| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172 | /* This file is automatically rebuilt by the Cesium build process. */define(['exports', './Matrix2-69c32d33', './RuntimeError-c581ca93', './defaultValue-94c3e563'], (function (exports, Matrix2, RuntimeError, defaultValue) { 'use strict';  /**   * A fixed-point encoding of a {@link Cartesian3} with 64-bit floating-point components, as two {@link Cartesian3}   * values that, when converted to 32-bit floating-point and added, approximate the original input.   * <p>   * This is used to encode positions in vertex buffers for rendering without jittering artifacts   * as described in {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.   * </p>   *   * @alias EncodedCartesian3   * @constructor   *   * @private   */  function EncodedCartesian3() {    /**     * The high bits for each component.  Bits 0 to 22 store the whole value.  Bits 23 to 31 are not used.     *     * @type {Cartesian3}     * @default {@link Cartesian3.ZERO}     */    this.high = Matrix2.Cartesian3.clone(Matrix2.Cartesian3.ZERO);    /**     * The low bits for each component.  Bits 7 to 22 store the whole value, and bits 0 to 6 store the fraction.  Bits 23 to 31 are not used.     *     * @type {Cartesian3}     * @default {@link Cartesian3.ZERO}     */    this.low = Matrix2.Cartesian3.clone(Matrix2.Cartesian3.ZERO);  }  /**   * Encodes a 64-bit floating-point value as two floating-point values that, when converted to   * 32-bit floating-point and added, approximate the original input.  The returned object   * has <code>high</code> and <code>low</code> properties for the high and low bits, respectively.   * <p>   * The fixed-point encoding follows {@link http://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.   * </p>   *   * @param {Number} value The floating-point value to encode.   * @param {Object} [result] The object onto which to store the result.   * @returns {Object} The modified result parameter or a new instance if one was not provided.   *   * @example   * const value = 1234567.1234567;   * const splitValue = Cesium.EncodedCartesian3.encode(value);   */  EncodedCartesian3.encode = function (value, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.number("value", value);    //>>includeEnd('debug');    if (!defaultValue.defined(result)) {      result = {        high: 0.0,        low: 0.0,      };    }    let doubleHigh;    if (value >= 0.0) {      doubleHigh = Math.floor(value / 65536.0) * 65536.0;      result.high = doubleHigh;      result.low = value - doubleHigh;    } else {      doubleHigh = Math.floor(-value / 65536.0) * 65536.0;      result.high = -doubleHigh;      result.low = value + doubleHigh;    }    return result;  };  const scratchEncode = {    high: 0.0,    low: 0.0,  };  /**   * Encodes a {@link Cartesian3} with 64-bit floating-point components as two {@link Cartesian3}   * values that, when converted to 32-bit floating-point and added, approximate the original input.   * <p>   * The fixed-point encoding follows {@link https://help.agi.com/AGIComponents/html/BlogPrecisionsPrecisions.htm|Precisions, Precisions}.   * </p>   *   * @param {Cartesian3} cartesian The cartesian to encode.   * @param {EncodedCartesian3} [result] The object onto which to store the result.   * @returns {EncodedCartesian3} The modified result parameter or a new EncodedCartesian3 instance if one was not provided.   *   * @example   * const cart = new Cesium.Cartesian3(-10000000.0, 0.0, 10000000.0);   * const encoded = Cesium.EncodedCartesian3.fromCartesian(cart);   */  EncodedCartesian3.fromCartesian = function (cartesian, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("cartesian", cartesian);    //>>includeEnd('debug');    if (!defaultValue.defined(result)) {      result = new EncodedCartesian3();    }    const high = result.high;    const low = result.low;    EncodedCartesian3.encode(cartesian.x, scratchEncode);    high.x = scratchEncode.high;    low.x = scratchEncode.low;    EncodedCartesian3.encode(cartesian.y, scratchEncode);    high.y = scratchEncode.high;    low.y = scratchEncode.low;    EncodedCartesian3.encode(cartesian.z, scratchEncode);    high.z = scratchEncode.high;    low.z = scratchEncode.low;    return result;  };  const encodedP = new EncodedCartesian3();  /**   * Encodes the provided <code>cartesian</code>, and writes it to an array with <code>high</code>   * components followed by <code>low</code> components, i.e. <code>[high.x, high.y, high.z, low.x, low.y, low.z]</code>.   * <p>   * This is used to create interleaved high-precision position vertex attributes.   * </p>   *   * @param {Cartesian3} cartesian The cartesian to encode.   * @param {Number[]} cartesianArray The array to write to.   * @param {Number} index The index into the array to start writing.  Six elements will be written.   *   * @exception {DeveloperError} index must be a number greater than or equal to 0.   *   * @example   * const positions = [   *    new Cesium.Cartesian3(),   *    // ...   * ];   * const encodedPositions = new Float32Array(2 * 3 * positions.length);   * let j = 0;   * for (let i = 0; i < positions.length; ++i) {   *   Cesium.EncodedCartesian3.writeElement(positions[i], encodedPositions, j);   *   j += 6;   * }   */  EncodedCartesian3.writeElements = function (cartesian, cartesianArray, index) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.defined("cartesianArray", cartesianArray);    RuntimeError.Check.typeOf.number("index", index);    RuntimeError.Check.typeOf.number.greaterThanOrEquals("index", index, 0);    //>>includeEnd('debug');    EncodedCartesian3.fromCartesian(cartesian, encodedP);    const high = encodedP.high;    const low = encodedP.low;    cartesianArray[index] = high.x;    cartesianArray[index + 1] = high.y;    cartesianArray[index + 2] = high.z;    cartesianArray[index + 3] = low.x;    cartesianArray[index + 4] = low.y;    cartesianArray[index + 5] = low.z;  };  exports.EncodedCartesian3 = EncodedCartesian3;}));
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