| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995 | /* This file is automatically rebuilt by the Cesium build process. */define(['./AxisAlignedBoundingBox-df2331b2', './Matrix2-69c32d33', './defaultValue-94c3e563', './TerrainEncoding-12c7d791', './IndexDatatype-c4099fe9', './ComponentDatatype-b1ea011a', './RuntimeError-c581ca93', './Transforms-323408fe', './WebMercatorProjection-f88d3d05', './createTaskProcessorWorker', './AttributeCompression-3cfab808', './WebGLConstants-7dccdc96', './_commonjsHelpers-3aae1032-f55dc0c4', './combine-761d9c3f'], (function (AxisAlignedBoundingBox, Matrix2, defaultValue, TerrainEncoding, IndexDatatype, ComponentDatatype, RuntimeError, Transforms, WebMercatorProjection, createTaskProcessorWorker, AttributeCompression, WebGLConstants, _commonjsHelpers3aae1032, combine) { 'use strict';  /**   * Provides terrain or other geometry for the surface of an ellipsoid.  The surface geometry is   * organized into a pyramid of tiles according to a {@link TilingScheme}.  This type describes an   * interface and is not intended to be instantiated directly.   *   * @alias TerrainProvider   * @constructor   *   * @see EllipsoidTerrainProvider   * @see CesiumTerrainProvider   * @see VRTheWorldTerrainProvider   * @see GoogleEarthEnterpriseTerrainProvider   */  function TerrainProvider() {    RuntimeError.DeveloperError.throwInstantiationError();  }  Object.defineProperties(TerrainProvider.prototype, {    /**     * Gets an event that is raised when the terrain provider encounters an asynchronous error..  By subscribing     * to the event, you will be notified of the error and can potentially recover from it.  Event listeners     * are passed an instance of {@link TileProviderError}.     * @memberof TerrainProvider.prototype     * @type {Event<TerrainProvider.ErrorEvent>}     * @readonly     */    errorEvent: {      get: RuntimeError.DeveloperError.throwInstantiationError,    },    /**     * Gets the credit to display when this terrain provider is active.  Typically this is used to credit     * the source of the terrain. This function should     * not be called before {@link TerrainProvider#ready} returns true.     * @memberof TerrainProvider.prototype     * @type {Credit}     * @readonly     */    credit: {      get: RuntimeError.DeveloperError.throwInstantiationError,    },    /**     * Gets the tiling scheme used by the provider.  This function should     * not be called before {@link TerrainProvider#ready} returns true.     * @memberof TerrainProvider.prototype     * @type {TilingScheme}     * @readonly     */    tilingScheme: {      get: RuntimeError.DeveloperError.throwInstantiationError,    },    /**     * Gets a value indicating whether or not the provider is ready for use.     * @memberof TerrainProvider.prototype     * @type {Boolean}     * @readonly     */    ready: {      get: RuntimeError.DeveloperError.throwInstantiationError,    },    /**     * Gets a promise that resolves to true when the provider is ready for use.     * @memberof TerrainProvider.prototype     * @type {Promise.<Boolean>}     * @readonly     */    readyPromise: {      get: RuntimeError.DeveloperError.throwInstantiationError,    },    /**     * Gets a value indicating whether or not the provider includes a water mask.  The water mask     * indicates which areas of the globe are water rather than land, so they can be rendered     * as a reflective surface with animated waves.  This function should not be     * called before {@link TerrainProvider#ready} returns true.     * @memberof TerrainProvider.prototype     * @type {Boolean}     * @readonly     */    hasWaterMask: {      get: RuntimeError.DeveloperError.throwInstantiationError,    },    /**     * Gets a value indicating whether or not the requested tiles include vertex normals.     * This function should not be called before {@link TerrainProvider#ready} returns true.     * @memberof TerrainProvider.prototype     * @type {Boolean}     * @readonly     */    hasVertexNormals: {      get: RuntimeError.DeveloperError.throwInstantiationError,    },    /**     * Gets an object that can be used to determine availability of terrain from this provider, such as     * at points and in rectangles.  This function should not be called before     * {@link TerrainProvider#ready} returns true.  This property may be undefined if availability     * information is not available.     * @memberof TerrainProvider.prototype     * @type {TileAvailability}     * @readonly     */    availability: {      get: RuntimeError.DeveloperError.throwInstantiationError,    },  });  const regularGridIndicesCache = [];  /**   * Gets a list of indices for a triangle mesh representing a regular grid.  Calling   * this function multiple times with the same grid width and height returns the   * same list of indices.  The total number of vertices must be less than or equal   * to 65536.   *   * @param {Number} width The number of vertices in the regular grid in the horizontal direction.   * @param {Number} height The number of vertices in the regular grid in the vertical direction.   * @returns {Uint16Array|Uint32Array} The list of indices. Uint16Array gets returned for 64KB or less and Uint32Array for 4GB or less.   */  TerrainProvider.getRegularGridIndices = function (width, height) {    //>>includeStart('debug', pragmas.debug);    if (width * height >= ComponentDatatype.CesiumMath.FOUR_GIGABYTES) {      throw new RuntimeError.DeveloperError(        "The total number of vertices (width * height) must be less than 4,294,967,296."      );    }    //>>includeEnd('debug');    let byWidth = regularGridIndicesCache[width];    if (!defaultValue.defined(byWidth)) {      regularGridIndicesCache[width] = byWidth = [];    }    let indices = byWidth[height];    if (!defaultValue.defined(indices)) {      if (width * height < ComponentDatatype.CesiumMath.SIXTY_FOUR_KILOBYTES) {        indices = byWidth[height] = new Uint16Array(          (width - 1) * (height - 1) * 6        );      } else {        indices = byWidth[height] = new Uint32Array(          (width - 1) * (height - 1) * 6        );      }      addRegularGridIndices(width, height, indices, 0);    }    return indices;  };  const regularGridAndEdgeIndicesCache = [];  /**   * @private   */  TerrainProvider.getRegularGridIndicesAndEdgeIndices = function (width, height) {    //>>includeStart('debug', pragmas.debug);    if (width * height >= ComponentDatatype.CesiumMath.FOUR_GIGABYTES) {      throw new RuntimeError.DeveloperError(        "The total number of vertices (width * height) must be less than 4,294,967,296."      );    }    //>>includeEnd('debug');    let byWidth = regularGridAndEdgeIndicesCache[width];    if (!defaultValue.defined(byWidth)) {      regularGridAndEdgeIndicesCache[width] = byWidth = [];    }    let indicesAndEdges = byWidth[height];    if (!defaultValue.defined(indicesAndEdges)) {      const indices = TerrainProvider.getRegularGridIndices(width, height);      const edgeIndices = getEdgeIndices(width, height);      const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;      const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;      const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;      const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;      indicesAndEdges = byWidth[height] = {        indices: indices,        westIndicesSouthToNorth: westIndicesSouthToNorth,        southIndicesEastToWest: southIndicesEastToWest,        eastIndicesNorthToSouth: eastIndicesNorthToSouth,        northIndicesWestToEast: northIndicesWestToEast,      };    }    return indicesAndEdges;  };  const regularGridAndSkirtAndEdgeIndicesCache = [];  /**   * @private   */  TerrainProvider.getRegularGridAndSkirtIndicesAndEdgeIndices = function (    width,    height  ) {    //>>includeStart('debug', pragmas.debug);    if (width * height >= ComponentDatatype.CesiumMath.FOUR_GIGABYTES) {      throw new RuntimeError.DeveloperError(        "The total number of vertices (width * height) must be less than 4,294,967,296."      );    }    //>>includeEnd('debug');    let byWidth = regularGridAndSkirtAndEdgeIndicesCache[width];    if (!defaultValue.defined(byWidth)) {      regularGridAndSkirtAndEdgeIndicesCache[width] = byWidth = [];    }    let indicesAndEdges = byWidth[height];    if (!defaultValue.defined(indicesAndEdges)) {      const gridVertexCount = width * height;      const gridIndexCount = (width - 1) * (height - 1) * 6;      const edgeVertexCount = width * 2 + height * 2;      const edgeIndexCount = Math.max(0, edgeVertexCount - 4) * 6;      const vertexCount = gridVertexCount + edgeVertexCount;      const indexCount = gridIndexCount + edgeIndexCount;      const edgeIndices = getEdgeIndices(width, height);      const westIndicesSouthToNorth = edgeIndices.westIndicesSouthToNorth;      const southIndicesEastToWest = edgeIndices.southIndicesEastToWest;      const eastIndicesNorthToSouth = edgeIndices.eastIndicesNorthToSouth;      const northIndicesWestToEast = edgeIndices.northIndicesWestToEast;      const indices = IndexDatatype.IndexDatatype.createTypedArray(vertexCount, indexCount);      addRegularGridIndices(width, height, indices, 0);      TerrainProvider.addSkirtIndices(        westIndicesSouthToNorth,        southIndicesEastToWest,        eastIndicesNorthToSouth,        northIndicesWestToEast,        gridVertexCount,        indices,        gridIndexCount      );      indicesAndEdges = byWidth[height] = {        indices: indices,        westIndicesSouthToNorth: westIndicesSouthToNorth,        southIndicesEastToWest: southIndicesEastToWest,        eastIndicesNorthToSouth: eastIndicesNorthToSouth,        northIndicesWestToEast: northIndicesWestToEast,        indexCountWithoutSkirts: gridIndexCount,      };    }    return indicesAndEdges;  };  /**   * @private   */  TerrainProvider.addSkirtIndices = function (    westIndicesSouthToNorth,    southIndicesEastToWest,    eastIndicesNorthToSouth,    northIndicesWestToEast,    vertexCount,    indices,    offset  ) {    let vertexIndex = vertexCount;    offset = addSkirtIndices(      westIndicesSouthToNorth,      vertexIndex,      indices,      offset    );    vertexIndex += westIndicesSouthToNorth.length;    offset = addSkirtIndices(      southIndicesEastToWest,      vertexIndex,      indices,      offset    );    vertexIndex += southIndicesEastToWest.length;    offset = addSkirtIndices(      eastIndicesNorthToSouth,      vertexIndex,      indices,      offset    );    vertexIndex += eastIndicesNorthToSouth.length;    addSkirtIndices(northIndicesWestToEast, vertexIndex, indices, offset);  };  function getEdgeIndices(width, height) {    const westIndicesSouthToNorth = new Array(height);    const southIndicesEastToWest = new Array(width);    const eastIndicesNorthToSouth = new Array(height);    const northIndicesWestToEast = new Array(width);    let i;    for (i = 0; i < width; ++i) {      northIndicesWestToEast[i] = i;      southIndicesEastToWest[i] = width * height - 1 - i;    }    for (i = 0; i < height; ++i) {      eastIndicesNorthToSouth[i] = (i + 1) * width - 1;      westIndicesSouthToNorth[i] = (height - i - 1) * width;    }    return {      westIndicesSouthToNorth: westIndicesSouthToNorth,      southIndicesEastToWest: southIndicesEastToWest,      eastIndicesNorthToSouth: eastIndicesNorthToSouth,      northIndicesWestToEast: northIndicesWestToEast,    };  }  function addRegularGridIndices(width, height, indices, offset) {    let index = 0;    for (let j = 0; j < height - 1; ++j) {      for (let i = 0; i < width - 1; ++i) {        const upperLeft = index;        const lowerLeft = upperLeft + width;        const lowerRight = lowerLeft + 1;        const upperRight = upperLeft + 1;        indices[offset++] = upperLeft;        indices[offset++] = lowerLeft;        indices[offset++] = upperRight;        indices[offset++] = upperRight;        indices[offset++] = lowerLeft;        indices[offset++] = lowerRight;        ++index;      }      ++index;    }  }  function addSkirtIndices(edgeIndices, vertexIndex, indices, offset) {    let previousIndex = edgeIndices[0];    const length = edgeIndices.length;    for (let i = 1; i < length; ++i) {      const index = edgeIndices[i];      indices[offset++] = previousIndex;      indices[offset++] = index;      indices[offset++] = vertexIndex;      indices[offset++] = vertexIndex;      indices[offset++] = index;      indices[offset++] = vertexIndex + 1;      previousIndex = index;      ++vertexIndex;    }    return offset;  }  /**   * Specifies the quality of terrain created from heightmaps.  A value of 1.0 will   * ensure that adjacent heightmap vertices are separated by no more than   * {@link Globe.maximumScreenSpaceError} screen pixels and will probably go very slowly.   * A value of 0.5 will cut the estimated level zero geometric error in half, allowing twice the   * screen pixels between adjacent heightmap vertices and thus rendering more quickly.   * @type {Number}   */  TerrainProvider.heightmapTerrainQuality = 0.25;  /**   * Determines an appropriate geometric error estimate when the geometry comes from a heightmap.   *   * @param {Ellipsoid} ellipsoid The ellipsoid to which the terrain is attached.   * @param {Number} tileImageWidth The width, in pixels, of the heightmap associated with a single tile.   * @param {Number} numberOfTilesAtLevelZero The number of tiles in the horizontal direction at tile level zero.   * @returns {Number} An estimated geometric error.   */  TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap = function (    ellipsoid,    tileImageWidth,    numberOfTilesAtLevelZero  ) {    return (      (ellipsoid.maximumRadius *        2 *        Math.PI *        TerrainProvider.heightmapTerrainQuality) /      (tileImageWidth * numberOfTilesAtLevelZero)    );  };  /**   * Requests the geometry for a given tile.  This function should not be called before   * {@link TerrainProvider#ready} returns true.  The result must include terrain data and   * may optionally include a water mask and an indication of which child tiles are available.   * @function   *   * @param {Number} x The X coordinate of the tile for which to request geometry.   * @param {Number} y The Y coordinate of the tile for which to request geometry.   * @param {Number} level The level of the tile for which to request geometry.   * @param {Request} [request] The request object. Intended for internal use only.   *   * @returns {Promise.<TerrainData>|undefined} A promise for the requested geometry.  If this method   *          returns undefined instead of a promise, it is an indication that too many requests are already   *          pending and the request will be retried later.   */  TerrainProvider.prototype.requestTileGeometry =    RuntimeError.DeveloperError.throwInstantiationError;  /**   * Gets the maximum geometric error allowed in a tile at a given level.  This function should not be   * called before {@link TerrainProvider#ready} returns true.   * @function   *   * @param {Number} level The tile level for which to get the maximum geometric error.   * @returns {Number} The maximum geometric error.   */  TerrainProvider.prototype.getLevelMaximumGeometricError =    RuntimeError.DeveloperError.throwInstantiationError;  /**   * Determines whether data for a tile is available to be loaded.   * @function   *   * @param {Number} x The X coordinate of the tile for which to request geometry.   * @param {Number} y The Y coordinate of the tile for which to request geometry.   * @param {Number} level The level of the tile for which to request geometry.   * @returns {Boolean|undefined} Undefined if not supported by the terrain provider, otherwise true or false.   */  TerrainProvider.prototype.getTileDataAvailable =    RuntimeError.DeveloperError.throwInstantiationError;  /**   * Makes sure we load availability data for a tile   * @function   *   * @param {Number} x The X coordinate of the tile for which to request geometry.   * @param {Number} y The Y coordinate of the tile for which to request geometry.   * @param {Number} level The level of the tile for which to request geometry.   * @returns {undefined|Promise<void>} Undefined if nothing need to be loaded or a Promise that resolves when all required tiles are loaded   */  TerrainProvider.prototype.loadTileDataAvailability =    RuntimeError.DeveloperError.throwInstantiationError;  /**   * A function that is called when an error occurs.   * @callback TerrainProvider.ErrorEvent   *   * @this TerrainProvider   * @param {TileProviderError} err An object holding details about the error that occurred.   */  const maxShort = 32767;  const cartesian3Scratch = new Matrix2.Cartesian3();  const scratchMinimum = new Matrix2.Cartesian3();  const scratchMaximum = new Matrix2.Cartesian3();  const cartographicScratch = new Matrix2.Cartographic();  const toPack = new Matrix2.Cartesian2();  function createVerticesFromQuantizedTerrainMesh(    parameters,    transferableObjects  ) {    const quantizedVertices = parameters.quantizedVertices;    const quantizedVertexCount = quantizedVertices.length / 3;    const octEncodedNormals = parameters.octEncodedNormals;    const edgeVertexCount =      parameters.westIndices.length +      parameters.eastIndices.length +      parameters.southIndices.length +      parameters.northIndices.length;    const includeWebMercatorT = parameters.includeWebMercatorT;    const exaggeration = parameters.exaggeration;    const exaggerationRelativeHeight = parameters.exaggerationRelativeHeight;    const hasExaggeration = exaggeration !== 1.0;    const includeGeodeticSurfaceNormals = hasExaggeration;    const rectangle = Matrix2.Rectangle.clone(parameters.rectangle);    const west = rectangle.west;    const south = rectangle.south;    const east = rectangle.east;    const north = rectangle.north;    const ellipsoid = Matrix2.Ellipsoid.clone(parameters.ellipsoid);    const minimumHeight = parameters.minimumHeight;    const maximumHeight = parameters.maximumHeight;    const center = parameters.relativeToCenter;    const fromENU = Transforms.Transforms.eastNorthUpToFixedFrame(center, ellipsoid);    const toENU = Matrix2.Matrix4.inverseTransformation(fromENU, new Matrix2.Matrix4());    let southMercatorY;    let oneOverMercatorHeight;    if (includeWebMercatorT) {      southMercatorY = WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(        south      );      oneOverMercatorHeight =        1.0 /        (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(north) -          southMercatorY);    }    const uBuffer = quantizedVertices.subarray(0, quantizedVertexCount);    const vBuffer = quantizedVertices.subarray(      quantizedVertexCount,      2 * quantizedVertexCount    );    const heightBuffer = quantizedVertices.subarray(      quantizedVertexCount * 2,      3 * quantizedVertexCount    );    const hasVertexNormals = defaultValue.defined(octEncodedNormals);    const uvs = new Array(quantizedVertexCount);    const heights = new Array(quantizedVertexCount);    const positions = new Array(quantizedVertexCount);    const webMercatorTs = includeWebMercatorT      ? new Array(quantizedVertexCount)      : [];    const geodeticSurfaceNormals = includeGeodeticSurfaceNormals      ? new Array(quantizedVertexCount)      : [];    const minimum = scratchMinimum;    minimum.x = Number.POSITIVE_INFINITY;    minimum.y = Number.POSITIVE_INFINITY;    minimum.z = Number.POSITIVE_INFINITY;    const maximum = scratchMaximum;    maximum.x = Number.NEGATIVE_INFINITY;    maximum.y = Number.NEGATIVE_INFINITY;    maximum.z = Number.NEGATIVE_INFINITY;    let minLongitude = Number.POSITIVE_INFINITY;    let maxLongitude = Number.NEGATIVE_INFINITY;    let minLatitude = Number.POSITIVE_INFINITY;    let maxLatitude = Number.NEGATIVE_INFINITY;    for (let i = 0; i < quantizedVertexCount; ++i) {      const rawU = uBuffer[i];      const rawV = vBuffer[i];      const u = rawU / maxShort;      const v = rawV / maxShort;      const height = ComponentDatatype.CesiumMath.lerp(        minimumHeight,        maximumHeight,        heightBuffer[i] / maxShort      );      cartographicScratch.longitude = ComponentDatatype.CesiumMath.lerp(west, east, u);      cartographicScratch.latitude = ComponentDatatype.CesiumMath.lerp(south, north, v);      cartographicScratch.height = height;      minLongitude = Math.min(cartographicScratch.longitude, minLongitude);      maxLongitude = Math.max(cartographicScratch.longitude, maxLongitude);      minLatitude = Math.min(cartographicScratch.latitude, minLatitude);      maxLatitude = Math.max(cartographicScratch.latitude, maxLatitude);      const position = ellipsoid.cartographicToCartesian(cartographicScratch);      uvs[i] = new Matrix2.Cartesian2(u, v);      heights[i] = height;      positions[i] = position;      if (includeWebMercatorT) {        webMercatorTs[i] =          (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(            cartographicScratch.latitude          ) -            southMercatorY) *          oneOverMercatorHeight;      }      if (includeGeodeticSurfaceNormals) {        geodeticSurfaceNormals[i] = ellipsoid.geodeticSurfaceNormal(position);      }      Matrix2.Matrix4.multiplyByPoint(toENU, position, cartesian3Scratch);      Matrix2.Cartesian3.minimumByComponent(cartesian3Scratch, minimum, minimum);      Matrix2.Cartesian3.maximumByComponent(cartesian3Scratch, maximum, maximum);    }    const westIndicesSouthToNorth = copyAndSort(parameters.westIndices, function (      a,      b    ) {      return uvs[a].y - uvs[b].y;    });    const eastIndicesNorthToSouth = copyAndSort(parameters.eastIndices, function (      a,      b    ) {      return uvs[b].y - uvs[a].y;    });    const southIndicesEastToWest = copyAndSort(parameters.southIndices, function (      a,      b    ) {      return uvs[b].x - uvs[a].x;    });    const northIndicesWestToEast = copyAndSort(parameters.northIndices, function (      a,      b    ) {      return uvs[a].x - uvs[b].x;    });    let occludeePointInScaledSpace;    if (minimumHeight < 0.0) {      // Horizon culling point needs to be recomputed since the tile is at least partly under the ellipsoid.      const occluder = new TerrainEncoding.EllipsoidalOccluder(ellipsoid);      occludeePointInScaledSpace = occluder.computeHorizonCullingPointPossiblyUnderEllipsoid(        center,        positions,        minimumHeight      );    }    let hMin = minimumHeight;    hMin = Math.min(      hMin,      findMinMaxSkirts(        parameters.westIndices,        parameters.westSkirtHeight,        heights,        uvs,        rectangle,        ellipsoid,        toENU,        minimum,        maximum      )    );    hMin = Math.min(      hMin,      findMinMaxSkirts(        parameters.southIndices,        parameters.southSkirtHeight,        heights,        uvs,        rectangle,        ellipsoid,        toENU,        minimum,        maximum      )    );    hMin = Math.min(      hMin,      findMinMaxSkirts(        parameters.eastIndices,        parameters.eastSkirtHeight,        heights,        uvs,        rectangle,        ellipsoid,        toENU,        minimum,        maximum      )    );    hMin = Math.min(      hMin,      findMinMaxSkirts(        parameters.northIndices,        parameters.northSkirtHeight,        heights,        uvs,        rectangle,        ellipsoid,        toENU,        minimum,        maximum      )    );    const aaBox = new AxisAlignedBoundingBox.AxisAlignedBoundingBox(minimum, maximum, center);    const encoding = new TerrainEncoding.TerrainEncoding(      center,      aaBox,      hMin,      maximumHeight,      fromENU,      hasVertexNormals,      includeWebMercatorT,      includeGeodeticSurfaceNormals,      exaggeration,      exaggerationRelativeHeight    );    const vertexStride = encoding.stride;    const size =      quantizedVertexCount * vertexStride + edgeVertexCount * vertexStride;    const vertexBuffer = new Float32Array(size);    let bufferIndex = 0;    for (let j = 0; j < quantizedVertexCount; ++j) {      if (hasVertexNormals) {        const n = j * 2.0;        toPack.x = octEncodedNormals[n];        toPack.y = octEncodedNormals[n + 1];      }      bufferIndex = encoding.encode(        vertexBuffer,        bufferIndex,        positions[j],        uvs[j],        heights[j],        toPack,        webMercatorTs[j],        geodeticSurfaceNormals[j]      );    }    const edgeTriangleCount = Math.max(0, (edgeVertexCount - 4) * 2);    const indexBufferLength = parameters.indices.length + edgeTriangleCount * 3;    const indexBuffer = IndexDatatype.IndexDatatype.createTypedArray(      quantizedVertexCount + edgeVertexCount,      indexBufferLength    );    indexBuffer.set(parameters.indices, 0);    const percentage = 0.0001;    const lonOffset = (maxLongitude - minLongitude) * percentage;    const latOffset = (maxLatitude - minLatitude) * percentage;    const westLongitudeOffset = -lonOffset;    const westLatitudeOffset = 0.0;    const eastLongitudeOffset = lonOffset;    const eastLatitudeOffset = 0.0;    const northLongitudeOffset = 0.0;    const northLatitudeOffset = latOffset;    const southLongitudeOffset = 0.0;    const southLatitudeOffset = -latOffset;    // Add skirts.    let vertexBufferIndex = quantizedVertexCount * vertexStride;    addSkirt(      vertexBuffer,      vertexBufferIndex,      westIndicesSouthToNorth,      encoding,      heights,      uvs,      octEncodedNormals,      ellipsoid,      rectangle,      parameters.westSkirtHeight,      southMercatorY,      oneOverMercatorHeight,      westLongitudeOffset,      westLatitudeOffset    );    vertexBufferIndex += parameters.westIndices.length * vertexStride;    addSkirt(      vertexBuffer,      vertexBufferIndex,      southIndicesEastToWest,      encoding,      heights,      uvs,      octEncodedNormals,      ellipsoid,      rectangle,      parameters.southSkirtHeight,      southMercatorY,      oneOverMercatorHeight,      southLongitudeOffset,      southLatitudeOffset    );    vertexBufferIndex += parameters.southIndices.length * vertexStride;    addSkirt(      vertexBuffer,      vertexBufferIndex,      eastIndicesNorthToSouth,      encoding,      heights,      uvs,      octEncodedNormals,      ellipsoid,      rectangle,      parameters.eastSkirtHeight,      southMercatorY,      oneOverMercatorHeight,      eastLongitudeOffset,      eastLatitudeOffset    );    vertexBufferIndex += parameters.eastIndices.length * vertexStride;    addSkirt(      vertexBuffer,      vertexBufferIndex,      northIndicesWestToEast,      encoding,      heights,      uvs,      octEncodedNormals,      ellipsoid,      rectangle,      parameters.northSkirtHeight,      southMercatorY,      oneOverMercatorHeight,      northLongitudeOffset,      northLatitudeOffset    );    TerrainProvider.addSkirtIndices(      westIndicesSouthToNorth,      southIndicesEastToWest,      eastIndicesNorthToSouth,      northIndicesWestToEast,      quantizedVertexCount,      indexBuffer,      parameters.indices.length    );    transferableObjects.push(vertexBuffer.buffer, indexBuffer.buffer);    return {      vertices: vertexBuffer.buffer,      indices: indexBuffer.buffer,      westIndicesSouthToNorth: westIndicesSouthToNorth,      southIndicesEastToWest: southIndicesEastToWest,      eastIndicesNorthToSouth: eastIndicesNorthToSouth,      northIndicesWestToEast: northIndicesWestToEast,      vertexStride: vertexStride,      center: center,      minimumHeight: minimumHeight,      maximumHeight: maximumHeight,      occludeePointInScaledSpace: occludeePointInScaledSpace,      encoding: encoding,      indexCountWithoutSkirts: parameters.indices.length,    };  }  function findMinMaxSkirts(    edgeIndices,    edgeHeight,    heights,    uvs,    rectangle,    ellipsoid,    toENU,    minimum,    maximum  ) {    let hMin = Number.POSITIVE_INFINITY;    const north = rectangle.north;    const south = rectangle.south;    let east = rectangle.east;    const west = rectangle.west;    if (east < west) {      east += ComponentDatatype.CesiumMath.TWO_PI;    }    const length = edgeIndices.length;    for (let i = 0; i < length; ++i) {      const index = edgeIndices[i];      const h = heights[index];      const uv = uvs[index];      cartographicScratch.longitude = ComponentDatatype.CesiumMath.lerp(west, east, uv.x);      cartographicScratch.latitude = ComponentDatatype.CesiumMath.lerp(south, north, uv.y);      cartographicScratch.height = h - edgeHeight;      const position = ellipsoid.cartographicToCartesian(        cartographicScratch,        cartesian3Scratch      );      Matrix2.Matrix4.multiplyByPoint(toENU, position, position);      Matrix2.Cartesian3.minimumByComponent(position, minimum, minimum);      Matrix2.Cartesian3.maximumByComponent(position, maximum, maximum);      hMin = Math.min(hMin, cartographicScratch.height);    }    return hMin;  }  function addSkirt(    vertexBuffer,    vertexBufferIndex,    edgeVertices,    encoding,    heights,    uvs,    octEncodedNormals,    ellipsoid,    rectangle,    skirtLength,    southMercatorY,    oneOverMercatorHeight,    longitudeOffset,    latitudeOffset  ) {    const hasVertexNormals = defaultValue.defined(octEncodedNormals);    const north = rectangle.north;    const south = rectangle.south;    let east = rectangle.east;    const west = rectangle.west;    if (east < west) {      east += ComponentDatatype.CesiumMath.TWO_PI;    }    const length = edgeVertices.length;    for (let i = 0; i < length; ++i) {      const index = edgeVertices[i];      const h = heights[index];      const uv = uvs[index];      cartographicScratch.longitude =        ComponentDatatype.CesiumMath.lerp(west, east, uv.x) + longitudeOffset;      cartographicScratch.latitude =        ComponentDatatype.CesiumMath.lerp(south, north, uv.y) + latitudeOffset;      cartographicScratch.height = h - skirtLength;      const position = ellipsoid.cartographicToCartesian(        cartographicScratch,        cartesian3Scratch      );      if (hasVertexNormals) {        const n = index * 2.0;        toPack.x = octEncodedNormals[n];        toPack.y = octEncodedNormals[n + 1];      }      let webMercatorT;      if (encoding.hasWebMercatorT) {        webMercatorT =          (WebMercatorProjection.WebMercatorProjection.geodeticLatitudeToMercatorAngle(            cartographicScratch.latitude          ) -            southMercatorY) *          oneOverMercatorHeight;      }      let geodeticSurfaceNormal;      if (encoding.hasGeodeticSurfaceNormals) {        geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(position);      }      vertexBufferIndex = encoding.encode(        vertexBuffer,        vertexBufferIndex,        position,        uv,        cartographicScratch.height,        toPack,        webMercatorT,        geodeticSurfaceNormal      );    }  }  function copyAndSort(typedArray, comparator) {    let copy;    if (typeof typedArray.slice === "function") {      copy = typedArray.slice();      if (typeof copy.sort !== "function") {        // Sliced typed array isn't sortable, so we can't use it.        copy = undefined;      }    }    if (!defaultValue.defined(copy)) {      copy = Array.prototype.slice.call(typedArray);    }    copy.sort(comparator);    return copy;  }  var createVerticesFromQuantizedTerrainMesh$1 = createTaskProcessorWorker(    createVerticesFromQuantizedTerrainMesh  );  return createVerticesFromQuantizedTerrainMesh$1;}));
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