| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626 | (function(f){if(typeof exports==="object"&&typeof module!=="undefined"){module.exports=f()}else if(typeof define==="function"&&define.amd){define([],f)}else{var g;if(typeof window!=="undefined"){g=window}else if(typeof global!=="undefined"){g=global}else if(typeof self!=="undefined"){g=self}else{g=this}g.rbush = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require=="function"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){'use strict';module.exports = rbush;module.exports.default = rbush;var quickselect = require('quickselect');function rbush(maxEntries, format) {    if (!(this instanceof rbush)) return new rbush(maxEntries, format);    // max entries in a node is 9 by default; min node fill is 40% for best performance    this._maxEntries = Math.max(4, maxEntries || 9);    this._minEntries = Math.max(2, Math.ceil(this._maxEntries * 0.4));    if (format) {        this._initFormat(format);    }    this.clear();}rbush.prototype = {    all: function () {        return this._all(this.data, []);    },    search: function (bbox) {        var node = this.data,            result = [],            toBBox = this.toBBox;        if (!intersects(bbox, node)) return result;        var nodesToSearch = [],            i, len, child, childBBox;        while (node) {            for (i = 0, len = node.children.length; i < len; i++) {                child = node.children[i];                childBBox = node.leaf ? toBBox(child) : child;                if (intersects(bbox, childBBox)) {                    if (node.leaf) result.push(child);                    else if (contains(bbox, childBBox)) this._all(child, result);                    else nodesToSearch.push(child);                }            }            node = nodesToSearch.pop();        }        return result;    },    collides: function (bbox) {        var node = this.data,            toBBox = this.toBBox;        if (!intersects(bbox, node)) return false;        var nodesToSearch = [],            i, len, child, childBBox;        while (node) {            for (i = 0, len = node.children.length; i < len; i++) {                child = node.children[i];                childBBox = node.leaf ? toBBox(child) : child;                if (intersects(bbox, childBBox)) {                    if (node.leaf || contains(bbox, childBBox)) return true;                    nodesToSearch.push(child);                }            }            node = nodesToSearch.pop();        }        return false;    },    load: function (data) {        if (!(data && data.length)) return this;        if (data.length < this._minEntries) {            for (var i = 0, len = data.length; i < len; i++) {                this.insert(data[i]);            }            return this;        }        // recursively build the tree with the given data from scratch using OMT algorithm        var node = this._build(data.slice(), 0, data.length - 1, 0);        if (!this.data.children.length) {            // save as is if tree is empty            this.data = node;        } else if (this.data.height === node.height) {            // split root if trees have the same height            this._splitRoot(this.data, node);        } else {            if (this.data.height < node.height) {                // swap trees if inserted one is bigger                var tmpNode = this.data;                this.data = node;                node = tmpNode;            }            // insert the small tree into the large tree at appropriate level            this._insert(node, this.data.height - node.height - 1, true);        }        return this;    },    insert: function (item) {        if (item) this._insert(item, this.data.height - 1);        return this;    },    clear: function () {        this.data = createNode([]);        return this;    },    remove: function (item, equalsFn) {        if (!item) return this;        var node = this.data,            bbox = this.toBBox(item),            path = [],            indexes = [],            i, parent, index, goingUp;        // depth-first iterative tree traversal        while (node || path.length) {            if (!node) { // go up                node = path.pop();                parent = path[path.length - 1];                i = indexes.pop();                goingUp = true;            }            if (node.leaf) { // check current node                index = findItem(item, node.children, equalsFn);                if (index !== -1) {                    // item found, remove the item and condense tree upwards                    node.children.splice(index, 1);                    path.push(node);                    this._condense(path);                    return this;                }            }            if (!goingUp && !node.leaf && contains(node, bbox)) { // go down                path.push(node);                indexes.push(i);                i = 0;                parent = node;                node = node.children[0];            } else if (parent) { // go right                i++;                node = parent.children[i];                goingUp = false;            } else node = null; // nothing found        }        return this;    },    toBBox: function (item) { return item; },    compareMinX: compareNodeMinX,    compareMinY: compareNodeMinY,    toJSON: function () { return this.data; },    fromJSON: function (data) {        this.data = data;        return this;    },    _all: function (node, result) {        var nodesToSearch = [];        while (node) {            if (node.leaf) result.push.apply(result, node.children);            else nodesToSearch.push.apply(nodesToSearch, node.children);            node = nodesToSearch.pop();        }        return result;    },    _build: function (items, left, right, height) {        var N = right - left + 1,            M = this._maxEntries,            node;        if (N <= M) {            // reached leaf level; return leaf            node = createNode(items.slice(left, right + 1));            calcBBox(node, this.toBBox);            return node;        }        if (!height) {            // target height of the bulk-loaded tree            height = Math.ceil(Math.log(N) / Math.log(M));            // target number of root entries to maximize storage utilization            M = Math.ceil(N / Math.pow(M, height - 1));        }        node = createNode([]);        node.leaf = false;        node.height = height;        // split the items into M mostly square tiles        var N2 = Math.ceil(N / M),            N1 = N2 * Math.ceil(Math.sqrt(M)),            i, j, right2, right3;        multiSelect(items, left, right, N1, this.compareMinX);        for (i = left; i <= right; i += N1) {            right2 = Math.min(i + N1 - 1, right);            multiSelect(items, i, right2, N2, this.compareMinY);            for (j = i; j <= right2; j += N2) {                right3 = Math.min(j + N2 - 1, right2);                // pack each entry recursively                node.children.push(this._build(items, j, right3, height - 1));            }        }        calcBBox(node, this.toBBox);        return node;    },    _chooseSubtree: function (bbox, node, level, path) {        var i, len, child, targetNode, area, enlargement, minArea, minEnlargement;        while (true) {            path.push(node);            if (node.leaf || path.length - 1 === level) break;            minArea = minEnlargement = Infinity;            for (i = 0, len = node.children.length; i < len; i++) {                child = node.children[i];                area = bboxArea(child);                enlargement = enlargedArea(bbox, child) - area;                // choose entry with the least area enlargement                if (enlargement < minEnlargement) {                    minEnlargement = enlargement;                    minArea = area < minArea ? area : minArea;                    targetNode = child;                } else if (enlargement === minEnlargement) {                    // otherwise choose one with the smallest area                    if (area < minArea) {                        minArea = area;                        targetNode = child;                    }                }            }            node = targetNode || node.children[0];        }        return node;    },    _insert: function (item, level, isNode) {        var toBBox = this.toBBox,            bbox = isNode ? item : toBBox(item),            insertPath = [];        // find the best node for accommodating the item, saving all nodes along the path too        var node = this._chooseSubtree(bbox, this.data, level, insertPath);        // put the item into the node        node.children.push(item);        extend(node, bbox);        // split on node overflow; propagate upwards if necessary        while (level >= 0) {            if (insertPath[level].children.length > this._maxEntries) {                this._split(insertPath, level);                level--;            } else break;        }        // adjust bboxes along the insertion path        this._adjustParentBBoxes(bbox, insertPath, level);    },    // split overflowed node into two    _split: function (insertPath, level) {        var node = insertPath[level],            M = node.children.length,            m = this._minEntries;        this._chooseSplitAxis(node, m, M);        var splitIndex = this._chooseSplitIndex(node, m, M);        var newNode = createNode(node.children.splice(splitIndex, node.children.length - splitIndex));        newNode.height = node.height;        newNode.leaf = node.leaf;        calcBBox(node, this.toBBox);        calcBBox(newNode, this.toBBox);        if (level) insertPath[level - 1].children.push(newNode);        else this._splitRoot(node, newNode);    },    _splitRoot: function (node, newNode) {        // split root node        this.data = createNode([node, newNode]);        this.data.height = node.height + 1;        this.data.leaf = false;        calcBBox(this.data, this.toBBox);    },    _chooseSplitIndex: function (node, m, M) {        var i, bbox1, bbox2, overlap, area, minOverlap, minArea, index;        minOverlap = minArea = Infinity;        for (i = m; i <= M - m; i++) {            bbox1 = distBBox(node, 0, i, this.toBBox);            bbox2 = distBBox(node, i, M, this.toBBox);            overlap = intersectionArea(bbox1, bbox2);            area = bboxArea(bbox1) + bboxArea(bbox2);            // choose distribution with minimum overlap            if (overlap < minOverlap) {                minOverlap = overlap;                index = i;                minArea = area < minArea ? area : minArea;            } else if (overlap === minOverlap) {                // otherwise choose distribution with minimum area                if (area < minArea) {                    minArea = area;                    index = i;                }            }        }        return index;    },    // sorts node children by the best axis for split    _chooseSplitAxis: function (node, m, M) {        var compareMinX = node.leaf ? this.compareMinX : compareNodeMinX,            compareMinY = node.leaf ? this.compareMinY : compareNodeMinY,            xMargin = this._allDistMargin(node, m, M, compareMinX),            yMargin = this._allDistMargin(node, m, M, compareMinY);        // if total distributions margin value is minimal for x, sort by minX,        // otherwise it's already sorted by minY        if (xMargin < yMargin) node.children.sort(compareMinX);    },    // total margin of all possible split distributions where each node is at least m full    _allDistMargin: function (node, m, M, compare) {        node.children.sort(compare);        var toBBox = this.toBBox,            leftBBox = distBBox(node, 0, m, toBBox),            rightBBox = distBBox(node, M - m, M, toBBox),            margin = bboxMargin(leftBBox) + bboxMargin(rightBBox),            i, child;        for (i = m; i < M - m; i++) {            child = node.children[i];            extend(leftBBox, node.leaf ? toBBox(child) : child);            margin += bboxMargin(leftBBox);        }        for (i = M - m - 1; i >= m; i--) {            child = node.children[i];            extend(rightBBox, node.leaf ? toBBox(child) : child);            margin += bboxMargin(rightBBox);        }        return margin;    },    _adjustParentBBoxes: function (bbox, path, level) {        // adjust bboxes along the given tree path        for (var i = level; i >= 0; i--) {            extend(path[i], bbox);        }    },    _condense: function (path) {        // go through the path, removing empty nodes and updating bboxes        for (var i = path.length - 1, siblings; i >= 0; i--) {            if (path[i].children.length === 0) {                if (i > 0) {                    siblings = path[i - 1].children;                    siblings.splice(siblings.indexOf(path[i]), 1);                } else this.clear();            } else calcBBox(path[i], this.toBBox);        }    },    _initFormat: function (format) {        // data format (minX, minY, maxX, maxY accessors)        // uses eval-type function compilation instead of just accepting a toBBox function        // because the algorithms are very sensitive to sorting functions performance,        // so they should be dead simple and without inner calls        var compareArr = ['return a', ' - b', ';'];        this.compareMinX = new Function('a', 'b', compareArr.join(format[0]));        this.compareMinY = new Function('a', 'b', compareArr.join(format[1]));        this.toBBox = new Function('a',            'return {minX: a' + format[0] +            ', minY: a' + format[1] +            ', maxX: a' + format[2] +            ', maxY: a' + format[3] + '};');    }};function findItem(item, items, equalsFn) {    if (!equalsFn) return items.indexOf(item);    for (var i = 0; i < items.length; i++) {        if (equalsFn(item, items[i])) return i;    }    return -1;}// calculate node's bbox from bboxes of its childrenfunction calcBBox(node, toBBox) {    distBBox(node, 0, node.children.length, toBBox, node);}// min bounding rectangle of node children from k to p-1function distBBox(node, k, p, toBBox, destNode) {    if (!destNode) destNode = createNode(null);    destNode.minX = Infinity;    destNode.minY = Infinity;    destNode.maxX = -Infinity;    destNode.maxY = -Infinity;    for (var i = k, child; i < p; i++) {        child = node.children[i];        extend(destNode, node.leaf ? toBBox(child) : child);    }    return destNode;}function extend(a, b) {    a.minX = Math.min(a.minX, b.minX);    a.minY = Math.min(a.minY, b.minY);    a.maxX = Math.max(a.maxX, b.maxX);    a.maxY = Math.max(a.maxY, b.maxY);    return a;}function compareNodeMinX(a, b) { return a.minX - b.minX; }function compareNodeMinY(a, b) { return a.minY - b.minY; }function bboxArea(a)   { return (a.maxX - a.minX) * (a.maxY - a.minY); }function bboxMargin(a) { return (a.maxX - a.minX) + (a.maxY - a.minY); }function enlargedArea(a, b) {    return (Math.max(b.maxX, a.maxX) - Math.min(b.minX, a.minX)) *           (Math.max(b.maxY, a.maxY) - Math.min(b.minY, a.minY));}function intersectionArea(a, b) {    var minX = Math.max(a.minX, b.minX),        minY = Math.max(a.minY, b.minY),        maxX = Math.min(a.maxX, b.maxX),        maxY = Math.min(a.maxY, b.maxY);    return Math.max(0, maxX - minX) *           Math.max(0, maxY - minY);}function contains(a, b) {    return a.minX <= b.minX &&           a.minY <= b.minY &&           b.maxX <= a.maxX &&           b.maxY <= a.maxY;}function intersects(a, b) {    return b.minX <= a.maxX &&           b.minY <= a.maxY &&           b.maxX >= a.minX &&           b.maxY >= a.minY;}function createNode(children) {    return {        children: children,        height: 1,        leaf: true,        minX: Infinity,        minY: Infinity,        maxX: -Infinity,        maxY: -Infinity    };}// sort an array so that items come in groups of n unsorted items, with groups sorted between each other;// combines selection algorithm with binary divide & conquer approachfunction multiSelect(arr, left, right, n, compare) {    var stack = [left, right],        mid;    while (stack.length) {        right = stack.pop();        left = stack.pop();        if (right - left <= n) continue;        mid = left + Math.ceil((right - left) / n / 2) * n;        quickselect(arr, mid, left, right, compare);        stack.push(left, mid, mid, right);    }}},{"quickselect":2}],2:[function(require,module,exports){'use strict';module.exports = quickselect;module.exports.default = quickselect;function quickselect(arr, k, left, right, compare) {    quickselectStep(arr, k, left || 0, right || (arr.length - 1), compare || defaultCompare);};function quickselectStep(arr, k, left, right, compare) {    while (right > left) {        if (right - left > 600) {            var n = right - left + 1;            var m = k - left + 1;            var z = Math.log(n);            var s = 0.5 * Math.exp(2 * z / 3);            var sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (m - n / 2 < 0 ? -1 : 1);            var newLeft = Math.max(left, Math.floor(k - m * s / n + sd));            var newRight = Math.min(right, Math.floor(k + (n - m) * s / n + sd));            quickselectStep(arr, k, newLeft, newRight, compare);        }        var t = arr[k];        var i = left;        var j = right;        swap(arr, left, k);        if (compare(arr[right], t) > 0) swap(arr, left, right);        while (i < j) {            swap(arr, i, j);            i++;            j--;            while (compare(arr[i], t) < 0) i++;            while (compare(arr[j], t) > 0) j--;        }        if (compare(arr[left], t) === 0) swap(arr, left, j);        else {            j++;            swap(arr, j, right);        }        if (j <= k) left = j + 1;        if (k <= j) right = j - 1;    }}function swap(arr, i, j) {    var tmp = arr[i];    arr[i] = arr[j];    arr[j] = tmp;}function defaultCompare(a, b) {    return a < b ? -1 : a > b ? 1 : 0;}},{}]},{},[1])(1)});
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