| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310 | /* This file is automatically rebuilt by the Cesium build process. */define(['exports', './Matrix2-69c32d33', './RuntimeError-c581ca93', './defaultValue-94c3e563', './ComponentDatatype-b1ea011a'], (function (exports, Matrix2, RuntimeError, defaultValue, ComponentDatatype) { 'use strict';  /**   * A plane in Hessian Normal Form defined by   * <pre>   * ax + by + cz + d = 0   * </pre>   * where (a, b, c) is the plane's <code>normal</code>, d is the signed   * <code>distance</code> to the plane, and (x, y, z) is any point on   * the plane.   *   * @alias Plane   * @constructor   *   * @param {Cartesian3} normal The plane's normal (normalized).   * @param {Number} distance The shortest distance from the origin to the plane.  The sign of   * <code>distance</code> determines which side of the plane the origin   * is on.  If <code>distance</code> is positive, the origin is in the half-space   * in the direction of the normal; if negative, the origin is in the half-space   * opposite to the normal; if zero, the plane passes through the origin.   *   * @example   * // The plane x=0   * const plane = new Cesium.Plane(Cesium.Cartesian3.UNIT_X, 0.0);   *   * @exception {DeveloperError} Normal must be normalized   */  function Plane(normal, distance) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("normal", normal);    if (      !ComponentDatatype.CesiumMath.equalsEpsilon(        Matrix2.Cartesian3.magnitude(normal),        1.0,        ComponentDatatype.CesiumMath.EPSILON6      )    ) {      throw new RuntimeError.DeveloperError("normal must be normalized.");    }    RuntimeError.Check.typeOf.number("distance", distance);    //>>includeEnd('debug');    /**     * The plane's normal.     *     * @type {Cartesian3}     */    this.normal = Matrix2.Cartesian3.clone(normal);    /**     * The shortest distance from the origin to the plane.  The sign of     * <code>distance</code> determines which side of the plane the origin     * is on.  If <code>distance</code> is positive, the origin is in the half-space     * in the direction of the normal; if negative, the origin is in the half-space     * opposite to the normal; if zero, the plane passes through the origin.     *     * @type {Number}     */    this.distance = distance;  }  /**   * Creates a plane from a normal and a point on the plane.   *   * @param {Cartesian3} point The point on the plane.   * @param {Cartesian3} normal The plane's normal (normalized).   * @param {Plane} [result] The object onto which to store the result.   * @returns {Plane} A new plane instance or the modified result parameter.   *   * @example   * const point = Cesium.Cartesian3.fromDegrees(-72.0, 40.0);   * const normal = ellipsoid.geodeticSurfaceNormal(point);   * const tangentPlane = Cesium.Plane.fromPointNormal(point, normal);   *   * @exception {DeveloperError} Normal must be normalized   */  Plane.fromPointNormal = function (point, normal, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("point", point);    RuntimeError.Check.typeOf.object("normal", normal);    if (      !ComponentDatatype.CesiumMath.equalsEpsilon(        Matrix2.Cartesian3.magnitude(normal),        1.0,        ComponentDatatype.CesiumMath.EPSILON6      )    ) {      throw new RuntimeError.DeveloperError("normal must be normalized.");    }    //>>includeEnd('debug');    const distance = -Matrix2.Cartesian3.dot(normal, point);    if (!defaultValue.defined(result)) {      return new Plane(normal, distance);    }    Matrix2.Cartesian3.clone(normal, result.normal);    result.distance = distance;    return result;  };  const scratchNormal = new Matrix2.Cartesian3();  /**   * Creates a plane from the general equation   *   * @param {Cartesian4} coefficients The plane's normal (normalized).   * @param {Plane} [result] The object onto which to store the result.   * @returns {Plane} A new plane instance or the modified result parameter.   *   * @exception {DeveloperError} Normal must be normalized   */  Plane.fromCartesian4 = function (coefficients, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("coefficients", coefficients);    //>>includeEnd('debug');    const normal = Matrix2.Cartesian3.fromCartesian4(coefficients, scratchNormal);    const distance = coefficients.w;    //>>includeStart('debug', pragmas.debug);    if (      !ComponentDatatype.CesiumMath.equalsEpsilon(        Matrix2.Cartesian3.magnitude(normal),        1.0,        ComponentDatatype.CesiumMath.EPSILON6      )    ) {      throw new RuntimeError.DeveloperError("normal must be normalized.");    }    //>>includeEnd('debug');    if (!defaultValue.defined(result)) {      return new Plane(normal, distance);    }    Matrix2.Cartesian3.clone(normal, result.normal);    result.distance = distance;    return result;  };  /**   * Computes the signed shortest distance of a point to a plane.   * The sign of the distance determines which side of the plane the point   * is on.  If the distance is positive, the point is in the half-space   * in the direction of the normal; if negative, the point is in the half-space   * opposite to the normal; if zero, the plane passes through the point.   *   * @param {Plane} plane The plane.   * @param {Cartesian3} point The point.   * @returns {Number} The signed shortest distance of the point to the plane.   */  Plane.getPointDistance = function (plane, point) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("plane", plane);    RuntimeError.Check.typeOf.object("point", point);    //>>includeEnd('debug');    return Matrix2.Cartesian3.dot(plane.normal, point) + plane.distance;  };  const scratchCartesian = new Matrix2.Cartesian3();  /**   * Projects a point onto the plane.   * @param {Plane} plane The plane to project the point onto   * @param {Cartesian3} point The point to project onto the plane   * @param {Cartesian3} [result] The result point.  If undefined, a new Cartesian3 will be created.   * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided.   */  Plane.projectPointOntoPlane = function (plane, point, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("plane", plane);    RuntimeError.Check.typeOf.object("point", point);    //>>includeEnd('debug');    if (!defaultValue.defined(result)) {      result = new Matrix2.Cartesian3();    }    // projectedPoint = point - (normal.point + scale) * normal    const pointDistance = Plane.getPointDistance(plane, point);    const scaledNormal = Matrix2.Cartesian3.multiplyByScalar(      plane.normal,      pointDistance,      scratchCartesian    );    return Matrix2.Cartesian3.subtract(point, scaledNormal, result);  };  const scratchInverseTranspose = new Matrix2.Matrix4();  const scratchPlaneCartesian4 = new Matrix2.Cartesian4();  const scratchTransformNormal = new Matrix2.Cartesian3();  /**   * Transforms the plane by the given transformation matrix.   *   * @param {Plane} plane The plane.   * @param {Matrix4} transform The transformation matrix.   * @param {Plane} [result] The object into which to store the result.   * @returns {Plane} The plane transformed by the given transformation matrix.   */  Plane.transform = function (plane, transform, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("plane", plane);    RuntimeError.Check.typeOf.object("transform", transform);    //>>includeEnd('debug');    const normal = plane.normal;    const distance = plane.distance;    const inverseTranspose = Matrix2.Matrix4.inverseTranspose(      transform,      scratchInverseTranspose    );    let planeAsCartesian4 = Matrix2.Cartesian4.fromElements(      normal.x,      normal.y,      normal.z,      distance,      scratchPlaneCartesian4    );    planeAsCartesian4 = Matrix2.Matrix4.multiplyByVector(      inverseTranspose,      planeAsCartesian4,      planeAsCartesian4    );    // Convert the transformed plane to Hessian Normal Form    const transformedNormal = Matrix2.Cartesian3.fromCartesian4(      planeAsCartesian4,      scratchTransformNormal    );    planeAsCartesian4 = Matrix2.Cartesian4.divideByScalar(      planeAsCartesian4,      Matrix2.Cartesian3.magnitude(transformedNormal),      planeAsCartesian4    );    return Plane.fromCartesian4(planeAsCartesian4, result);  };  /**   * Duplicates a Plane instance.   *   * @param {Plane} plane The plane to duplicate.   * @param {Plane} [result] The object onto which to store the result.   * @returns {Plane} The modified result parameter or a new Plane instance if one was not provided.   */  Plane.clone = function (plane, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("plane", plane);    //>>includeEnd('debug');    if (!defaultValue.defined(result)) {      return new Plane(plane.normal, plane.distance);    }    Matrix2.Cartesian3.clone(plane.normal, result.normal);    result.distance = plane.distance;    return result;  };  /**   * Compares the provided Planes by normal and distance and returns   * <code>true</code> if they are equal, <code>false</code> otherwise.   *   * @param {Plane} left The first plane.   * @param {Plane} right The second plane.   * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise.   */  Plane.equals = function (left, right) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("left", left);    RuntimeError.Check.typeOf.object("right", right);    //>>includeEnd('debug');    return (      left.distance === right.distance &&      Matrix2.Cartesian3.equals(left.normal, right.normal)    );  };  /**   * A constant initialized to the XY plane passing through the origin, with normal in positive Z.   *   * @type {Plane}   * @constant   */  Plane.ORIGIN_XY_PLANE = Object.freeze(new Plane(Matrix2.Cartesian3.UNIT_Z, 0.0));  /**   * A constant initialized to the YZ plane passing through the origin, with normal in positive X.   *   * @type {Plane}   * @constant   */  Plane.ORIGIN_YZ_PLANE = Object.freeze(new Plane(Matrix2.Cartesian3.UNIT_X, 0.0));  /**   * A constant initialized to the ZX plane passing through the origin, with normal in positive Y.   *   * @type {Plane}   * @constant   */  Plane.ORIGIN_ZX_PLANE = Object.freeze(new Plane(Matrix2.Cartesian3.UNIT_Y, 0.0));  exports.Plane = Plane;}));
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