| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296 | // Copyright Joyent, Inc. and other Node contributors.//// Permission is hereby granted, free of charge, to any person obtaining a// copy of this software and associated documentation files (the// "Software"), to deal in the Software without restriction, including// without limitation the rights to use, copy, modify, merge, publish,// distribute, sublicense, and/or sell copies of the Software, and to permit// persons to whom the Software is furnished to do so, subject to the// following conditions://// The above copyright notice and this permission notice shall be included// in all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE// USE OR OTHER DEALINGS IN THE SOFTWARE.'use strict';/*<replacement>*/var Buffer = require('safe-buffer').Buffer;/*</replacement>*/var isEncoding = Buffer.isEncoding || function (encoding) {  encoding = '' + encoding;  switch (encoding && encoding.toLowerCase()) {    case 'hex':case 'utf8':case 'utf-8':case 'ascii':case 'binary':case 'base64':case 'ucs2':case 'ucs-2':case 'utf16le':case 'utf-16le':case 'raw':      return true;    default:      return false;  }};function _normalizeEncoding(enc) {  if (!enc) return 'utf8';  var retried;  while (true) {    switch (enc) {      case 'utf8':      case 'utf-8':        return 'utf8';      case 'ucs2':      case 'ucs-2':      case 'utf16le':      case 'utf-16le':        return 'utf16le';      case 'latin1':      case 'binary':        return 'latin1';      case 'base64':      case 'ascii':      case 'hex':        return enc;      default:        if (retried) return; // undefined        enc = ('' + enc).toLowerCase();        retried = true;    }  }};// Do not cache `Buffer.isEncoding` when checking encoding names as some// modules monkey-patch it to support additional encodingsfunction normalizeEncoding(enc) {  var nenc = _normalizeEncoding(enc);  if (typeof nenc !== 'string' && (Buffer.isEncoding === isEncoding || !isEncoding(enc))) throw new Error('Unknown encoding: ' + enc);  return nenc || enc;}// StringDecoder provides an interface for efficiently splitting a series of// buffers into a series of JS strings without breaking apart multi-byte// characters.exports.StringDecoder = StringDecoder;function StringDecoder(encoding) {  this.encoding = normalizeEncoding(encoding);  var nb;  switch (this.encoding) {    case 'utf16le':      this.text = utf16Text;      this.end = utf16End;      nb = 4;      break;    case 'utf8':      this.fillLast = utf8FillLast;      nb = 4;      break;    case 'base64':      this.text = base64Text;      this.end = base64End;      nb = 3;      break;    default:      this.write = simpleWrite;      this.end = simpleEnd;      return;  }  this.lastNeed = 0;  this.lastTotal = 0;  this.lastChar = Buffer.allocUnsafe(nb);}StringDecoder.prototype.write = function (buf) {  if (buf.length === 0) return '';  var r;  var i;  if (this.lastNeed) {    r = this.fillLast(buf);    if (r === undefined) return '';    i = this.lastNeed;    this.lastNeed = 0;  } else {    i = 0;  }  if (i < buf.length) return r ? r + this.text(buf, i) : this.text(buf, i);  return r || '';};StringDecoder.prototype.end = utf8End;// Returns only complete characters in a BufferStringDecoder.prototype.text = utf8Text;// Attempts to complete a partial non-UTF-8 character using bytes from a BufferStringDecoder.prototype.fillLast = function (buf) {  if (this.lastNeed <= buf.length) {    buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, this.lastNeed);    return this.lastChar.toString(this.encoding, 0, this.lastTotal);  }  buf.copy(this.lastChar, this.lastTotal - this.lastNeed, 0, buf.length);  this.lastNeed -= buf.length;};// Checks the type of a UTF-8 byte, whether it's ASCII, a leading byte, or a// continuation byte. If an invalid byte is detected, -2 is returned.function utf8CheckByte(byte) {  if (byte <= 0x7F) return 0;else if (byte >> 5 === 0x06) return 2;else if (byte >> 4 === 0x0E) return 3;else if (byte >> 3 === 0x1E) return 4;  return byte >> 6 === 0x02 ? -1 : -2;}// Checks at most 3 bytes at the end of a Buffer in order to detect an// incomplete multi-byte UTF-8 character. The total number of bytes (2, 3, or 4)// needed to complete the UTF-8 character (if applicable) are returned.function utf8CheckIncomplete(self, buf, i) {  var j = buf.length - 1;  if (j < i) return 0;  var nb = utf8CheckByte(buf[j]);  if (nb >= 0) {    if (nb > 0) self.lastNeed = nb - 1;    return nb;  }  if (--j < i || nb === -2) return 0;  nb = utf8CheckByte(buf[j]);  if (nb >= 0) {    if (nb > 0) self.lastNeed = nb - 2;    return nb;  }  if (--j < i || nb === -2) return 0;  nb = utf8CheckByte(buf[j]);  if (nb >= 0) {    if (nb > 0) {      if (nb === 2) nb = 0;else self.lastNeed = nb - 3;    }    return nb;  }  return 0;}// Validates as many continuation bytes for a multi-byte UTF-8 character as// needed or are available. If we see a non-continuation byte where we expect// one, we "replace" the validated continuation bytes we've seen so far with// a single UTF-8 replacement character ('\ufffd'), to match v8's UTF-8 decoding// behavior. The continuation byte check is included three times in the case// where all of the continuation bytes for a character exist in the same buffer.// It is also done this way as a slight performance increase instead of using a// loop.function utf8CheckExtraBytes(self, buf, p) {  if ((buf[0] & 0xC0) !== 0x80) {    self.lastNeed = 0;    return '\ufffd';  }  if (self.lastNeed > 1 && buf.length > 1) {    if ((buf[1] & 0xC0) !== 0x80) {      self.lastNeed = 1;      return '\ufffd';    }    if (self.lastNeed > 2 && buf.length > 2) {      if ((buf[2] & 0xC0) !== 0x80) {        self.lastNeed = 2;        return '\ufffd';      }    }  }}// Attempts to complete a multi-byte UTF-8 character using bytes from a Buffer.function utf8FillLast(buf) {  var p = this.lastTotal - this.lastNeed;  var r = utf8CheckExtraBytes(this, buf, p);  if (r !== undefined) return r;  if (this.lastNeed <= buf.length) {    buf.copy(this.lastChar, p, 0, this.lastNeed);    return this.lastChar.toString(this.encoding, 0, this.lastTotal);  }  buf.copy(this.lastChar, p, 0, buf.length);  this.lastNeed -= buf.length;}// Returns all complete UTF-8 characters in a Buffer. If the Buffer ended on a// partial character, the character's bytes are buffered until the required// number of bytes are available.function utf8Text(buf, i) {  var total = utf8CheckIncomplete(this, buf, i);  if (!this.lastNeed) return buf.toString('utf8', i);  this.lastTotal = total;  var end = buf.length - (total - this.lastNeed);  buf.copy(this.lastChar, 0, end);  return buf.toString('utf8', i, end);}// For UTF-8, a replacement character is added when ending on a partial// character.function utf8End(buf) {  var r = buf && buf.length ? this.write(buf) : '';  if (this.lastNeed) return r + '\ufffd';  return r;}// UTF-16LE typically needs two bytes per character, but even if we have an even// number of bytes available, we need to check if we end on a leading/high// surrogate. In that case, we need to wait for the next two bytes in order to// decode the last character properly.function utf16Text(buf, i) {  if ((buf.length - i) % 2 === 0) {    var r = buf.toString('utf16le', i);    if (r) {      var c = r.charCodeAt(r.length - 1);      if (c >= 0xD800 && c <= 0xDBFF) {        this.lastNeed = 2;        this.lastTotal = 4;        this.lastChar[0] = buf[buf.length - 2];        this.lastChar[1] = buf[buf.length - 1];        return r.slice(0, -1);      }    }    return r;  }  this.lastNeed = 1;  this.lastTotal = 2;  this.lastChar[0] = buf[buf.length - 1];  return buf.toString('utf16le', i, buf.length - 1);}// For UTF-16LE we do not explicitly append special replacement characters if we// end on a partial character, we simply let v8 handle that.function utf16End(buf) {  var r = buf && buf.length ? this.write(buf) : '';  if (this.lastNeed) {    var end = this.lastTotal - this.lastNeed;    return r + this.lastChar.toString('utf16le', 0, end);  }  return r;}function base64Text(buf, i) {  var n = (buf.length - i) % 3;  if (n === 0) return buf.toString('base64', i);  this.lastNeed = 3 - n;  this.lastTotal = 3;  if (n === 1) {    this.lastChar[0] = buf[buf.length - 1];  } else {    this.lastChar[0] = buf[buf.length - 2];    this.lastChar[1] = buf[buf.length - 1];  }  return buf.toString('base64', i, buf.length - n);}function base64End(buf) {  var r = buf && buf.length ? this.write(buf) : '';  if (this.lastNeed) return r + this.lastChar.toString('base64', 0, 3 - this.lastNeed);  return r;}// Pass bytes on through for single-byte encodings (e.g. ascii, latin1, hex)function simpleWrite(buf) {  return buf.toString(this.encoding);}function simpleEnd(buf) {  return buf && buf.length ? this.write(buf) : '';}
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