| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433 | /* This file is automatically rebuilt by the Cesium build process. */define(['./defaultValue-94c3e563', './Matrix2-69c32d33', './Transforms-323408fe', './ComponentDatatype-b1ea011a', './RuntimeError-c581ca93', './GeometryAttribute-cb73bb3f', './GeometryAttributes-7df9bef6', './IndexDatatype-c4099fe9', './WallGeometryLibrary-0e30fce7', './_commonjsHelpers-3aae1032-f55dc0c4', './combine-761d9c3f', './WebGLConstants-7dccdc96', './arrayRemoveDuplicates-87160c89', './PolylinePipeline-aa50e501', './EllipsoidGeodesic-98096082', './EllipsoidRhumbLine-5cb6da82', './IntersectionTests-d5d945ac', './Plane-069b6800'], (function (defaultValue, Matrix2, Transforms, ComponentDatatype, RuntimeError, GeometryAttribute, GeometryAttributes, IndexDatatype, WallGeometryLibrary, _commonjsHelpers3aae1032, combine, WebGLConstants, arrayRemoveDuplicates, PolylinePipeline, EllipsoidGeodesic, EllipsoidRhumbLine, IntersectionTests, Plane) { 'use strict';  const scratchCartesian3Position1 = new Matrix2.Cartesian3();  const scratchCartesian3Position2 = new Matrix2.Cartesian3();  /**   * A description of a wall outline. A wall is defined by a series of points,   * which extrude down to the ground. Optionally, they can extrude downwards to a specified height.   *   * @alias WallOutlineGeometry   * @constructor   *   * @param {Object} options Object with the following properties:   * @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.   * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.   * @param {Number[]} [options.maximumHeights] An array parallel to <code>positions</code> that give the maximum height of the   *        wall at <code>positions</code>. If undefined, the height of each position in used.   * @param {Number[]} [options.minimumHeights] An array parallel to <code>positions</code> that give the minimum height of the   *        wall at <code>positions</code>. If undefined, the height at each position is 0.0.   * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation   *   * @exception {DeveloperError} positions length must be greater than or equal to 2.   * @exception {DeveloperError} positions and maximumHeights must have the same length.   * @exception {DeveloperError} positions and minimumHeights must have the same length.   *   * @see WallGeometry#createGeometry   * @see WallGeometry#fromConstantHeight   *   * @example   * // create a wall outline that spans from ground level to 10000 meters   * const wall = new Cesium.WallOutlineGeometry({   *   positions : Cesium.Cartesian3.fromDegreesArrayHeights([   *     19.0, 47.0, 10000.0,   *     19.0, 48.0, 10000.0,   *     20.0, 48.0, 10000.0,   *     20.0, 47.0, 10000.0,   *     19.0, 47.0, 10000.0   *   ])   * });   * const geometry = Cesium.WallOutlineGeometry.createGeometry(wall);   */  function WallOutlineGeometry(options) {    options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);    const wallPositions = options.positions;    const maximumHeights = options.maximumHeights;    const minimumHeights = options.minimumHeights;    //>>includeStart('debug', pragmas.debug);    if (!defaultValue.defined(wallPositions)) {      throw new RuntimeError.DeveloperError("options.positions is required.");    }    if (      defaultValue.defined(maximumHeights) &&      maximumHeights.length !== wallPositions.length    ) {      throw new RuntimeError.DeveloperError(        "options.positions and options.maximumHeights must have the same length."      );    }    if (      defaultValue.defined(minimumHeights) &&      minimumHeights.length !== wallPositions.length    ) {      throw new RuntimeError.DeveloperError(        "options.positions and options.minimumHeights must have the same length."      );    }    //>>includeEnd('debug');    const granularity = defaultValue.defaultValue(      options.granularity,      ComponentDatatype.CesiumMath.RADIANS_PER_DEGREE    );    const ellipsoid = defaultValue.defaultValue(options.ellipsoid, Matrix2.Ellipsoid.WGS84);    this._positions = wallPositions;    this._minimumHeights = minimumHeights;    this._maximumHeights = maximumHeights;    this._granularity = granularity;    this._ellipsoid = Matrix2.Ellipsoid.clone(ellipsoid);    this._workerName = "createWallOutlineGeometry";    let numComponents = 1 + wallPositions.length * Matrix2.Cartesian3.packedLength + 2;    if (defaultValue.defined(minimumHeights)) {      numComponents += minimumHeights.length;    }    if (defaultValue.defined(maximumHeights)) {      numComponents += maximumHeights.length;    }    /**     * The number of elements used to pack the object into an array.     * @type {Number}     */    this.packedLength = numComponents + Matrix2.Ellipsoid.packedLength + 1;  }  /**   * Stores the provided instance into the provided array.   *   * @param {WallOutlineGeometry} value The value to pack.   * @param {Number[]} array The array to pack into.   * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.   *   * @returns {Number[]} The array that was packed into   */  WallOutlineGeometry.pack = function (value, array, startingIndex) {    //>>includeStart('debug', pragmas.debug);    if (!defaultValue.defined(value)) {      throw new RuntimeError.DeveloperError("value is required");    }    if (!defaultValue.defined(array)) {      throw new RuntimeError.DeveloperError("array is required");    }    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    let i;    const positions = value._positions;    let length = positions.length;    array[startingIndex++] = length;    for (i = 0; i < length; ++i, startingIndex += Matrix2.Cartesian3.packedLength) {      Matrix2.Cartesian3.pack(positions[i], array, startingIndex);    }    const minimumHeights = value._minimumHeights;    length = defaultValue.defined(minimumHeights) ? minimumHeights.length : 0;    array[startingIndex++] = length;    if (defaultValue.defined(minimumHeights)) {      for (i = 0; i < length; ++i) {        array[startingIndex++] = minimumHeights[i];      }    }    const maximumHeights = value._maximumHeights;    length = defaultValue.defined(maximumHeights) ? maximumHeights.length : 0;    array[startingIndex++] = length;    if (defaultValue.defined(maximumHeights)) {      for (i = 0; i < length; ++i) {        array[startingIndex++] = maximumHeights[i];      }    }    Matrix2.Ellipsoid.pack(value._ellipsoid, array, startingIndex);    startingIndex += Matrix2.Ellipsoid.packedLength;    array[startingIndex] = value._granularity;    return array;  };  const scratchEllipsoid = Matrix2.Ellipsoid.clone(Matrix2.Ellipsoid.UNIT_SPHERE);  const scratchOptions = {    positions: undefined,    minimumHeights: undefined,    maximumHeights: undefined,    ellipsoid: scratchEllipsoid,    granularity: undefined,  };  /**   * Retrieves an instance from a packed array.   *   * @param {Number[]} array The packed array.   * @param {Number} [startingIndex=0] The starting index of the element to be unpacked.   * @param {WallOutlineGeometry} [result] The object into which to store the result.   * @returns {WallOutlineGeometry} The modified result parameter or a new WallOutlineGeometry instance if one was not provided.   */  WallOutlineGeometry.unpack = function (array, startingIndex, result) {    //>>includeStart('debug', pragmas.debug);    if (!defaultValue.defined(array)) {      throw new RuntimeError.DeveloperError("array is required");    }    //>>includeEnd('debug');    startingIndex = defaultValue.defaultValue(startingIndex, 0);    let i;    let length = array[startingIndex++];    const positions = new Array(length);    for (i = 0; i < length; ++i, startingIndex += Matrix2.Cartesian3.packedLength) {      positions[i] = Matrix2.Cartesian3.unpack(array, startingIndex);    }    length = array[startingIndex++];    let minimumHeights;    if (length > 0) {      minimumHeights = new Array(length);      for (i = 0; i < length; ++i) {        minimumHeights[i] = array[startingIndex++];      }    }    length = array[startingIndex++];    let maximumHeights;    if (length > 0) {      maximumHeights = new Array(length);      for (i = 0; i < length; ++i) {        maximumHeights[i] = array[startingIndex++];      }    }    const ellipsoid = Matrix2.Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);    startingIndex += Matrix2.Ellipsoid.packedLength;    const granularity = array[startingIndex];    if (!defaultValue.defined(result)) {      scratchOptions.positions = positions;      scratchOptions.minimumHeights = minimumHeights;      scratchOptions.maximumHeights = maximumHeights;      scratchOptions.granularity = granularity;      return new WallOutlineGeometry(scratchOptions);    }    result._positions = positions;    result._minimumHeights = minimumHeights;    result._maximumHeights = maximumHeights;    result._ellipsoid = Matrix2.Ellipsoid.clone(ellipsoid, result._ellipsoid);    result._granularity = granularity;    return result;  };  /**   * A description of a walloutline. A wall is defined by a series of points,   * which extrude down to the ground. Optionally, they can extrude downwards to a specified height.   *   * @param {Object} options Object with the following properties:   * @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.   * @param {Number} [options.maximumHeight] A constant that defines the maximum height of the   *        wall at <code>positions</code>. If undefined, the height of each position in used.   * @param {Number} [options.minimumHeight] A constant that defines the minimum height of the   *        wall at <code>positions</code>. If undefined, the height at each position is 0.0.   * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation   * @returns {WallOutlineGeometry}   *   *   * @example   * // create a wall that spans from 10000 meters to 20000 meters   * const wall = Cesium.WallOutlineGeometry.fromConstantHeights({   *   positions : Cesium.Cartesian3.fromDegreesArray([   *     19.0, 47.0,   *     19.0, 48.0,   *     20.0, 48.0,   *     20.0, 47.0,   *     19.0, 47.0,   *   ]),   *   minimumHeight : 20000.0,   *   maximumHeight : 10000.0   * });   * const geometry = Cesium.WallOutlineGeometry.createGeometry(wall);   *   * @see WallOutlineGeometry#createGeometry   */  WallOutlineGeometry.fromConstantHeights = function (options) {    options = defaultValue.defaultValue(options, defaultValue.defaultValue.EMPTY_OBJECT);    const positions = options.positions;    //>>includeStart('debug', pragmas.debug);    if (!defaultValue.defined(positions)) {      throw new RuntimeError.DeveloperError("options.positions is required.");    }    //>>includeEnd('debug');    let minHeights;    let maxHeights;    const min = options.minimumHeight;    const max = options.maximumHeight;    const doMin = defaultValue.defined(min);    const doMax = defaultValue.defined(max);    if (doMin || doMax) {      const length = positions.length;      minHeights = doMin ? new Array(length) : undefined;      maxHeights = doMax ? new Array(length) : undefined;      for (let i = 0; i < length; ++i) {        if (doMin) {          minHeights[i] = min;        }        if (doMax) {          maxHeights[i] = max;        }      }    }    const newOptions = {      positions: positions,      maximumHeights: maxHeights,      minimumHeights: minHeights,      ellipsoid: options.ellipsoid,    };    return new WallOutlineGeometry(newOptions);  };  /**   * Computes the geometric representation of a wall outline, including its vertices, indices, and a bounding sphere.   *   * @param {WallOutlineGeometry} wallGeometry A description of the wall outline.   * @returns {Geometry|undefined} The computed vertices and indices.   */  WallOutlineGeometry.createGeometry = function (wallGeometry) {    const wallPositions = wallGeometry._positions;    const minimumHeights = wallGeometry._minimumHeights;    const maximumHeights = wallGeometry._maximumHeights;    const granularity = wallGeometry._granularity;    const ellipsoid = wallGeometry._ellipsoid;    const pos = WallGeometryLibrary.WallGeometryLibrary.computePositions(      ellipsoid,      wallPositions,      maximumHeights,      minimumHeights,      granularity,      false    );    if (!defaultValue.defined(pos)) {      return;    }    const bottomPositions = pos.bottomPositions;    const topPositions = pos.topPositions;    let length = topPositions.length;    let size = length * 2;    const positions = new Float64Array(size);    let positionIndex = 0;    // add lower and upper points one after the other, lower    // points being even and upper points being odd    length /= 3;    let i;    for (i = 0; i < length; ++i) {      const i3 = i * 3;      const topPosition = Matrix2.Cartesian3.fromArray(        topPositions,        i3,        scratchCartesian3Position1      );      const bottomPosition = Matrix2.Cartesian3.fromArray(        bottomPositions,        i3,        scratchCartesian3Position2      );      // insert the lower point      positions[positionIndex++] = bottomPosition.x;      positions[positionIndex++] = bottomPosition.y;      positions[positionIndex++] = bottomPosition.z;      // insert the upper point      positions[positionIndex++] = topPosition.x;      positions[positionIndex++] = topPosition.y;      positions[positionIndex++] = topPosition.z;    }    const attributes = new GeometryAttributes.GeometryAttributes({      position: new GeometryAttribute.GeometryAttribute({        componentDatatype: ComponentDatatype.ComponentDatatype.DOUBLE,        componentsPerAttribute: 3,        values: positions,      }),    });    const numVertices = size / 3;    size = 2 * numVertices - 4 + numVertices;    const indices = IndexDatatype.IndexDatatype.createTypedArray(numVertices, size);    let edgeIndex = 0;    for (i = 0; i < numVertices - 2; i += 2) {      const LL = i;      const LR = i + 2;      const pl = Matrix2.Cartesian3.fromArray(        positions,        LL * 3,        scratchCartesian3Position1      );      const pr = Matrix2.Cartesian3.fromArray(        positions,        LR * 3,        scratchCartesian3Position2      );      if (Matrix2.Cartesian3.equalsEpsilon(pl, pr, ComponentDatatype.CesiumMath.EPSILON10)) {        continue;      }      const UL = i + 1;      const UR = i + 3;      indices[edgeIndex++] = UL;      indices[edgeIndex++] = LL;      indices[edgeIndex++] = UL;      indices[edgeIndex++] = UR;      indices[edgeIndex++] = LL;      indices[edgeIndex++] = LR;    }    indices[edgeIndex++] = numVertices - 2;    indices[edgeIndex++] = numVertices - 1;    return new GeometryAttribute.Geometry({      attributes: attributes,      indices: indices,      primitiveType: GeometryAttribute.PrimitiveType.LINES,      boundingSphere: new Transforms.BoundingSphere.fromVertices(positions),    });  };  function createWallOutlineGeometry(wallGeometry, offset) {    if (defaultValue.defined(offset)) {      wallGeometry = WallOutlineGeometry.unpack(wallGeometry, offset);    }    wallGeometry._ellipsoid = Matrix2.Ellipsoid.clone(wallGeometry._ellipsoid);    return WallOutlineGeometry.createGeometry(wallGeometry);  }  return createWallOutlineGeometry;}));
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