| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267 | /* This file is automatically rebuilt by the Cesium build process. */define(['./GeometryOffsetAttribute-3e8c299c', './Transforms-323408fe', './Matrix2-69c32d33', './RuntimeError-c581ca93', './ComponentDatatype-b1ea011a', './CylinderGeometryLibrary-1ace08dc', './defaultValue-94c3e563', './GeometryAttribute-cb73bb3f', './GeometryAttributes-7df9bef6', './IndexDatatype-c4099fe9', './_commonjsHelpers-3aae1032-f55dc0c4', './combine-761d9c3f', './WebGLConstants-7dccdc96'], (function (GeometryOffsetAttribute, Transforms, Matrix2, RuntimeError, ComponentDatatype, CylinderGeometryLibrary, defaultValue, GeometryAttribute, GeometryAttributes, IndexDatatype, _commonjsHelpers3aae1032, combine, WebGLConstants) { 'use strict';  const radiusScratch = new Matrix2.Cartesian2();  /**   * A description of the outline of a cylinder.   *   * @alias CylinderOutlineGeometry   * @constructor   *   * @param {Object} options Object with the following properties:   * @param {Number} options.length The length of the cylinder.   * @param {Number} options.topRadius The radius of the top of the cylinder.   * @param {Number} options.bottomRadius The radius of the bottom of the cylinder.   * @param {Number} [options.slices=128] The number of edges around the perimeter of the cylinder.   * @param {Number} [options.numberOfVerticalLines=16] Number of lines to draw between the top and bottom surfaces of the cylinder.   *   * @exception {DeveloperError} options.length must be greater than 0.   * @exception {DeveloperError} options.topRadius must be greater than 0.   * @exception {DeveloperError} options.bottomRadius must be greater than 0.   * @exception {DeveloperError} bottomRadius and topRadius cannot both equal 0.   * @exception {DeveloperError} options.slices must be greater than or equal to 3.   *   * @see CylinderOutlineGeometry.createGeometry   *   * @example   * // create cylinder geometry   * const cylinder = new Cesium.CylinderOutlineGeometry({   *     length: 200000,   *     topRadius: 80000,   *     bottomRadius: 200000,   * });   * const geometry = Cesium.CylinderOutlineGeometry.createGeometry(cylinder);   */  function CylinderOutlineGeometry(options) {    options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);    const length = options.length;    const topRadius = options.topRadius;    const bottomRadius = options.bottomRadius;    const slices = defaultValue.defaultValue(options.slices, 128);    const numberOfVerticalLines = Math.max(      defaultValue.defaultValue(options.numberOfVerticalLines, 16),      0    );    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.number("options.positions", length);    RuntimeError.Check.typeOf.number("options.topRadius", topRadius);    RuntimeError.Check.typeOf.number("options.bottomRadius", bottomRadius);    RuntimeError.Check.typeOf.number.greaterThanOrEquals("options.slices", slices, 3);    if (      defaultValue.defined(options.offsetAttribute) &&      options.offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP    ) {      throw new RuntimeError.DeveloperError(        "GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry."      );    }    //>>includeEnd('debug');    this._length = length;    this._topRadius = topRadius;    this._bottomRadius = bottomRadius;    this._slices = slices;    this._numberOfVerticalLines = numberOfVerticalLines;    this._offsetAttribute = options.offsetAttribute;    this._workerName = "createCylinderOutlineGeometry";  }  /**   * The number of elements used to pack the object into an array.   * @type {Number}   */  CylinderOutlineGeometry.packedLength = 6;  /**   * Stores the provided instance into the provided array.   *   * @param {CylinderOutlineGeometry} value The value to pack.   * @param {Number[]} array The array to pack into.   * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.   *   * @returns {Number[]} The array that was packed into   */  CylinderOutlineGeometry.pack = function (value, array, startingIndex) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("value", value);    RuntimeError.Check.defined("array", array);    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    array[startingIndex++] = value._length;    array[startingIndex++] = value._topRadius;    array[startingIndex++] = value._bottomRadius;    array[startingIndex++] = value._slices;    array[startingIndex++] = value._numberOfVerticalLines;    array[startingIndex] = defaultValue.defaultValue(value._offsetAttribute, -1);    return array;  };  const scratchOptions = {    length: undefined,    topRadius: undefined,    bottomRadius: undefined,    slices: undefined,    numberOfVerticalLines: undefined,    offsetAttribute: undefined,  };  /**   * Retrieves an instance from a packed array.   *   * @param {Number[]} array The packed array.   * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.   * @param {CylinderOutlineGeometry} [result] The object into which to store the result.   * @returns {CylinderOutlineGeometry} The modified result parameter or a new CylinderOutlineGeometry instance if one was not provided.   */  CylinderOutlineGeometry.unpack = function (array, startingIndex, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.defined("array", array);    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    const length = array[startingIndex++];    const topRadius = array[startingIndex++];    const bottomRadius = array[startingIndex++];    const slices = array[startingIndex++];    const numberOfVerticalLines = array[startingIndex++];    const offsetAttribute = array[startingIndex];    if (!defaultValue.defined(result)) {      scratchOptions.length = length;      scratchOptions.topRadius = topRadius;      scratchOptions.bottomRadius = bottomRadius;      scratchOptions.slices = slices;      scratchOptions.numberOfVerticalLines = numberOfVerticalLines;      scratchOptions.offsetAttribute =        offsetAttribute === -1 ? undefined : offsetAttribute;      return new CylinderOutlineGeometry(scratchOptions);    }    result._length = length;    result._topRadius = topRadius;    result._bottomRadius = bottomRadius;    result._slices = slices;    result._numberOfVerticalLines = numberOfVerticalLines;    result._offsetAttribute =      offsetAttribute === -1 ? undefined : offsetAttribute;    return result;  };  /**   * Computes the geometric representation of an outline of a cylinder, including its vertices, indices, and a bounding sphere.   *   * @param {CylinderOutlineGeometry} cylinderGeometry A description of the cylinder outline.   * @returns {Geometry|undefined} The computed vertices and indices.   */  CylinderOutlineGeometry.createGeometry = function (cylinderGeometry) {    let length = cylinderGeometry._length;    const topRadius = cylinderGeometry._topRadius;    const bottomRadius = cylinderGeometry._bottomRadius;    const slices = cylinderGeometry._slices;    const numberOfVerticalLines = cylinderGeometry._numberOfVerticalLines;    if (      length <= 0 ||      topRadius < 0 ||      bottomRadius < 0 ||      (topRadius === 0 && bottomRadius === 0)    ) {      return;    }    const numVertices = slices * 2;    const positions = CylinderGeometryLibrary.CylinderGeometryLibrary.computePositions(      length,      topRadius,      bottomRadius,      slices,      false    );    let numIndices = slices * 2;    let numSide;    if (numberOfVerticalLines > 0) {      const numSideLines = Math.min(numberOfVerticalLines, slices);      numSide = Math.round(slices / numSideLines);      numIndices += numSideLines;    }    const indices = IndexDatatype.IndexDatatype.createTypedArray(numVertices, numIndices * 2);    let index = 0;    let i;    for (i = 0; i < slices - 1; i++) {      indices[index++] = i;      indices[index++] = i + 1;      indices[index++] = i + slices;      indices[index++] = i + 1 + slices;    }    indices[index++] = slices - 1;    indices[index++] = 0;    indices[index++] = slices + slices - 1;    indices[index++] = slices;    if (numberOfVerticalLines > 0) {      for (i = 0; i < slices; i += numSide) {        indices[index++] = i;        indices[index++] = i + slices;      }    }    const attributes = new GeometryAttributes.GeometryAttributes();    attributes.position = new GeometryAttribute.GeometryAttribute({      componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,      componentsPerAttribute: 3,      values: positions,    });    radiusScratch.x = length * 0.5;    radiusScratch.y = Math.max(bottomRadius, topRadius);    const boundingSphere = new Transforms.BoundingSphere(      Matrix2.Cartesian3.ZERO,      Matrix2.Cartesian2.magnitude(radiusScratch)    );    if (defaultValue.defined(cylinderGeometry._offsetAttribute)) {      length = positions.length;      const applyOffset = new Uint8Array(length / 3);      const offsetValue =        cylinderGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE          ? 0          : 1;      GeometryOffsetAttribute.arrayFill(applyOffset, offsetValue);      attributes.applyOffset = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,        componentsPerAttribute: 1,        values: applyOffset,      });    }    return new GeometryAttribute.Geometry({      attributes: attributes,      indices: indices,      primitiveType: GeometryAttribute.PrimitiveType.LINES,      boundingSphere: boundingSphere,      offsetAttribute: cylinderGeometry._offsetAttribute,    });  };  function createCylinderOutlineGeometry(cylinderGeometry, offset) {    if (defaultValue.defined(offset)) {      cylinderGeometry = CylinderOutlineGeometry.unpack(cylinderGeometry, offset);    }    return CylinderOutlineGeometry.createGeometry(cylinderGeometry);  }  return createCylinderOutlineGeometry;}));
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