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- import defaultValue from "./defaultValue.js";
- /**
- * Attributes, which make up a geometry's vertices. Each property in this object corresponds to a
- * {@link GeometryAttribute} containing the attribute's data.
- * <p>
- * Attributes are always stored non-interleaved in a Geometry.
- * </p>
- *
- * @alias GeometryAttributes
- * @constructor
- */
- function GeometryAttributes(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- /**
- * The 3D position attribute.
- * <p>
- * 64-bit floating-point (for precision). 3 components per attribute.
- * </p>
- *
- * @type GeometryAttribute
- *
- * @default undefined
- */
- this.position = options.position;
- /**
- * The normal attribute (normalized), which is commonly used for lighting.
- * <p>
- * 32-bit floating-point. 3 components per attribute.
- * </p>
- *
- * @type GeometryAttribute
- *
- * @default undefined
- */
- this.normal = options.normal;
- /**
- * The 2D texture coordinate attribute.
- * <p>
- * 32-bit floating-point. 2 components per attribute
- * </p>
- *
- * @type GeometryAttribute
- *
- * @default undefined
- */
- this.st = options.st;
- /**
- * The bitangent attribute (normalized), which is used for tangent-space effects like bump mapping.
- * <p>
- * 32-bit floating-point. 3 components per attribute.
- * </p>
- *
- * @type GeometryAttribute
- *
- * @default undefined
- */
- this.bitangent = options.bitangent;
- /**
- * The tangent attribute (normalized), which is used for tangent-space effects like bump mapping.
- * <p>
- * 32-bit floating-point. 3 components per attribute.
- * </p>
- *
- * @type GeometryAttribute
- *
- * @default undefined
- */
- this.tangent = options.tangent;
- /**
- * The color attribute.
- * <p>
- * 8-bit unsigned integer. 4 components per attribute.
- * </p>
- *
- * @type GeometryAttribute
- *
- * @default undefined
- */
- this.color = options.color;
- }
- export default GeometryAttributes;
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