| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122 | /* This file is automatically rebuilt by the Cesium build process. */define(['exports', './defaultValue-94c3e563', './RuntimeError-c581ca93', './Matrix2-69c32d33'], (function (exports, defaultValue, RuntimeError, Matrix2) { 'use strict';  /**   * Geometry instancing allows one {@link Geometry} object to be positions in several   * different locations and colored uniquely.  For example, one {@link BoxGeometry} can   * be instanced several times, each with a different <code>modelMatrix</code> to change   * its position, rotation, and scale.   *   * @alias GeometryInstance   * @constructor   *   * @param {Object} options Object with the following properties:   * @param {Geometry|GeometryFactory} options.geometry The geometry to instance.   * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The model matrix that transforms to transform the geometry from model to world coordinates.   * @param {Object} [options.id] A user-defined object to return when the instance is picked with {@link Scene#pick} or get/set per-instance attributes with {@link Primitive#getGeometryInstanceAttributes}.   * @param {Object} [options.attributes] Per-instance attributes like a show or color attribute shown in the example below.   *   *   * @example   * // Create geometry for a box, and two instances that refer to it.   * // One instance positions the box on the bottom and colored aqua.   * // The other instance positions the box on the top and color white.   * const geometry = Cesium.BoxGeometry.fromDimensions({   *   vertexFormat : Cesium.VertexFormat.POSITION_AND_NORMAL,   *   dimensions : new Cesium.Cartesian3(1000000.0, 1000000.0, 500000.0)   * });   * const instanceBottom = new Cesium.GeometryInstance({   *   geometry : geometry,   *   modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(   *     Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 1000000.0), new Cesium.Matrix4()),   *   attributes : {   *     color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA)   *   },   *   id : 'bottom'   * });   * const instanceTop = new Cesium.GeometryInstance({   *   geometry : geometry,   *   modelMatrix : Cesium.Matrix4.multiplyByTranslation(Cesium.Transforms.eastNorthUpToFixedFrame(   *     Cesium.Cartesian3.fromDegrees(-75.59777, 40.03883)), new Cesium.Cartesian3(0.0, 0.0, 3000000.0), new Cesium.Matrix4()),   *   attributes : {   *     color : Cesium.ColorGeometryInstanceAttribute.fromColor(Cesium.Color.AQUA)   *   },   *   id : 'top'   * });   *   * @see Geometry   */  function GeometryInstance(options) {    options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);    //>>includeStart('debug', pragmas.debug);    if (!defaultValue.defined(options.geometry)) {      throw new RuntimeError.DeveloperError("options.geometry is required.");    }    //>>includeEnd('debug');    /**     * The geometry being instanced.     *     * @type Geometry     *     * @default undefined     */    this.geometry = options.geometry;    /**     * The 4x4 transformation matrix that transforms the geometry from model to world coordinates.     * When this is the identity matrix, the geometry is drawn in world coordinates, i.e., Earth's WGS84 coordinates.     * Local reference frames can be used by providing a different transformation matrix, like that returned     * by {@link Transforms.eastNorthUpToFixedFrame}.     *     * @type Matrix4     *     * @default Matrix4.IDENTITY     */    this.modelMatrix = Matrix2.Matrix4.clone(      defaultValue.defaultValue(options.modelMatrix, Matrix2.Matrix4.IDENTITY)    );    /**     * User-defined object returned when the instance is picked or used to get/set per-instance attributes.     *     * @type Object     *     * @default undefined     *     * @see Scene#pick     * @see Primitive#getGeometryInstanceAttributes     */    this.id = options.id;    /**     * Used for picking primitives that wrap geometry instances.     *     * @private     */    this.pickPrimitive = options.pickPrimitive;    /**     * Per-instance attributes like {@link ColorGeometryInstanceAttribute} or {@link ShowGeometryInstanceAttribute}.     * {@link Geometry} attributes varying per vertex; these attributes are constant for the entire instance.     *     * @type Object     *     * @default undefined     */    this.attributes = defaultValue.defaultValue(options.attributes, {});    /**     * @private     */    this.westHemisphereGeometry = undefined;    /**     * @private     */    this.eastHemisphereGeometry = undefined;  }  exports.GeometryInstance = GeometryInstance;}));
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