajorAxis : 500000.0,   *   semiMinorAxis : 300000.0,   *   rotation : Cesium.Math.toRadians(60.0)   * });   * const geometry = Cesium.EllipseGeometry.createGeometry(ellipse);   *   * @see EllipseGeometry.createGeometry   */  function EllipseGeometry(options) {    options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);    const center = options.center;    const ellipsoid = defaultValue.defaultValue(options.ellipsoid, Matrix2.Ellipsoid.WGS84);    const semiMajorAxis = options.semiMajorAxis;    const semiMinorAxis = options.semiMinorAxis;    const granularity = defaultValue.defaultValue(      options.granularity,      ComponentDatatype.CesiumMath.RADIANS_PER_DEGREE    );    const vertexFormat = defaultValue.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT);    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.defined("options.center", center);    RuntimeError.Check.typeOf.number("options.semiMajorAxis", semiMajorAxis);    RuntimeError.Check.typeOf.number("options.semiMinorAxis", semiMinorAxis);    if (semiMajorAxis < semiMinorAxis) {      throw new RuntimeError.DeveloperError(        "semiMajorAxis must be greater than or equal to the semiMinorAxis."      );    }    if (granularity <= 0.0) {      throw new RuntimeError.DeveloperError("granularity must be greater than zero.");    }    //>>includeEnd('debug');    const height = defaultValue.defaultValue(options.height, 0.0);    const extrudedHeight = defaultValue.defaultValue(options.extrudedHeight, height);    this._center = Matrix2.Cartesian3.clone(center);    this._semiMajorAxis = semiMajorAxis;    this._semiMinorAxis = semiMinorAxis;    this._ellipsoid = Matrix2.Ellipsoid.clone(ellipsoid);    this._rotation = defaultValue.defaultValue(options.rotation, 0.0);    this._stRotation = defaultValue.defaultValue(options.stRotation, 0.0);    this._height = Math.max(extrudedHeight, height);    this._granularity = granularity;    this._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat);    this._extrudedHeight = Math.min(extrudedHeight, height);    this._shadowVolume = defaultValue.defaultValue(options.shadowVolume, false);    this._workerName = "createEllipseGeometry";    this._offsetAttribute = options.offsetAttribute;    this._rectangle = undefined;    this._textureCoordinateRotationPoints = undefined;  }  /**   * The number of elements used to pack the object into an array.   * @type {Number}   */  EllipseGeometry.packedLength =    Matrix2.Cartesian3.packedLength +    Matrix2.Ellipsoid.packedLength +    VertexFormat.VertexFormat.packedLength +    9;  /**   * Stores the provided instance into the provided array.   *   * @param {EllipseGeometry} value The value to pack.   * @param {Number[]} array The array to pack into.   * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.   *   * @returns {Number[]} The array that was packed into   */  EllipseGeometry.pack = function (value, array, startingIndex) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.defined("value", value);    RuntimeError.Check.defined("array", array);    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    Matrix2.Cartesian3.pack(value._center, array, startingIndex);    startingIndex += Matrix2.Cartesian3.packedLength;    Matrix2.Ellipsoid.pack(value._ellipsoid, array, startingIndex);    startingIndex += Matrix2.Ellipsoid.packedLength;    VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);    startingIndex += VertexFormat.VertexFormat.packedLength;    array[startingIndex++] = value._semiMajorAxis;    array[startingIndex++] = value._semiMinorAxis;    array[startingIndex++] = value._rotation;    array[startingIndex++] = value._stRotation;    array[startingIndex++] = value._height;    array[startingIndex++] = value._granularity;    array[startingIndex++] = value._extrudedHeight;    array[startingIndex++] = value._shadowVolume ? 1.0 : 0.0;    array[startingIndex] = defaultValue.defaultValue(value._offsetAttribute, -1);    return array;  };  const scratchCenter = new Matrix2.Cartesian3();  const scratchEllipsoid = new Matrix2.Ellipsoid();  const scratchVertexFormat = new VertexFormat.VertexFormat();  const scratchOptions = {    center: scratchCenter,    ellipsoid: scratchEllipsoid,    vertexFormat: scratchVertexFormat,    semiMajorAxis: undefined,    semiMinorAxis: undefined,    rotation: undefined,    stRotation: undefined,    height: undefined,    granularity: undefined,    extrudedHeight: undefined,    shadowVolume: undefined,    offsetAttribute: undefined,  };  /**   * Retrieves an instance from a packed array.   *   * @param {Number[]} array The packed array.   * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.   * @param {EllipseGeometry} [result] The object into which to store the result.   * @returns {EllipseGeometry} The modified result parameter or a new EllipseGeometry instance if one was not provided.   */  EllipseGeometry.unpack = function (array, startingIndex, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.defined("array", array);    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    const center = Matrix2.Cartesian3.unpack(array, startingIndex, scratchCenter);    startingIndex += Matrix2.Cartesian3.packedLength;    const ellipsoid = Matrix2.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);    startingIndex += Matrix2.Ellipsoid.packedLength;    const vertexFormat = VertexFormat.VertexFormat.unpack(      array,      startingIndex,      scratchVertexFormat    );    startingIndex += VertexFormat.VertexFormat.packedLength;    const semiMajorAxis = array[startingIndex++];    const semiMinorAxis = array[startingIndex++];    const rotation = array[startingIndex++];    const stRotation = array[startingIndex++];    const height = array[startingIndex++];    const granularity = array[startingIndex++];    const extrudedHeight = array[startingIndex++];    const shadowVolume = array[startingIndex++] === 1.0;    const offsetAttribute = array[startingIndex];    if (!defaultValue.defined(result)) {      scratchOptions.height = height;      scratchOptions.extrudedHeight = extrudedHeight;      scratchOptions.granularity = granularity;      scratchOptions.stRotation = stRotation;      scratchOptions.rotation = rotation;      scratchOptions.semiMajorAxis = semiMajorAxis;      scratchOptions.semiMinorAxis = semiMinorAxis;      scratchOptions.shadowVolume = shadowVolume;      scratchOptions.offsetAttribute =        offsetAttribute === -1 ? undefined : offsetAttribute;      return new EllipseGeometry(scratchOptions);    }    result._center = Matrix2.Cartesian3.clone(center, result._center);    result._ellipsoid = Matrix2.Ellipsoid.clone(ellipsoid, result._ellipsoid);    result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);    result._semiMajorAxis = semiMajorAxis;    result._semiMinorAxis = semiMinorAxis;    result._rotation = rotation;    result._stRotation = stRotation;    result._height = height;    result._granularity = granularity;    result._extrudedHeight = extrudedHeight;    result._shadowVolume = shadowVolume;    result._offsetAttribute =      offsetAttribute === -1 ? undefined : offsetAttribute;    return result;  };  /**   * Computes the bounding rectangle based on the provided options   *   * @param {Object} options Object with the following properties:   * @param {Cartesian3} options.center The ellipse's center point in the fixed frame.   * @param {Number} options.semiMajorAxis The length of the ellipse's semi-major axis in meters.   * @param {Number} options.semiMinorAxis The length of the ellipse's semi-minor axis in meters.   * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid the ellipse will be on.   * @param {Number} [options.rotation=0.0] The angle of rotation counter-clockwise from north.   * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The angular distance between points on the ellipse in radians.   * @param {Rectangle} [result] An object in which to store the result   *   * @returns {Rectangle} The result rectangle   */  EllipseGeometry.computeRectangle = function (options, result) {    options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);    const center = options.center;    const ellipsoid = defaultValue.defaultValue(options.ellipsoid, Matrix2.Ellipsoid.WGS84);    const semiMajorAxis = options.semiMajorAxis;    const semiMinorAxis = options.semiMinorAxis;    const granularity = defaultValue.defaultValue(      options.granularity,      ComponentDatatype.CesiumMath.RADIANS_PER_DEGREE    );    const rotation = defaultValue.defaultValue(options.rotation, 0.0);    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.defined("options.center", center);    RuntimeError.Check.typeOf.number("options.semiMajorAxis", semiMajorAxis);    RuntimeError.Check.typeOf.number("options.semiMinorAxis", semiMinorAxis);    if (semiMajorAxis < semiMinorAxis) {      throw new RuntimeError.DeveloperError(        "semiMajorAxis must be greater than or equal to the semiMinorAxis."      );    }    if (granularity <= 0.0) {      throw new RuntimeError.DeveloperError("granularity must be greater than zero.");    }    //>>includeEnd('debug');    return computeRectangle(      center,      semiMajorAxis,      semiMinorAxis,      rotation,      granularity,      ellipsoid,      result    );  };  /**   * Computes the geometric representation of a ellipse on an ellipsoid, including its vertices, indices, and a bounding sphere.   *   * @param {EllipseGeometry} ellipseGeometry A description of the ellipse.   * @returns {Geometry|undefined} The computed vertices and indices.   */  EllipseGeometry.createGeometry = function (ellipseGeometry) {    if (      ellipseGeometry._semiMajorAxis <= 0.0 ||      ellipseGeometry._semiMinorAxis <= 0.0    ) {      return;    }    const height = ellipseGeometry._height;    const extrudedHeight = ellipseGeometry._extrudedHeight;    const extrude = !ComponentDatatype.CesiumMath.equalsEpsilon(      height,      extrudedHeight,      0,      ComponentDatatype.CesiumMath.EPSILON2    );    ellipseGeometry._center = ellipseGeometry._ellipsoid.scaleToGeodeticSurface(      ellipseGeometry._center,      ellipseGeometry._center    );    const options = {      center: ellipseGeometry._center,      semiMajorAxis: ellipseGeometry._semiMajorAxis,      semiMinorAxis: ellipseGeometry._semiMinorAxis,      ellipsoid: ellipseGeometry._ellipsoid,      rotation: ellipseGeometry._rotation,      height: height,      granularity: ellipseGeometry._granularity,      vertexFormat: ellipseGeometry._vertexFormat,      stRotation: ellipseGeometry._stRotation,    };    let geometry;    if (extrude) {      options.extrudedHeight = extrudedHeight;      options.shadowVolume = ellipseGeometry._shadowVolume;      options.offsetAttribute = ellipseGeometry._offsetAttribute;      geometry = computeExtrudedEllipse(options);    } else {      geometry = computeEllipse(options);      if (defaultValue.defined(ellipseGeometry._offsetAttribute)) {        const length = geometry.attributes.position.values.length;        const applyOffset = new Uint8Array(length / 3);        const offsetValue =          ellipseGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE            ? 0            : 1;        GeometryOffsetAttribute.arrayFill(applyOffset, offsetValue);        geometry.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({          componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,          componentsPerAttribute: 1,          values: applyOffset,        });      }    }    return new GeometryAttribute.Geometry({      attributes: geometry.attributes,      indices: geometry.indices,      primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,      boundingSphere: geometry.boundingSphere,      offsetAttribute: ellipseGeometry._offsetAttribute,    });  };  /**   * @private   */  EllipseGeometry.createShadowVolume = function (    ellipseGeometry,    minHeightFunc,    maxHeightFunc  ) {    const granularity = ellipseGeometry._granularity;    const ellipsoid = ellipseGeometry._ellipsoid;    const minHeight = minHeightFunc(granularity, ellipsoid);    const maxHeight = maxHeightFunc(granularity, ellipsoid);    return new EllipseGeometry({      center: ellipseGeometry._center,      semiMajorAxis: ellipseGeometry._semiMajorAxis,      semiMinorAxis: ellipseGeometry._semiMinorAxis,      ellipsoid: ellipsoid,      rotation: ellipseGeometry._rotation,      stRotation: ellipseGeometry._stRotation,      granularity: granularity,      extrudedHeight: minHeight,      height: maxHeight,      vertexFormat: VertexFormat.VertexFormat.POSITION_ONLY,      shadowVolume: true,    });  };  function textureCoordinateRotationPoints(ellipseGeometry) {    const stRotation = -ellipseGeometry._stRotation;    if (stRotation === 0.0) {      return [0, 0, 0, 1, 1, 0];    }    const cep = EllipseGeometryLibrary.EllipseGeometryLibrary.computeEllipsePositions(      {        center: ellipseGeometry._center,        semiMajorAxis: ellipseGeometry._semiMajorAxis,        semiMinorAxis: ellipseGeometry._semiMinorAxis,        rotation: ellipseGeometry._rotation,        granularity: ellipseGeometry._granularity,      },      false,      true    );    const positionsFlat = cep.outerPositions;    const positionsCount = positionsFlat.length / 3;    const positions = new Array(positionsCount);    for (let i = 0; i < positionsCount; ++i) {      positions[i] = Matrix2.Cartesian3.fromArray(positionsFlat, i * 3);    }    const ellipsoid = ellipseGeometry._ellipsoid;    const boundingRectangle = ellipseGeometry.rectangle;    return GeometryAttribute.Geometry._textureCoordinateRotationPoints(      positions,      stRotation,      ellipsoid,      boundingRectangle    );  }  Object.defineProperties(EllipseGeometry.prototype, {    /**     * @private     */    rectangle: {      get: function () {        if (!defaultValue.defined(this._rectangle)) {          this._rectangle = computeRectangle(            this._center,            this._semiMajorAxis,            this._semiMinorAxis,            this._rotation,            this._granularity,            this._ellipsoid          );        }        return this._rectangle;      },    },    /**     * For remapping texture coordinates when rendering EllipseGeometries as GroundPrimitives.     * @private     */    textureCoordinateRotationPoints: {      get: function () {        if (!defaultValue.defined(this._textureCoordinateRotationPoints)) {          this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(            this          );        }        return this._textureCoordinateRotationPoints;      },    },  });  exports.EllipseGeometry = EllipseGeometry;}));
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