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| /* This file is automatically rebuilt by the Cesium build process. */define(['./defaultValue-94c3e563', './Matrix2-69c32d33', './GeometryOffsetAttribute-3e8c299c', './Transforms-323408fe', './RuntimeError-c581ca93', './ComponentDatatype-b1ea011a', './GeometryAttribute-cb73bb3f', './GeometryAttributes-7df9bef6', './GeometryInstance-f69fd420', './GeometryPipeline-e27e35f8', './IndexDatatype-c4099fe9', './PolygonPipeline-d1884135', './RectangleGeometryLibrary-7e8a4463', './VertexFormat-e46f29d6', './_commonjsHelpers-3aae1032-f55dc0c4', './combine-761d9c3f', './WebGLConstants-7dccdc96', './AttributeCompression-3cfab808', './EncodedCartesian3-b1f97f8a', './IntersectionTests-d5d945ac', './Plane-069b6800', './EllipsoidRhumbLine-5cb6da82'], (function (defaultValue, Matrix2, GeometryOffsetAttribute, Transforms, RuntimeError, ComponentDatatype, GeometryAttribute, GeometryAttributes, GeometryInstance, GeometryPipeline, IndexDatatype, PolygonPipeline, RectangleGeometryLibrary, VertexFormat, _commonjsHelpers3aae1032, combine, WebGLConstants, AttributeCompression, EncodedCartesian3, IntersectionTests, Plane, EllipsoidRhumbLine) { 'use strict';  const positionScratch = new Matrix2.Cartesian3();  const normalScratch = new Matrix2.Cartesian3();  const tangentScratch = new Matrix2.Cartesian3();  const bitangentScratch = new Matrix2.Cartesian3();  const rectangleScratch = new Matrix2.Rectangle();  const stScratch = new Matrix2.Cartesian2();  const bottomBoundingSphere = new Transforms.BoundingSphere();  const topBoundingSphere = new Transforms.BoundingSphere();  function createAttributes(vertexFormat, attributes) {    const geo = new GeometryAttribute.Geometry({      attributes: new GeometryAttributes.GeometryAttributes(),      primitiveType: GeometryAttribute.PrimitiveType.TRIANGLES,    });    geo.attributes.position = new GeometryAttribute.GeometryAttribute({      componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,      componentsPerAttribute: 3,      values: attributes.positions,    });    if (vertexFormat.normal) {      geo.attributes.normal = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: attributes.normals,      });    }    if (vertexFormat.tangent) {      geo.attributes.tangent = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: attributes.tangents,      });    }    if (vertexFormat.bitangent) {      geo.attributes.bitangent = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: attributes.bitangents,      });    }    return geo;  }  function calculateAttributes(    positions,    vertexFormat,    ellipsoid,    tangentRotationMatrix  ) {    const length = positions.length;    const normals = vertexFormat.normal ? new Float32Array(length) : undefined;    const tangents = vertexFormat.tangent ? new Float32Array(length) : undefined;    const bitangents = vertexFormat.bitangent      ? new Float32Array(length)      : undefined;    let attrIndex = 0;    const bitangent = bitangentScratch;    const tangent = tangentScratch;    let normal = normalScratch;    if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {      for (let i = 0; i < length; i += 3) {        const p = Matrix2.Cartesian3.fromArray(positions, i, positionScratch);        const attrIndex1 = attrIndex + 1;        const attrIndex2 = attrIndex + 2;        normal = ellipsoid.geodeticSurfaceNormal(p, normal);        if (vertexFormat.tangent || vertexFormat.bitangent) {          Matrix2.Cartesian3.cross(Matrix2.Cartesian3.UNIT_Z, normal, tangent);          Matrix2.Matrix3.multiplyByVector(tangentRotationMatrix, tangent, tangent);          Matrix2.Cartesian3.normalize(tangent, tangent);          if (vertexFormat.bitangent) {            Matrix2.Cartesian3.normalize(              Matrix2.Cartesian3.cross(normal, tangent, bitangent),              bitangent            );          }        }        if (vertexFormat.normal) {          normals[attrIndex] = normal.x;          normals[attrIndex1] = normal.y;          normals[attrIndex2] = normal.z;        }        if (vertexFormat.tangent) {          tangents[attrIndex] = tangent.x;          tangents[attrIndex1] = tangent.y;          tangents[attrIndex2] = tangent.z;        }        if (vertexFormat.bitangent) {          bitangents[attrIndex] = bitangent.x;          bitangents[attrIndex1] = bitangent.y;          bitangents[attrIndex2] = bitangent.z;        }        attrIndex += 3;      }    }    return createAttributes(vertexFormat, {      positions: positions,      normals: normals,      tangents: tangents,      bitangents: bitangents,    });  }  const v1Scratch = new Matrix2.Cartesian3();  const v2Scratch = new Matrix2.Cartesian3();  function calculateAttributesWall(positions, vertexFormat, ellipsoid) {    const length = positions.length;    const normals = vertexFormat.normal ? new Float32Array(length) : undefined;    const tangents = vertexFormat.tangent ? new Float32Array(length) : undefined;    const bitangents = vertexFormat.bitangent      ? new Float32Array(length)      : undefined;    let normalIndex = 0;    let tangentIndex = 0;    let bitangentIndex = 0;    let recomputeNormal = true;    let bitangent = bitangentScratch;    let tangent = tangentScratch;    let normal = normalScratch;    if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {      for (let i = 0; i < length; i += 6) {        const p = Matrix2.Cartesian3.fromArray(positions, i, positionScratch);        const p1 = Matrix2.Cartesian3.fromArray(positions, (i + 6) % length, v1Scratch);        if (recomputeNormal) {          const p2 = Matrix2.Cartesian3.fromArray(positions, (i + 3) % length, v2Scratch);          Matrix2.Cartesian3.subtract(p1, p, p1);          Matrix2.Cartesian3.subtract(p2, p, p2);          normal = Matrix2.Cartesian3.normalize(Matrix2.Cartesian3.cross(p2, p1, normal), normal);          recomputeNormal = false;        }        if (Matrix2.Cartesian3.equalsEpsilon(p1, p, ComponentDatatype.CesiumMath.EPSILON10)) {          // if we've reached a corner          recomputeNormal = true;        }        if (vertexFormat.tangent || vertexFormat.bitangent) {          bitangent = ellipsoid.geodeticSurfaceNormal(p, bitangent);          if (vertexFormat.tangent) {            tangent = Matrix2.Cartesian3.normalize(              Matrix2.Cartesian3.cross(bitangent, normal, tangent),              tangent            );          }        }        if (vertexFormat.normal) {          normals[normalIndex++] = normal.x;          normals[normalIndex++] = normal.y;          normals[normalIndex++] = normal.z;          normals[normalIndex++] = normal.x;          normals[normalIndex++] = normal.y;          normals[normalIndex++] = normal.z;        }        if (vertexFormat.tangent) {          tangents[tangentIndex++] = tangent.x;          tangents[tangentIndex++] = tangent.y;          tangents[tangentIndex++] = tangent.z;          tangents[tangentIndex++] = tangent.x;          tangents[tangentIndex++] = tangent.y;          tangents[tangentIndex++] = tangent.z;        }        if (vertexFormat.bitangent) {          bitangents[bitangentIndex++] = bitangent.x;          bitangents[bitangentIndex++] = bitangent.y;          bitangents[bitangentIndex++] = bitangent.z;          bitangents[bitangentIndex++] = bitangent.x;          bitangents[bitangentIndex++] = bitangent.y;          bitangents[bitangentIndex++] = bitangent.z;        }      }    }    return createAttributes(vertexFormat, {      positions: positions,      normals: normals,      tangents: tangents,      bitangents: bitangents,    });  }  function constructRectangle(rectangleGeometry, computedOptions) {    const vertexFormat = rectangleGeometry._vertexFormat;    const ellipsoid = rectangleGeometry._ellipsoid;    const height = computedOptions.height;    const width = computedOptions.width;    const northCap = computedOptions.northCap;    const southCap = computedOptions.southCap;    let rowStart = 0;    let rowEnd = height;    let rowHeight = height;    let size = 0;    if (northCap) {      rowStart = 1;      rowHeight -= 1;      size += 1;    }    if (southCap) {      rowEnd -= 1;      rowHeight -= 1;      size += 1;    }    size += width * rowHeight;    const positions = vertexFormat.position      ? new Float64Array(size * 3)      : undefined;    const textureCoordinates = vertexFormat.st      ? new Float32Array(size * 2)      : undefined;    let posIndex = 0;    let stIndex = 0;    const position = positionScratch;    const st = stScratch;    let minX = Number.MAX_VALUE;    let minY = Number.MAX_VALUE;    let maxX = -Number.MAX_VALUE;    let maxY = -Number.MAX_VALUE;    for (let row = rowStart; row < rowEnd; ++row) {      for (let col = 0; col < width; ++col) {        RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(          computedOptions,          ellipsoid,          vertexFormat.st,          row,          col,          position,          st        );        positions[posIndex++] = position.x;        positions[posIndex++] = position.y;        positions[posIndex++] = position.z;        if (vertexFormat.st) {          textureCoordinates[stIndex++] = st.x;          textureCoordinates[stIndex++] = st.y;          minX = Math.min(minX, st.x);          minY = Math.min(minY, st.y);          maxX = Math.max(maxX, st.x);          maxY = Math.max(maxY, st.y);        }      }    }    if (northCap) {      RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(        computedOptions,        ellipsoid,        vertexFormat.st,        0,        0,        position,        st      );      positions[posIndex++] = position.x;      positions[posIndex++] = position.y;      positions[posIndex++] = position.z;      if (vertexFormat.st) {        textureCoordinates[stIndex++] = st.x;        textureCoordinates[stIndex++] = st.y;        minX = st.x;        minY = st.y;        maxX = st.x;        maxY = st.y;      }    }    if (southCap) {      RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(        computedOptions,        ellipsoid,        vertexFormat.st,        height - 1,        0,        position,        st      );      positions[posIndex++] = position.x;      positions[posIndex++] = position.y;      positions[posIndex] = position.z;      if (vertexFormat.st) {        textureCoordinates[stIndex++] = st.x;        textureCoordinates[stIndex] = st.y;        minX = Math.min(minX, st.x);        minY = Math.min(minY, st.y);        maxX = Math.max(maxX, st.x);        maxY = Math.max(maxY, st.y);      }    }    if (      vertexFormat.st &&      (minX < 0.0 || minY < 0.0 || maxX > 1.0 || maxY > 1.0)    ) {      for (let k = 0; k < textureCoordinates.length; k += 2) {        textureCoordinates[k] = (textureCoordinates[k] - minX) / (maxX - minX);        textureCoordinates[k + 1] =          (textureCoordinates[k + 1] - minY) / (maxY - minY);      }    }    const geo = calculateAttributes(      positions,      vertexFormat,      ellipsoid,      computedOptions.tangentRotationMatrix    );    let indicesSize = 6 * (width - 1) * (rowHeight - 1);    if (northCap) {      indicesSize += 3 * (width - 1);    }    if (southCap) {      indicesSize += 3 * (width - 1);    }    const indices = IndexDatatype.IndexDatatype.createTypedArray(size, indicesSize);    let index = 0;    let indicesIndex = 0;    let i;    for (i = 0; i < rowHeight - 1; ++i) {      for (let j = 0; j < width - 1; ++j) {        const upperLeft = index;        const lowerLeft = upperLeft + width;        const lowerRight = lowerLeft + 1;        const upperRight = upperLeft + 1;        indices[indicesIndex++] = upperLeft;        indices[indicesIndex++] = lowerLeft;        indices[indicesIndex++] = upperRight;        indices[indicesIndex++] = upperRight;        indices[indicesIndex++] = lowerLeft;        indices[indicesIndex++] = lowerRight;        ++index;      }      ++index;    }    if (northCap || southCap) {      let northIndex = size - 1;      const southIndex = size - 1;      if (northCap && southCap) {        northIndex = size - 2;      }      let p1;      let p2;      index = 0;      if (northCap) {        for (i = 0; i < width - 1; i++) {          p1 = index;          p2 = p1 + 1;          indices[indicesIndex++] = northIndex;          indices[indicesIndex++] = p1;          indices[indicesIndex++] = p2;          ++index;        }      }      if (southCap) {        index = (rowHeight - 1) * width;        for (i = 0; i < width - 1; i++) {          p1 = index;          p2 = p1 + 1;          indices[indicesIndex++] = p1;          indices[indicesIndex++] = southIndex;          indices[indicesIndex++] = p2;          ++index;        }      }    }    geo.indices = indices;    if (vertexFormat.st) {      geo.attributes.st = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 2,        values: textureCoordinates,      });    }    return geo;  }  function addWallPositions(    wallPositions,    posIndex,    i,    topPositions,    bottomPositions  ) {    wallPositions[posIndex++] = topPositions[i];    wallPositions[posIndex++] = topPositions[i + 1];    wallPositions[posIndex++] = topPositions[i + 2];    wallPositions[posIndex++] = bottomPositions[i];    wallPositions[posIndex++] = bottomPositions[i + 1];    wallPositions[posIndex] = bottomPositions[i + 2];    return wallPositions;  }  function addWallTextureCoordinates(wallTextures, stIndex, i, st) {    wallTextures[stIndex++] = st[i];    wallTextures[stIndex++] = st[i + 1];    wallTextures[stIndex++] = st[i];    wallTextures[stIndex] = st[i + 1];    return wallTextures;  }  const scratchVertexFormat = new VertexFormat.VertexFormat();  function constructExtrudedRectangle(rectangleGeometry, computedOptions) {    const shadowVolume = rectangleGeometry._shadowVolume;    const offsetAttributeValue = rectangleGeometry._offsetAttribute;    const vertexFormat = rectangleGeometry._vertexFormat;    const minHeight = rectangleGeometry._extrudedHeight;    const maxHeight = rectangleGeometry._surfaceHeight;    const ellipsoid = rectangleGeometry._ellipsoid;    const height = computedOptions.height;    const width = computedOptions.width;    let i;    if (shadowVolume) {      const newVertexFormat = VertexFormat.VertexFormat.clone(        vertexFormat,        scratchVertexFormat      );      newVertexFormat.normal = true;      rectangleGeometry._vertexFormat = newVertexFormat;    }    const topBottomGeo = constructRectangle(rectangleGeometry, computedOptions);    if (shadowVolume) {      rectangleGeometry._vertexFormat = vertexFormat;    }    let topPositions = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(      topBottomGeo.attributes.position.values,      maxHeight,      ellipsoid,      false    );    topPositions = new Float64Array(topPositions);    let length = topPositions.length;    const newLength = length * 2;    const positions = new Float64Array(newLength);    positions.set(topPositions);    const bottomPositions = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(      topBottomGeo.attributes.position.values,      minHeight,      ellipsoid    );    positions.set(bottomPositions, length);    topBottomGeo.attributes.position.values = positions;    const normals = vertexFormat.normal ? new Float32Array(newLength) : undefined;    const tangents = vertexFormat.tangent      ? new Float32Array(newLength)      : undefined;    const bitangents = vertexFormat.bitangent      ? new Float32Array(newLength)      : undefined;    const textures = vertexFormat.st      ? new Float32Array((newLength / 3) * 2)      : undefined;    let topSt;    let topNormals;    if (vertexFormat.normal) {      topNormals = topBottomGeo.attributes.normal.values;      normals.set(topNormals);      for (i = 0; i < length; i++) {        topNormals[i] = -topNormals[i];      }      normals.set(topNormals, length);      topBottomGeo.attributes.normal.values = normals;    }    if (shadowVolume) {      topNormals = topBottomGeo.attributes.normal.values;      if (!vertexFormat.normal) {        topBottomGeo.attributes.normal = undefined;      }      const extrudeNormals = new Float32Array(newLength);      for (i = 0; i < length; i++) {        topNormals[i] = -topNormals[i];      }      extrudeNormals.set(topNormals, length); //only get normals for bottom layer that's going to be pushed down      topBottomGeo.attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: extrudeNormals,      });    }    let offsetValue;    const hasOffsets = defaultValue.defined(offsetAttributeValue);    if (hasOffsets) {      const size = (length / 3) * 2;      let offsetAttribute = new Uint8Array(size);      if (offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP) {        offsetAttribute = GeometryOffsetAttribute.arrayFill(offsetAttribute, 1, 0, size / 2);      } else {        offsetValue =          offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE ? 0 : 1;        offsetAttribute = GeometryOffsetAttribute.arrayFill(offsetAttribute, offsetValue);      }      topBottomGeo.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,        componentsPerAttribute: 1,        values: offsetAttribute,      });    }    if (vertexFormat.tangent) {      const topTangents = topBottomGeo.attributes.tangent.values;      tangents.set(topTangents);      for (i = 0; i < length; i++) {        topTangents[i] = -topTangents[i];      }      tangents.set(topTangents, length);      topBottomGeo.attributes.tangent.values = tangents;    }    if (vertexFormat.bitangent) {      const topBitangents = topBottomGeo.attributes.bitangent.values;      bitangents.set(topBitangents);      bitangents.set(topBitangents, length);      topBottomGeo.attributes.bitangent.values = bitangents;    }    if (vertexFormat.st) {      topSt = topBottomGeo.attributes.st.values;      textures.set(topSt);      textures.set(topSt, (length / 3) * 2);      topBottomGeo.attributes.st.values = textures;    }    const indices = topBottomGeo.indices;    const indicesLength = indices.length;    const posLength = length / 3;    const newIndices = IndexDatatype.IndexDatatype.createTypedArray(      newLength / 3,      indicesLength * 2    );    newIndices.set(indices);    for (i = 0; i < indicesLength; i += 3) {      newIndices[i + indicesLength] = indices[i + 2] + posLength;      newIndices[i + 1 + indicesLength] = indices[i + 1] + posLength;      newIndices[i + 2 + indicesLength] = indices[i] + posLength;    }    topBottomGeo.indices = newIndices;    const northCap = computedOptions.northCap;    const southCap = computedOptions.southCap;    let rowHeight = height;    let widthMultiplier = 2;    let perimeterPositions = 0;    let corners = 4;    let dupliateCorners = 4;    if (northCap) {      widthMultiplier -= 1;      rowHeight -= 1;      perimeterPositions += 1;      corners -= 2;      dupliateCorners -= 1;    }    if (southCap) {      widthMultiplier -= 1;      rowHeight -= 1;      perimeterPositions += 1;      corners -= 2;      dupliateCorners -= 1;    }    perimeterPositions += widthMultiplier * width + 2 * rowHeight - corners;    const wallCount = (perimeterPositions + dupliateCorners) * 2;    let wallPositions = new Float64Array(wallCount * 3);    const wallExtrudeNormals = shadowVolume      ? new Float32Array(wallCount * 3)      : undefined;    let wallOffsetAttribute = hasOffsets ? new Uint8Array(wallCount) : undefined;    let wallTextures = vertexFormat.st      ? new Float32Array(wallCount * 2)      : undefined;    const computeTopOffsets =      offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.TOP;    if (hasOffsets && !computeTopOffsets) {      offsetValue = offsetAttributeValue === GeometryOffsetAttribute.GeometryOffsetAttribute.ALL ? 1 : 0;      wallOffsetAttribute = GeometryOffsetAttribute.arrayFill(wallOffsetAttribute, offsetValue);    }    let posIndex = 0;    let stIndex = 0;    let extrudeNormalIndex = 0;    let wallOffsetIndex = 0;    const area = width * rowHeight;    let threeI;    for (i = 0; i < area; i += width) {      threeI = i * 3;      wallPositions = addWallPositions(        wallPositions,        posIndex,        threeI,        topPositions,        bottomPositions      );      posIndex += 6;      if (vertexFormat.st) {        wallTextures = addWallTextureCoordinates(          wallTextures,          stIndex,          i * 2,          topSt        );        stIndex += 4;      }      if (shadowVolume) {        extrudeNormalIndex += 3;        wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];        wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];        wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];      }      if (computeTopOffsets) {        wallOffsetAttribute[wallOffsetIndex++] = 1;        wallOffsetIndex += 1;      }    }    if (!southCap) {      for (i = area - width; i < area; i++) {        threeI = i * 3;        wallPositions = addWallPositions(          wallPositions,          posIndex,          threeI,          topPositions,          bottomPositions        );        posIndex += 6;        if (vertexFormat.st) {          wallTextures = addWallTextureCoordinates(            wallTextures,            stIndex,            i * 2,            topSt          );          stIndex += 4;        }        if (shadowVolume) {          extrudeNormalIndex += 3;          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];        }        if (computeTopOffsets) {          wallOffsetAttribute[wallOffsetIndex++] = 1;          wallOffsetIndex += 1;        }      }    } else {      const southIndex = northCap ? area + 1 : area;      threeI = southIndex * 3;      for (i = 0; i < 2; i++) {        // duplicate corner points        wallPositions = addWallPositions(          wallPositions,          posIndex,          threeI,          topPositions,          bottomPositions        );        posIndex += 6;        if (vertexFormat.st) {          wallTextures = addWallTextureCoordinates(            wallTextures,            stIndex,            southIndex * 2,            topSt          );          stIndex += 4;        }        if (shadowVolume) {          extrudeNormalIndex += 3;          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];        }        if (computeTopOffsets) {          wallOffsetAttribute[wallOffsetIndex++] = 1;          wallOffsetIndex += 1;        }      }    }    for (i = area - 1; i > 0; i -= width) {      threeI = i * 3;      wallPositions = addWallPositions(        wallPositions,        posIndex,        threeI,        topPositions,        bottomPositions      );      posIndex += 6;      if (vertexFormat.st) {        wallTextures = addWallTextureCoordinates(          wallTextures,          stIndex,          i * 2,          topSt        );        stIndex += 4;      }      if (shadowVolume) {        extrudeNormalIndex += 3;        wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];        wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];        wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];      }      if (computeTopOffsets) {        wallOffsetAttribute[wallOffsetIndex++] = 1;        wallOffsetIndex += 1;      }    }    if (!northCap) {      for (i = width - 1; i >= 0; i--) {        threeI = i * 3;        wallPositions = addWallPositions(          wallPositions,          posIndex,          threeI,          topPositions,          bottomPositions        );        posIndex += 6;        if (vertexFormat.st) {          wallTextures = addWallTextureCoordinates(            wallTextures,            stIndex,            i * 2,            topSt          );          stIndex += 4;        }        if (shadowVolume) {          extrudeNormalIndex += 3;          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];        }        if (computeTopOffsets) {          wallOffsetAttribute[wallOffsetIndex++] = 1;          wallOffsetIndex += 1;        }      }    } else {      const northIndex = area;      threeI = northIndex * 3;      for (i = 0; i < 2; i++) {        // duplicate corner points        wallPositions = addWallPositions(          wallPositions,          posIndex,          threeI,          topPositions,          bottomPositions        );        posIndex += 6;        if (vertexFormat.st) {          wallTextures = addWallTextureCoordinates(            wallTextures,            stIndex,            northIndex * 2,            topSt          );          stIndex += 4;        }        if (shadowVolume) {          extrudeNormalIndex += 3;          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI];          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 1];          wallExtrudeNormals[extrudeNormalIndex++] = topNormals[threeI + 2];        }        if (computeTopOffsets) {          wallOffsetAttribute[wallOffsetIndex++] = 1;          wallOffsetIndex += 1;        }      }    }    let geo = calculateAttributesWall(wallPositions, vertexFormat, ellipsoid);    if (vertexFormat.st) {      geo.attributes.st = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 2,        values: wallTextures,      });    }    if (shadowVolume) {      geo.attributes.extrudeDirection = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.FLOAT,        componentsPerAttribute: 3,        values: wallExtrudeNormals,      });    }    if (hasOffsets) {      geo.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,        componentsPerAttribute: 1,        values: wallOffsetAttribute,      });    }    const wallIndices = IndexDatatype.IndexDatatype.createTypedArray(      wallCount,      perimeterPositions * 6    );    let upperLeft;    let lowerLeft;    let lowerRight;    let upperRight;    length = wallPositions.length / 3;    let index = 0;    for (i = 0; i < length - 1; i += 2) {      upperLeft = i;      upperRight = (upperLeft + 2) % length;      const p1 = Matrix2.Cartesian3.fromArray(wallPositions, upperLeft * 3, v1Scratch);      const p2 = Matrix2.Cartesian3.fromArray(wallPositions, upperRight * 3, v2Scratch);      if (Matrix2.Cartesian3.equalsEpsilon(p1, p2, ComponentDatatype.CesiumMath.EPSILON10)) {        continue;      }      lowerLeft = (upperLeft + 1) % length;      lowerRight = (lowerLeft + 2) % length;      wallIndices[index++] = upperLeft;      wallIndices[index++] = lowerLeft;      wallIndices[index++] = upperRight;      wallIndices[index++] = upperRight;      wallIndices[index++] = lowerLeft;      wallIndices[index++] = lowerRight;    }    geo.indices = wallIndices;    geo = GeometryPipeline.GeometryPipeline.combineInstances([      new GeometryInstance.GeometryInstance({        geometry: topBottomGeo,      }),      new GeometryInstance.GeometryInstance({        geometry: geo,      }),    ]);    return geo[0];  }  const scratchRectanglePoints = [    new Matrix2.Cartesian3(),    new Matrix2.Cartesian3(),    new Matrix2.Cartesian3(),    new Matrix2.Cartesian3(),  ];  const nwScratch = new Matrix2.Cartographic();  const stNwScratch = new Matrix2.Cartographic();  function computeRectangle(rectangle, granularity, rotation, ellipsoid, result) {    if (rotation === 0.0) {      return Matrix2.Rectangle.clone(rectangle, result);    }    const computedOptions = RectangleGeometryLibrary.RectangleGeometryLibrary.computeOptions(      rectangle,      granularity,      rotation,      0,      rectangleScratch,      nwScratch    );    const height = computedOptions.height;    const width = computedOptions.width;    const positions = scratchRectanglePoints;    RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(      computedOptions,      ellipsoid,      false,      0,      0,      positions[0]    );    RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(      computedOptions,      ellipsoid,      false,      0,      width - 1,      positions[1]    );    RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(      computedOptions,      ellipsoid,      false,      height - 1,      0,      positions[2]    );    RectangleGeometryLibrary.RectangleGeometryLibrary.computePosition(      computedOptions,      ellipsoid,      false,      height - 1,      width - 1,      positions[3]    );    return Matrix2.Rectangle.fromCartesianArray(positions, ellipsoid, result);  }  /**   * A description of a cartographic rectangle on an ellipsoid centered at the origin. Rectangle geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}.   *   * @alias RectangleGeometry   * @constructor   *   * @param {Object} options Object with the following properties:   * @param {Rectangle} options.rectangle A cartographic rectangle with north, south, east and west properties in radians.   * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.   * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the rectangle lies.   * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.   * @param {Number} [options.height=0.0] The distance in meters between the rectangle and the ellipsoid surface.   * @param {Number} [options.rotation=0.0] The rotation of the rectangle, in radians. A positive rotation is counter-clockwise.   * @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise.   * @param {Number} [options.extrudedHeight] The distance in meters between the rectangle's extruded face and the ellipsoid surface.   *   * @exception {DeveloperError} <code>options.rectangle.north</code> must be in the interval [<code>-Pi/2</code>, <code>Pi/2</code>].   * @exception {DeveloperError} <code>options.rectangle.south</code> must be in the interval [<code>-Pi/2</code>, <code>Pi/2</code>].   * @exception {DeveloperError} <code>options.rectangle.east</code> must be in the interval [<code>-Pi</code>, <code>Pi</code>].   * @exception {DeveloperError} <code>options.rectangle.west</code> must be in the interval [<code>-Pi</code>, <code>Pi</code>].   * @exception {DeveloperError} <code>options.rectangle.north</code> must be greater than <code>options.rectangle.south</code>.   *   * @see RectangleGeometry#createGeometry   *   * @demo {@link https://sandcastle.cesium.com/index.html?src=Rectangle.html|Cesium Sandcastle Rectangle Demo}   *   * @example   * // 1. create a rectangle   * const rectangle = new Cesium.RectangleGeometry({   *   ellipsoid : Cesium.Ellipsoid.WGS84,   *   rectangle : Cesium.Rectangle.fromDegrees(-80.0, 39.0, -74.0, 42.0),   *   height : 10000.0   * });   * const geometry = Cesium.RectangleGeometry.createGeometry(rectangle);   *   * // 2. create an extruded rectangle without a top   * const rectangle = new Cesium.RectangleGeometry({   *   ellipsoid : Cesium.Ellipsoid.WGS84,   *   rectangle : Cesium.Rectangle.fromDegrees(-80.0, 39.0, -74.0, 42.0),   *   height : 10000.0,   *   extrudedHeight: 300000   * });   * const geometry = Cesium.RectangleGeometry.createGeometry(rectangle);   */  function RectangleGeometry(options) {    options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);    const rectangle = options.rectangle;    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("rectangle", rectangle);    Matrix2.Rectangle.validate(rectangle);    if (rectangle.north < rectangle.south) {      throw new RuntimeError.DeveloperError(        "options.rectangle.north must be greater than or equal to options.rectangle.south"      );    }    //>>includeEnd('debug');    const height = defaultValue.defaultValue(options.height, 0.0);    const extrudedHeight = defaultValue.defaultValue(options.extrudedHeight, height);    this._rectangle = Matrix2.Rectangle.clone(rectangle);    this._granularity = defaultValue.defaultValue(      options.granularity,      ComponentDatatype.CesiumMath.RADIANS_PER_DEGREE    );    this._ellipsoid = Matrix2.Ellipsoid.clone(      defaultValue.defaultValue(options.ellipsoid, Matrix2.Ellipsoid.WGS84)    );    this._surfaceHeight = Math.max(height, extrudedHeight);    this._rotation = defaultValue.defaultValue(options.rotation, 0.0);    this._stRotation = defaultValue.defaultValue(options.stRotation, 0.0);    this._vertexFormat = VertexFormat.VertexFormat.clone(      defaultValue.defaultValue(options.vertexFormat, VertexFormat.VertexFormat.DEFAULT)    );    this._extrudedHeight = Math.min(height, extrudedHeight);    this._shadowVolume = defaultValue.defaultValue(options.shadowVolume, false);    this._workerName = "createRectangleGeometry";    this._offsetAttribute = options.offsetAttribute;    this._rotatedRectangle = undefined;    this._textureCoordinateRotationPoints = undefined;  }  /**   * The number of elements used to pack the object into an array.   * @type {Number}   */  RectangleGeometry.packedLength =    Matrix2.Rectangle.packedLength +    Matrix2.Ellipsoid.packedLength +    VertexFormat.VertexFormat.packedLength +    7;  /**   * Stores the provided instance into the provided array.   *   * @param {RectangleGeometry} value The value to pack.   * @param {Number[]} array The array to pack into.   * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.   *   * @returns {Number[]} The array that was packed into   */  RectangleGeometry.pack = function (value, array, startingIndex) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("value", value);    RuntimeError.Check.defined("array", array);    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    Matrix2.Rectangle.pack(value._rectangle, array, startingIndex);    startingIndex += Matrix2.Rectangle.packedLength;    Matrix2.Ellipsoid.pack(value._ellipsoid, array, startingIndex);    startingIndex += Matrix2.Ellipsoid.packedLength;    VertexFormat.VertexFormat.pack(value._vertexFormat, array, startingIndex);    startingIndex += VertexFormat.VertexFormat.packedLength;    array[startingIndex++] = value._granularity;    array[startingIndex++] = value._surfaceHeight;    array[startingIndex++] = value._rotation;    array[startingIndex++] = value._stRotation;    array[startingIndex++] = value._extrudedHeight;    array[startingIndex++] = value._shadowVolume ? 1.0 : 0.0;    array[startingIndex] = defaultValue.defaultValue(value._offsetAttribute, -1);    return array;  };  const scratchRectangle = new Matrix2.Rectangle();  const scratchEllipsoid = Matrix2.Ellipsoid.clone(Matrix2.Ellipsoid.UNIT_SPHERE);  const scratchOptions = {    rectangle: scratchRectangle,    ellipsoid: scratchEllipsoid,    vertexFormat: scratchVertexFormat,    granularity: undefined,    height: undefined,    rotation: undefined,    stRotation: undefined,    extrudedHeight: undefined,    shadowVolume: undefined,    offsetAttribute: undefined,  };  /**   * Retrieves an instance from a packed array.   *   * @param {Number[]} array The packed array.   * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.   * @param {RectangleGeometry} [result] The object into which to store the result.   * @returns {RectangleGeometry} The modified result parameter or a new RectangleGeometry instance if one was not provided.   */  RectangleGeometry.unpack = function (array, startingIndex, result) {    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.defined("array", array);    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    const rectangle = Matrix2.Rectangle.unpack(array, startingIndex, scratchRectangle);    startingIndex += Matrix2.Rectangle.packedLength;    const ellipsoid = Matrix2.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);    startingIndex += Matrix2.Ellipsoid.packedLength;    const vertexFormat = VertexFormat.VertexFormat.unpack(      array,      startingIndex,      scratchVertexFormat    );    startingIndex += VertexFormat.VertexFormat.packedLength;    const granularity = array[startingIndex++];    const surfaceHeight = array[startingIndex++];    const rotation = array[startingIndex++];    const stRotation = array[startingIndex++];    const extrudedHeight = array[startingIndex++];    const shadowVolume = array[startingIndex++] === 1.0;    const offsetAttribute = array[startingIndex];    if (!defaultValue.defined(result)) {      scratchOptions.granularity = granularity;      scratchOptions.height = surfaceHeight;      scratchOptions.rotation = rotation;      scratchOptions.stRotation = stRotation;      scratchOptions.extrudedHeight = extrudedHeight;      scratchOptions.shadowVolume = shadowVolume;      scratchOptions.offsetAttribute =        offsetAttribute === -1 ? undefined : offsetAttribute;      return new RectangleGeometry(scratchOptions);    }    result._rectangle = Matrix2.Rectangle.clone(rectangle, result._rectangle);    result._ellipsoid = Matrix2.Ellipsoid.clone(ellipsoid, result._ellipsoid);    result._vertexFormat = VertexFormat.VertexFormat.clone(vertexFormat, result._vertexFormat);    result._granularity = granularity;    result._surfaceHeight = surfaceHeight;    result._rotation = rotation;    result._stRotation = stRotation;    result._extrudedHeight = extrudedHeight;    result._shadowVolume = shadowVolume;    result._offsetAttribute =      offsetAttribute === -1 ? undefined : offsetAttribute;    return result;  };  /**   * Computes the bounding rectangle based on the provided options   *   * @param {Object} options Object with the following properties:   * @param {Rectangle} options.rectangle A cartographic rectangle with north, south, east and west properties in radians.   * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the rectangle lies.   * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.   * @param {Number} [options.rotation=0.0] The rotation of the rectangle, in radians. A positive rotation is counter-clockwise.   * @param {Rectangle} [result] An object in which to store the result.   *   * @returns {Rectangle} The result rectangle   */  RectangleGeometry.computeRectangle = function (options, result) {    options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);    const rectangle = options.rectangle;    //>>includeStart('debug', pragmas.debug);    RuntimeError.Check.typeOf.object("rectangle", rectangle);    Matrix2.Rectangle.validate(rectangle);    if (rectangle.north < rectangle.south) {      throw new RuntimeError.DeveloperError(        "options.rectangle.north must be greater than or equal to options.rectangle.south"      );    }    //>>includeEnd('debug');    const granularity = defaultValue.defaultValue(      options.granularity,      ComponentDatatype.CesiumMath.RADIANS_PER_DEGREE    );    const ellipsoid = defaultValue.defaultValue(options.ellipsoid, Matrix2.Ellipsoid.WGS84);    const rotation = defaultValue.defaultValue(options.rotation, 0.0);    return computeRectangle(rectangle, granularity, rotation, ellipsoid, result);  };  const tangentRotationMatrixScratch = new Matrix2.Matrix3();  const quaternionScratch = new Transforms.Quaternion();  const centerScratch = new Matrix2.Cartographic();  /**   * Computes the geometric representation of a rectangle, including its vertices, indices, and a bounding sphere.   *   * @param {RectangleGeometry} rectangleGeometry A description of the rectangle.   * @returns {Geometry|undefined} The computed vertices and indices.   *   * @exception {DeveloperError} Rotated rectangle is invalid.   */  RectangleGeometry.createGeometry = function (rectangleGeometry) {    if (      ComponentDatatype.CesiumMath.equalsEpsilon(        rectangleGeometry._rectangle.north,        rectangleGeometry._rectangle.south,        ComponentDatatype.CesiumMath.EPSILON10      ) ||      ComponentDatatype.CesiumMath.equalsEpsilon(        rectangleGeometry._rectangle.east,        rectangleGeometry._rectangle.west,        ComponentDatatype.CesiumMath.EPSILON10      )    ) {      return undefined;    }    let rectangle = rectangleGeometry._rectangle;    const ellipsoid = rectangleGeometry._ellipsoid;    const rotation = rectangleGeometry._rotation;    const stRotation = rectangleGeometry._stRotation;    const vertexFormat = rectangleGeometry._vertexFormat;    const computedOptions = RectangleGeometryLibrary.RectangleGeometryLibrary.computeOptions(      rectangle,      rectangleGeometry._granularity,      rotation,      stRotation,      rectangleScratch,      nwScratch,      stNwScratch    );    const tangentRotationMatrix = tangentRotationMatrixScratch;    if (stRotation !== 0 || rotation !== 0) {      const center = Matrix2.Rectangle.center(rectangle, centerScratch);      const axis = ellipsoid.geodeticSurfaceNormalCartographic(center, v1Scratch);      Transforms.Quaternion.fromAxisAngle(axis, -stRotation, quaternionScratch);      Matrix2.Matrix3.fromQuaternion(quaternionScratch, tangentRotationMatrix);    } else {      Matrix2.Matrix3.clone(Matrix2.Matrix3.IDENTITY, tangentRotationMatrix);    }    const surfaceHeight = rectangleGeometry._surfaceHeight;    const extrudedHeight = rectangleGeometry._extrudedHeight;    const extrude = !ComponentDatatype.CesiumMath.equalsEpsilon(      surfaceHeight,      extrudedHeight,      0,      ComponentDatatype.CesiumMath.EPSILON2    );    computedOptions.lonScalar = 1.0 / rectangleGeometry._rectangle.width;    computedOptions.latScalar = 1.0 / rectangleGeometry._rectangle.height;    computedOptions.tangentRotationMatrix = tangentRotationMatrix;    let geometry;    let boundingSphere;    rectangle = rectangleGeometry._rectangle;    if (extrude) {      geometry = constructExtrudedRectangle(rectangleGeometry, computedOptions);      const topBS = Transforms.BoundingSphere.fromRectangle3D(        rectangle,        ellipsoid,        surfaceHeight,        topBoundingSphere      );      const bottomBS = Transforms.BoundingSphere.fromRectangle3D(        rectangle,        ellipsoid,        extrudedHeight,        bottomBoundingSphere      );      boundingSphere = Transforms.BoundingSphere.union(topBS, bottomBS);    } else {      geometry = constructRectangle(rectangleGeometry, computedOptions);      geometry.attributes.position.values = PolygonPipeline.PolygonPipeline.scaleToGeodeticHeight(        geometry.attributes.position.values,        surfaceHeight,        ellipsoid,        false      );      if (defaultValue.defined(rectangleGeometry._offsetAttribute)) {        const length = geometry.attributes.position.values.length;        const applyOffset = new Uint8Array(length / 3);        const offsetValue =          rectangleGeometry._offsetAttribute === GeometryOffsetAttribute.GeometryOffsetAttribute.NONE            ? 0            : 1;        GeometryOffsetAttribute.arrayFill(applyOffset, offsetValue);        geometry.attributes.applyOffset = new GeometryAttribute.GeometryAttribute({          componentDatatype: ComponentDatatype.ComponentDatatype.UNSIGNED_BYTE,          componentsPerAttribute: 1,          values: applyOffset,        });      }      boundingSphere = Transforms.BoundingSphere.fromRectangle3D(        rectangle,        ellipsoid,        surfaceHeight      );    }    if (!vertexFormat.position) {      delete geometry.attributes.position;    }    return new GeometryAttribute.Geometry({      attributes: geometry.attributes,      indices: geometry.indices,      primitiveType: geometry.primitiveType,      boundingSphere: boundingSphere,      offsetAttribute: rectangleGeometry._offsetAttribute,    });  };  /**   * @private   */  RectangleGeometry.createShadowVolume = function (    rectangleGeometry,    minHeightFunc,    maxHeightFunc  ) {    const granularity = rectangleGeometry._granularity;    const ellipsoid = rectangleGeometry._ellipsoid;    const minHeight = minHeightFunc(granularity, ellipsoid);    const maxHeight = maxHeightFunc(granularity, ellipsoid);    return new RectangleGeometry({      rectangle: rectangleGeometry._rectangle,      rotation: rectangleGeometry._rotation,      ellipsoid: ellipsoid,      stRotation: rectangleGeometry._stRotation,      granularity: granularity,      extrudedHeight: maxHeight,      height: minHeight,      vertexFormat: VertexFormat.VertexFormat.POSITION_ONLY,      shadowVolume: true,    });  };  const unrotatedTextureRectangleScratch = new Matrix2.Rectangle();  const points2DScratch = [new Matrix2.Cartesian2(), new Matrix2.Cartesian2(), new Matrix2.Cartesian2()];  const rotation2DScratch = new Matrix2.Matrix2();  const rectangleCenterScratch = new Matrix2.Cartographic();  function textureCoordinateRotationPoints(rectangleGeometry) {    if (rectangleGeometry._stRotation === 0.0) {      return [0, 0, 0, 1, 1, 0];    }    const rectangle = Matrix2.Rectangle.clone(      rectangleGeometry._rectangle,      unrotatedTextureRectangleScratch    );    const granularity = rectangleGeometry._granularity;    const ellipsoid = rectangleGeometry._ellipsoid;    // Rotate to align the texture coordinates with ENU    const rotation = rectangleGeometry._rotation - rectangleGeometry._stRotation;    const unrotatedTextureRectangle = computeRectangle(      rectangle,      granularity,      rotation,      ellipsoid,      unrotatedTextureRectangleScratch    );    // Assume a computed "east-north" texture coordinate system based on spherical or planar tricks, bounded by `boundingRectangle`.    // The "desired" texture coordinate system forms an oriented rectangle (un-oriented computed) around the geometry that completely and tightly bounds it.    // We want to map from the "east-north" texture coordinate system into the "desired" system using a pair of lines (analagous planes in 2D)    // Compute 3 corners of the "desired" texture coordinate system in "east-north" texture space by the following in cartographic space:    // - rotate 3 of the corners in unrotatedTextureRectangle by stRotation around the center of the bounding rectangle    // - apply the "east-north" system's normalization formula to the rotated cartographics, even though this is likely to produce values outside [0-1].    // This gives us a set of points in the "east-north" texture coordinate system that can be used to map "east-north" texture coordinates to "desired."    const points2D = points2DScratch;    points2D[0].x = unrotatedTextureRectangle.west;    points2D[0].y = unrotatedTextureRectangle.south;    points2D[1].x = unrotatedTextureRectangle.west;    points2D[1].y = unrotatedTextureRectangle.north;    points2D[2].x = unrotatedTextureRectangle.east;    points2D[2].y = unrotatedTextureRectangle.south;    const boundingRectangle = rectangleGeometry.rectangle;    const toDesiredInComputed = Matrix2.Matrix2.fromRotation(      rectangleGeometry._stRotation,      rotation2DScratch    );    const boundingRectangleCenter = Matrix2.Rectangle.center(      boundingRectangle,      rectangleCenterScratch    );    for (let i = 0; i < 3; ++i) {      const point2D = points2D[i];      point2D.x -= boundingRectangleCenter.longitude;      point2D.y -= boundingRectangleCenter.latitude;      Matrix2.Matrix2.multiplyByVector(toDesiredInComputed, point2D, point2D);      point2D.x += boundingRectangleCenter.longitude;      point2D.y += boundingRectangleCenter.latitude;      // Convert point into east-north texture coordinate space      point2D.x = (point2D.x - boundingRectangle.west) / boundingRectangle.width;      point2D.y =        (point2D.y - boundingRectangle.south) / boundingRectangle.height;    }    const minXYCorner = points2D[0];    const maxYCorner = points2D[1];    const maxXCorner = points2D[2];    const result = new Array(6);    Matrix2.Cartesian2.pack(minXYCorner, result);    Matrix2.Cartesian2.pack(maxYCorner, result, 2);    Matrix2.Cartesian2.pack(maxXCorner, result, 4);    return result;  }  Object.defineProperties(RectangleGeometry.prototype, {    /**     * @private     */    rectangle: {      get: function () {        if (!defaultValue.defined(this._rotatedRectangle)) {          this._rotatedRectangle = computeRectangle(            this._rectangle,            this._granularity,            this._rotation,            this._ellipsoid          );        }        return this._rotatedRectangle;      },    },    /**     * For remapping texture coordinates when rendering RectangleGeometries as GroundPrimitives.     * This version permits skew in textures by computing offsets directly in cartographic space and     * more accurately approximates rendering RectangleGeometries with height as standard Primitives.     * @see Geometry#_textureCoordinateRotationPoints     * @private     */    textureCoordinateRotationPoints: {      get: function () {        if (!defaultValue.defined(this._textureCoordinateRotationPoints)) {          this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(            this          );        }        return this._textureCoordinateRotationPoints;      },    },  });  function createRectangleGeometry(rectangleGeometry, offset) {    if (defaultValue.defined(offset)) {      rectangleGeometry = RectangleGeometry.unpack(rectangleGeometry, offset);    }    rectangleGeometry._ellipsoid = Matrix2.Ellipsoid.clone(rectangleGeometry._ellipsoid);    rectangleGeometry._rectangle = Matrix2.Rectangle.clone(rectangleGeometry._rectangle);    return RectangleGeometry.createGeometry(rectangleGeometry);  }  return createRectangleGeometry;}));
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