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- import BoundingSphere from "./BoundingSphere.js";
- import Cartesian2 from "./Cartesian2.js";
- import Cartesian3 from "./Cartesian3.js";
- import Check from "./Check.js";
- import defaultValue from "./defaultValue.js";
- import defined from "./defined.js";
- import DeveloperError from "./DeveloperError.js";
- import IndexDatatype from "./IndexDatatype.js";
- import Intersections2D from "./Intersections2D.js";
- import CesiumMath from "./Math.js";
- import OrientedBoundingBox from "./OrientedBoundingBox.js";
- import QuantizedMeshTerrainData from "./QuantizedMeshTerrainData.js";
- import Rectangle from "./Rectangle.js";
- import TaskProcessor from "./TaskProcessor.js";
- import TerrainData from "./TerrainData.js";
- import TerrainEncoding from "./TerrainEncoding.js";
- import TerrainMesh from "./TerrainMesh.js";
- /**
- * Terrain data for a single tile from a Google Earth Enterprise server.
- *
- * @alias GoogleEarthEnterpriseTerrainData
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {ArrayBuffer} options.buffer The buffer containing terrain data.
- * @param {Number} options.negativeAltitudeExponentBias Multiplier for negative terrain heights that are encoded as very small positive values.
- * @param {Number} options.negativeElevationThreshold Threshold for negative values
- * @param {Number} [options.childTileMask=15] A bit mask indicating which of this tile's four children exist.
- * If a child's bit is set, geometry will be requested for that tile as well when it
- * is needed. If the bit is cleared, the child tile is not requested and geometry is
- * instead upsampled from the parent. The bit values are as follows:
- * <table>
- * <tr><th>Bit Position</th><th>Bit Value</th><th>Child Tile</th></tr>
- * <tr><td>0</td><td>1</td><td>Southwest</td></tr>
- * <tr><td>1</td><td>2</td><td>Southeast</td></tr>
- * <tr><td>2</td><td>4</td><td>Northeast</td></tr>
- * <tr><td>3</td><td>8</td><td>Northwest</td></tr>
- * </table>
- * @param {Boolean} [options.createdByUpsampling=false] True if this instance was created by upsampling another instance;
- * otherwise, false.
- * @param {Credit[]} [options.credits] Array of credits for this tile.
- *
- *
- * @example
- * const buffer = ...
- * const childTileMask = ...
- * const terrainData = new Cesium.GoogleEarthEnterpriseTerrainData({
- * buffer : heightBuffer,
- * childTileMask : childTileMask
- * });
- *
- * @see TerrainData
- * @see HeightmapTerrainData
- * @see QuantizedMeshTerrainData
- */
- function GoogleEarthEnterpriseTerrainData(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("options.buffer", options.buffer);
- Check.typeOf.number(
- "options.negativeAltitudeExponentBias",
- options.negativeAltitudeExponentBias
- );
- Check.typeOf.number(
- "options.negativeElevationThreshold",
- options.negativeElevationThreshold
- );
- //>>includeEnd('debug');
- this._buffer = options.buffer;
- this._credits = options.credits;
- this._negativeAltitudeExponentBias = options.negativeAltitudeExponentBias;
- this._negativeElevationThreshold = options.negativeElevationThreshold;
- // Convert from google layout to layout of other providers
- // 3 2 -> 2 3
- // 0 1 -> 0 1
- const googleChildTileMask = defaultValue(options.childTileMask, 15);
- let childTileMask = googleChildTileMask & 3; // Bottom row is identical
- childTileMask |= googleChildTileMask & 4 ? 8 : 0; // NE
- childTileMask |= googleChildTileMask & 8 ? 4 : 0; // NW
- this._childTileMask = childTileMask;
- this._createdByUpsampling = defaultValue(options.createdByUpsampling, false);
- this._skirtHeight = undefined;
- this._bufferType = this._buffer.constructor;
- this._mesh = undefined;
- this._minimumHeight = undefined;
- this._maximumHeight = undefined;
- }
- Object.defineProperties(GoogleEarthEnterpriseTerrainData.prototype, {
- /**
- * An array of credits for this tile
- * @memberof GoogleEarthEnterpriseTerrainData.prototype
- * @type {Credit[]}
- */
- credits: {
- get: function () {
- return this._credits;
- },
- },
- /**
- * The water mask included in this terrain data, if any. A water mask is a rectangular
- * Uint8Array or image where a value of 255 indicates water and a value of 0 indicates land.
- * Values in between 0 and 255 are allowed as well to smoothly blend between land and water.
- * @memberof GoogleEarthEnterpriseTerrainData.prototype
- * @type {Uint8Array|HTMLImageElement|HTMLCanvasElement}
- */
- waterMask: {
- get: function () {
- return undefined;
- },
- },
- });
- const createMeshTaskName = "createVerticesFromGoogleEarthEnterpriseBuffer";
- const createMeshTaskProcessorNoThrottle = new TaskProcessor(createMeshTaskName);
- const createMeshTaskProcessorThrottle = new TaskProcessor(
- createMeshTaskName,
- TerrainData.maximumAsynchronousTasks
- );
- const nativeRectangleScratch = new Rectangle();
- const rectangleScratch = new Rectangle();
- /**
- * Creates a {@link TerrainMesh} from this terrain data.
- *
- * @private
- *
- * @param {Object} options Object with the following properties:
- * @param {TilingScheme} options.tilingScheme The tiling scheme to which this tile belongs.
- * @param {Number} options.x The X coordinate of the tile for which to create the terrain data.
- * @param {Number} options.y The Y coordinate of the tile for which to create the terrain data.
- * @param {Number} options.level The level of the tile for which to create the terrain data.
- * @param {Number} [options.exaggeration=1.0] The scale used to exaggerate the terrain.
- * @param {Number} [options.exaggerationRelativeHeight=0.0] The height from which terrain is exaggerated.
- * @param {Boolean} [options.throttle=true] If true, indicates that this operation will need to be retried if too many asynchronous mesh creations are already in progress.
- * @returns {Promise.<TerrainMesh>|undefined} A promise for the terrain mesh, or undefined if too many
- * asynchronous mesh creations are already in progress and the operation should
- * be retried later.
- */
- GoogleEarthEnterpriseTerrainData.prototype.createMesh = function (options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("options.tilingScheme", options.tilingScheme);
- Check.typeOf.number("options.x", options.x);
- Check.typeOf.number("options.y", options.y);
- Check.typeOf.number("options.level", options.level);
- //>>includeEnd('debug');
- const tilingScheme = options.tilingScheme;
- const x = options.x;
- const y = options.y;
- const level = options.level;
- const exaggeration = defaultValue(options.exaggeration, 1.0);
- const exaggerationRelativeHeight = defaultValue(
- options.exaggerationRelativeHeight,
- 0.0
- );
- const throttle = defaultValue(options.throttle, true);
- const ellipsoid = tilingScheme.ellipsoid;
- tilingScheme.tileXYToNativeRectangle(x, y, level, nativeRectangleScratch);
- tilingScheme.tileXYToRectangle(x, y, level, rectangleScratch);
- // Compute the center of the tile for RTC rendering.
- const center = ellipsoid.cartographicToCartesian(
- Rectangle.center(rectangleScratch)
- );
- const levelZeroMaxError = 40075.16; // From Google's Doc
- const thisLevelMaxError = levelZeroMaxError / (1 << level);
- this._skirtHeight = Math.min(thisLevelMaxError * 8.0, 1000.0);
- const createMeshTaskProcessor = throttle
- ? createMeshTaskProcessorThrottle
- : createMeshTaskProcessorNoThrottle;
- const verticesPromise = createMeshTaskProcessor.scheduleTask({
- buffer: this._buffer,
- nativeRectangle: nativeRectangleScratch,
- rectangle: rectangleScratch,
- relativeToCenter: center,
- ellipsoid: ellipsoid,
- skirtHeight: this._skirtHeight,
- exaggeration: exaggeration,
- exaggerationRelativeHeight: exaggerationRelativeHeight,
- includeWebMercatorT: true,
- negativeAltitudeExponentBias: this._negativeAltitudeExponentBias,
- negativeElevationThreshold: this._negativeElevationThreshold,
- });
- if (!defined(verticesPromise)) {
- // Postponed
- return undefined;
- }
- const that = this;
- return verticesPromise.then(function (result) {
- // Clone complex result objects because the transfer from the web worker
- // has stripped them down to JSON-style objects.
- that._mesh = new TerrainMesh(
- center,
- new Float32Array(result.vertices),
- new Uint16Array(result.indices),
- result.indexCountWithoutSkirts,
- result.vertexCountWithoutSkirts,
- result.minimumHeight,
- result.maximumHeight,
- BoundingSphere.clone(result.boundingSphere3D),
- Cartesian3.clone(result.occludeePointInScaledSpace),
- result.numberOfAttributes,
- OrientedBoundingBox.clone(result.orientedBoundingBox),
- TerrainEncoding.clone(result.encoding),
- result.westIndicesSouthToNorth,
- result.southIndicesEastToWest,
- result.eastIndicesNorthToSouth,
- result.northIndicesWestToEast
- );
- that._minimumHeight = result.minimumHeight;
- that._maximumHeight = result.maximumHeight;
- // Free memory received from server after mesh is created.
- that._buffer = undefined;
- return that._mesh;
- });
- };
- /**
- * Computes the terrain height at a specified longitude and latitude.
- *
- * @param {Rectangle} rectangle The rectangle covered by this terrain data.
- * @param {Number} longitude The longitude in radians.
- * @param {Number} latitude The latitude in radians.
- * @returns {Number} The terrain height at the specified position. If the position
- * is outside the rectangle, this method will extrapolate the height, which is likely to be wildly
- * incorrect for positions far outside the rectangle.
- */
- GoogleEarthEnterpriseTerrainData.prototype.interpolateHeight = function (
- rectangle,
- longitude,
- latitude
- ) {
- const u = CesiumMath.clamp(
- (longitude - rectangle.west) / rectangle.width,
- 0.0,
- 1.0
- );
- const v = CesiumMath.clamp(
- (latitude - rectangle.south) / rectangle.height,
- 0.0,
- 1.0
- );
- if (!defined(this._mesh)) {
- return interpolateHeight(this, u, v, rectangle);
- }
- return interpolateMeshHeight(this, u, v);
- };
- const upsampleTaskProcessor = new TaskProcessor(
- "upsampleQuantizedTerrainMesh",
- TerrainData.maximumAsynchronousTasks
- );
- /**
- * Upsamples this terrain data for use by a descendant tile. The resulting instance will contain a subset of the
- * height samples in this instance, interpolated if necessary.
- *
- * @param {TilingScheme} tilingScheme The tiling scheme of this terrain data.
- * @param {Number} thisX The X coordinate of this tile in the tiling scheme.
- * @param {Number} thisY The Y coordinate of this tile in the tiling scheme.
- * @param {Number} thisLevel The level of this tile in the tiling scheme.
- * @param {Number} descendantX The X coordinate within the tiling scheme of the descendant tile for which we are upsampling.
- * @param {Number} descendantY The Y coordinate within the tiling scheme of the descendant tile for which we are upsampling.
- * @param {Number} descendantLevel The level within the tiling scheme of the descendant tile for which we are upsampling.
- * @returns {Promise.<HeightmapTerrainData>|undefined} A promise for upsampled heightmap terrain data for the descendant tile,
- * or undefined if too many asynchronous upsample operations are in progress and the request has been
- * deferred.
- */
- GoogleEarthEnterpriseTerrainData.prototype.upsample = function (
- tilingScheme,
- thisX,
- thisY,
- thisLevel,
- descendantX,
- descendantY,
- descendantLevel
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("tilingScheme", tilingScheme);
- Check.typeOf.number("thisX", thisX);
- Check.typeOf.number("thisY", thisY);
- Check.typeOf.number("thisLevel", thisLevel);
- Check.typeOf.number("descendantX", descendantX);
- Check.typeOf.number("descendantY", descendantY);
- Check.typeOf.number("descendantLevel", descendantLevel);
- const levelDifference = descendantLevel - thisLevel;
- if (levelDifference > 1) {
- throw new DeveloperError(
- "Upsampling through more than one level at a time is not currently supported."
- );
- }
- //>>includeEnd('debug');
- const mesh = this._mesh;
- if (!defined(this._mesh)) {
- return undefined;
- }
- const isEastChild = thisX * 2 !== descendantX;
- const isNorthChild = thisY * 2 === descendantY;
- const ellipsoid = tilingScheme.ellipsoid;
- const childRectangle = tilingScheme.tileXYToRectangle(
- descendantX,
- descendantY,
- descendantLevel
- );
- const upsamplePromise = upsampleTaskProcessor.scheduleTask({
- vertices: mesh.vertices,
- indices: mesh.indices,
- indexCountWithoutSkirts: mesh.indexCountWithoutSkirts,
- vertexCountWithoutSkirts: mesh.vertexCountWithoutSkirts,
- encoding: mesh.encoding,
- minimumHeight: this._minimumHeight,
- maximumHeight: this._maximumHeight,
- isEastChild: isEastChild,
- isNorthChild: isNorthChild,
- childRectangle: childRectangle,
- ellipsoid: ellipsoid,
- });
- if (!defined(upsamplePromise)) {
- // Postponed
- return undefined;
- }
- const that = this;
- return upsamplePromise.then(function (result) {
- const quantizedVertices = new Uint16Array(result.vertices);
- const indicesTypedArray = IndexDatatype.createTypedArray(
- quantizedVertices.length / 3,
- result.indices
- );
- const skirtHeight = that._skirtHeight;
- // Use QuantizedMeshTerrainData since we have what we need already parsed
- return new QuantizedMeshTerrainData({
- quantizedVertices: quantizedVertices,
- indices: indicesTypedArray,
- minimumHeight: result.minimumHeight,
- maximumHeight: result.maximumHeight,
- boundingSphere: BoundingSphere.clone(result.boundingSphere),
- orientedBoundingBox: OrientedBoundingBox.clone(
- result.orientedBoundingBox
- ),
- horizonOcclusionPoint: Cartesian3.clone(result.horizonOcclusionPoint),
- westIndices: result.westIndices,
- southIndices: result.southIndices,
- eastIndices: result.eastIndices,
- northIndices: result.northIndices,
- westSkirtHeight: skirtHeight,
- southSkirtHeight: skirtHeight,
- eastSkirtHeight: skirtHeight,
- northSkirtHeight: skirtHeight,
- childTileMask: 0,
- createdByUpsampling: true,
- credits: that._credits,
- });
- });
- };
- /**
- * Determines if a given child tile is available, based on the
- * {@link HeightmapTerrainData.childTileMask}. The given child tile coordinates are assumed
- * to be one of the four children of this tile. If non-child tile coordinates are
- * given, the availability of the southeast child tile is returned.
- *
- * @param {Number} thisX The tile X coordinate of this (the parent) tile.
- * @param {Number} thisY The tile Y coordinate of this (the parent) tile.
- * @param {Number} childX The tile X coordinate of the child tile to check for availability.
- * @param {Number} childY The tile Y coordinate of the child tile to check for availability.
- * @returns {Boolean} True if the child tile is available; otherwise, false.
- */
- GoogleEarthEnterpriseTerrainData.prototype.isChildAvailable = function (
- thisX,
- thisY,
- childX,
- childY
- ) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.number("thisX", thisX);
- Check.typeOf.number("thisY", thisY);
- Check.typeOf.number("childX", childX);
- Check.typeOf.number("childY", childY);
- //>>includeEnd('debug');
- let bitNumber = 2; // northwest child
- if (childX !== thisX * 2) {
- ++bitNumber; // east child
- }
- if (childY !== thisY * 2) {
- bitNumber -= 2; // south child
- }
- return (this._childTileMask & (1 << bitNumber)) !== 0;
- };
- /**
- * Gets a value indicating whether or not this terrain data was created by upsampling lower resolution
- * terrain data. If this value is false, the data was obtained from some other source, such
- * as by downloading it from a remote server. This method should return true for instances
- * returned from a call to {@link HeightmapTerrainData#upsample}.
- *
- * @returns {Boolean} True if this instance was created by upsampling; otherwise, false.
- */
- GoogleEarthEnterpriseTerrainData.prototype.wasCreatedByUpsampling = function () {
- return this._createdByUpsampling;
- };
- const texCoordScratch0 = new Cartesian2();
- const texCoordScratch1 = new Cartesian2();
- const texCoordScratch2 = new Cartesian2();
- const barycentricCoordinateScratch = new Cartesian3();
- function interpolateMeshHeight(terrainData, u, v) {
- const mesh = terrainData._mesh;
- const vertices = mesh.vertices;
- const encoding = mesh.encoding;
- const indices = mesh.indices;
- for (let i = 0, len = indices.length; i < len; i += 3) {
- const i0 = indices[i];
- const i1 = indices[i + 1];
- const i2 = indices[i + 2];
- const uv0 = encoding.decodeTextureCoordinates(
- vertices,
- i0,
- texCoordScratch0
- );
- const uv1 = encoding.decodeTextureCoordinates(
- vertices,
- i1,
- texCoordScratch1
- );
- const uv2 = encoding.decodeTextureCoordinates(
- vertices,
- i2,
- texCoordScratch2
- );
- const barycentric = Intersections2D.computeBarycentricCoordinates(
- u,
- v,
- uv0.x,
- uv0.y,
- uv1.x,
- uv1.y,
- uv2.x,
- uv2.y,
- barycentricCoordinateScratch
- );
- if (
- barycentric.x >= -1e-15 &&
- barycentric.y >= -1e-15 &&
- barycentric.z >= -1e-15
- ) {
- const h0 = encoding.decodeHeight(vertices, i0);
- const h1 = encoding.decodeHeight(vertices, i1);
- const h2 = encoding.decodeHeight(vertices, i2);
- return barycentric.x * h0 + barycentric.y * h1 + barycentric.z * h2;
- }
- }
- // Position does not lie in any triangle in this mesh.
- return undefined;
- }
- const sizeOfUint16 = Uint16Array.BYTES_PER_ELEMENT;
- const sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT;
- const sizeOfInt32 = Int32Array.BYTES_PER_ELEMENT;
- const sizeOfFloat = Float32Array.BYTES_PER_ELEMENT;
- const sizeOfDouble = Float64Array.BYTES_PER_ELEMENT;
- function interpolateHeight(terrainData, u, v, rectangle) {
- const buffer = terrainData._buffer;
- let quad = 0; // SW
- let uStart = 0.0;
- let vStart = 0.0;
- if (v > 0.5) {
- // Upper row
- if (u > 0.5) {
- // NE
- quad = 2;
- uStart = 0.5;
- } else {
- // NW
- quad = 3;
- }
- vStart = 0.5;
- } else if (u > 0.5) {
- // SE
- quad = 1;
- uStart = 0.5;
- }
- const dv = new DataView(buffer);
- let offset = 0;
- for (let q = 0; q < quad; ++q) {
- offset += dv.getUint32(offset, true);
- offset += sizeOfUint32;
- }
- offset += sizeOfUint32; // Skip length of quad
- offset += 2 * sizeOfDouble; // Skip origin
- // Read sizes
- const xSize = CesiumMath.toRadians(dv.getFloat64(offset, true) * 180.0);
- offset += sizeOfDouble;
- const ySize = CesiumMath.toRadians(dv.getFloat64(offset, true) * 180.0);
- offset += sizeOfDouble;
- // Samples per quad
- const xScale = rectangle.width / xSize / 2;
- const yScale = rectangle.height / ySize / 2;
- // Number of points
- const numPoints = dv.getInt32(offset, true);
- offset += sizeOfInt32;
- // Number of faces
- const numIndices = dv.getInt32(offset, true) * 3;
- offset += sizeOfInt32;
- offset += sizeOfInt32; // Skip Level
- const uBuffer = new Array(numPoints);
- const vBuffer = new Array(numPoints);
- const heights = new Array(numPoints);
- let i;
- for (i = 0; i < numPoints; ++i) {
- uBuffer[i] = uStart + dv.getUint8(offset++) * xScale;
- vBuffer[i] = vStart + dv.getUint8(offset++) * yScale;
- // Height is stored in units of (1/EarthRadius) or (1/6371010.0)
- heights[i] = dv.getFloat32(offset, true) * 6371010.0;
- offset += sizeOfFloat;
- }
- const indices = new Array(numIndices);
- for (i = 0; i < numIndices; ++i) {
- indices[i] = dv.getUint16(offset, true);
- offset += sizeOfUint16;
- }
- for (i = 0; i < numIndices; i += 3) {
- const i0 = indices[i];
- const i1 = indices[i + 1];
- const i2 = indices[i + 2];
- const u0 = uBuffer[i0];
- const u1 = uBuffer[i1];
- const u2 = uBuffer[i2];
- const v0 = vBuffer[i0];
- const v1 = vBuffer[i1];
- const v2 = vBuffer[i2];
- const barycentric = Intersections2D.computeBarycentricCoordinates(
- u,
- v,
- u0,
- v0,
- u1,
- v1,
- u2,
- v2,
- barycentricCoordinateScratch
- );
- if (
- barycentric.x >= -1e-15 &&
- barycentric.y >= -1e-15 &&
- barycentric.z >= -1e-15
- ) {
- return (
- barycentric.x * heights[i0] +
- barycentric.y * heights[i1] +
- barycentric.z * heights[i2]
- );
- }
- }
- // Position does not lie in any triangle in this mesh.
- return undefined;
- }
- export default GoogleEarthEnterpriseTerrainData;
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