123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772 |
- import BoundingSphere from "./BoundingSphere.js";
- import Cartesian2 from "./Cartesian2.js";
- import Cartesian3 from "./Cartesian3.js";
- import Check from "./Check.js";
- import defaultValue from "./defaultValue.js";
- import defined from "./defined.js";
- import DeveloperError from "./DeveloperError.js";
- import IndexDatatype from "./IndexDatatype.js";
- import Intersections2D from "./Intersections2D.js";
- import CesiumMath from "./Math.js";
- import OrientedBoundingBox from "./OrientedBoundingBox.js";
- import TaskProcessor from "./TaskProcessor.js";
- import TerrainData from "./TerrainData.js";
- import TerrainEncoding from "./TerrainEncoding.js";
- import TerrainMesh from "./TerrainMesh.js";
- /**
- * Terrain data for a single tile where the terrain data is represented as a quantized mesh. A quantized
- * mesh consists of three vertex attributes, longitude, latitude, and height. All attributes are expressed
- * as 16-bit values in the range 0 to 32767. Longitude and latitude are zero at the southwest corner
- * of the tile and 32767 at the northeast corner. Height is zero at the minimum height in the tile
- * and 32767 at the maximum height in the tile.
- *
- * @alias QuantizedMeshTerrainData
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {Uint16Array} options.quantizedVertices The buffer containing the quantized mesh.
- * @param {Uint16Array|Uint32Array} options.indices The indices specifying how the quantized vertices are linked
- * together into triangles. Each three indices specifies one triangle.
- * @param {Number} options.minimumHeight The minimum terrain height within the tile, in meters above the ellipsoid.
- * @param {Number} options.maximumHeight The maximum terrain height within the tile, in meters above the ellipsoid.
- * @param {BoundingSphere} options.boundingSphere A sphere bounding all of the vertices in the mesh.
- * @param {OrientedBoundingBox} [options.orientedBoundingBox] An OrientedBoundingBox bounding all of the vertices in the mesh.
- * @param {Cartesian3} options.horizonOcclusionPoint The horizon occlusion point of the mesh. If this point
- * is below the horizon, the entire tile is assumed to be below the horizon as well.
- * The point is expressed in ellipsoid-scaled coordinates.
- * @param {Number[]} options.westIndices The indices of the vertices on the western edge of the tile.
- * @param {Number[]} options.southIndices The indices of the vertices on the southern edge of the tile.
- * @param {Number[]} options.eastIndices The indices of the vertices on the eastern edge of the tile.
- * @param {Number[]} options.northIndices The indices of the vertices on the northern edge of the tile.
- * @param {Number} options.westSkirtHeight The height of the skirt to add on the western edge of the tile.
- * @param {Number} options.southSkirtHeight The height of the skirt to add on the southern edge of the tile.
- * @param {Number} options.eastSkirtHeight The height of the skirt to add on the eastern edge of the tile.
- * @param {Number} options.northSkirtHeight The height of the skirt to add on the northern edge of the tile.
- * @param {Number} [options.childTileMask=15] A bit mask indicating which of this tile's four children exist.
- * If a child's bit is set, geometry will be requested for that tile as well when it
- * is needed. If the bit is cleared, the child tile is not requested and geometry is
- * instead upsampled from the parent. The bit values are as follows:
- * <table>
- * <tr><th>Bit Position</th><th>Bit Value</th><th>Child Tile</th></tr>
- * <tr><td>0</td><td>1</td><td>Southwest</td></tr>
- * <tr><td>1</td><td>2</td><td>Southeast</td></tr>
- * <tr><td>2</td><td>4</td><td>Northwest</td></tr>
- * <tr><td>3</td><td>8</td><td>Northeast</td></tr>
- * </table>
- * @param {Boolean} [options.createdByUpsampling=false] True if this instance was created by upsampling another instance;
- * otherwise, false.
- * @param {Uint8Array} [options.encodedNormals] The buffer containing per vertex normals, encoded using 'oct' encoding
- * @param {Uint8Array} [options.waterMask] The buffer containing the watermask.
- * @param {Credit[]} [options.credits] Array of credits for this tile.
- *
- *
- * @example
- * const data = new Cesium.QuantizedMeshTerrainData({
- * minimumHeight : -100,
- * maximumHeight : 2101,
- * quantizedVertices : new Uint16Array([// order is SW NW SE NE
- * // longitude
- * 0, 0, 32767, 32767,
- * // latitude
- * 0, 32767, 0, 32767,
- * // heights
- * 16384, 0, 32767, 16384]),
- * indices : new Uint16Array([0, 3, 1,
- * 0, 2, 3]),
- * boundingSphere : new Cesium.BoundingSphere(new Cesium.Cartesian3(1.0, 2.0, 3.0), 10000),
- * orientedBoundingBox : new Cesium.OrientedBoundingBox(new Cesium.Cartesian3(1.0, 2.0, 3.0), Cesium.Matrix3.fromRotationX(Cesium.Math.PI, new Cesium.Matrix3())),
- * horizonOcclusionPoint : new Cesium.Cartesian3(3.0, 2.0, 1.0),
- * westIndices : [0, 1],
- * southIndices : [0, 1],
- * eastIndices : [2, 3],
- * northIndices : [1, 3],
- * westSkirtHeight : 1.0,
- * southSkirtHeight : 1.0,
- * eastSkirtHeight : 1.0,
- * northSkirtHeight : 1.0
- * });
- *
- * @see TerrainData
- * @see HeightmapTerrainData
- * @see GoogleEarthEnterpriseTerrainData
- */
- function QuantizedMeshTerrainData(options) {
- //>>includeStart('debug', pragmas.debug)
- if (!defined(options) || !defined(options.quantizedVertices)) {
- throw new DeveloperError("options.quantizedVertices is required.");
- }
- if (!defined(options.indices)) {
- throw new DeveloperError("options.indices is required.");
- }
- if (!defined(options.minimumHeight)) {
- throw new DeveloperError("options.minimumHeight is required.");
- }
- if (!defined(options.maximumHeight)) {
- throw new DeveloperError("options.maximumHeight is required.");
- }
- if (!defined(options.maximumHeight)) {
- throw new DeveloperError("options.maximumHeight is required.");
- }
- if (!defined(options.boundingSphere)) {
- throw new DeveloperError("options.boundingSphere is required.");
- }
- if (!defined(options.horizonOcclusionPoint)) {
- throw new DeveloperError("options.horizonOcclusionPoint is required.");
- }
- if (!defined(options.westIndices)) {
- throw new DeveloperError("options.westIndices is required.");
- }
- if (!defined(options.southIndices)) {
- throw new DeveloperError("options.southIndices is required.");
- }
- if (!defined(options.eastIndices)) {
- throw new DeveloperError("options.eastIndices is required.");
- }
- if (!defined(options.northIndices)) {
- throw new DeveloperError("options.northIndices is required.");
- }
- if (!defined(options.westSkirtHeight)) {
- throw new DeveloperError("options.westSkirtHeight is required.");
- }
- if (!defined(options.southSkirtHeight)) {
- throw new DeveloperError("options.southSkirtHeight is required.");
- }
- if (!defined(options.eastSkirtHeight)) {
- throw new DeveloperError("options.eastSkirtHeight is required.");
- }
- if (!defined(options.northSkirtHeight)) {
- throw new DeveloperError("options.northSkirtHeight is required.");
- }
- //>>includeEnd('debug');
- this._quantizedVertices = options.quantizedVertices;
- this._encodedNormals = options.encodedNormals;
- this._indices = options.indices;
- this._minimumHeight = options.minimumHeight;
- this._maximumHeight = options.maximumHeight;
- this._boundingSphere = options.boundingSphere;
- this._orientedBoundingBox = options.orientedBoundingBox;
- this._horizonOcclusionPoint = options.horizonOcclusionPoint;
- this._credits = options.credits;
- const vertexCount = this._quantizedVertices.length / 3;
- const uValues = (this._uValues = this._quantizedVertices.subarray(
- 0,
- vertexCount
- ));
- const vValues = (this._vValues = this._quantizedVertices.subarray(
- vertexCount,
- 2 * vertexCount
- ));
- this._heightValues = this._quantizedVertices.subarray(
- 2 * vertexCount,
- 3 * vertexCount
- );
- // We don't assume that we can count on the edge vertices being sorted by u or v.
- function sortByV(a, b) {
- return vValues[a] - vValues[b];
- }
- function sortByU(a, b) {
- return uValues[a] - uValues[b];
- }
- this._westIndices = sortIndicesIfNecessary(
- options.westIndices,
- sortByV,
- vertexCount
- );
- this._southIndices = sortIndicesIfNecessary(
- options.southIndices,
- sortByU,
- vertexCount
- );
- this._eastIndices = sortIndicesIfNecessary(
- options.eastIndices,
- sortByV,
- vertexCount
- );
- this._northIndices = sortIndicesIfNecessary(
- options.northIndices,
- sortByU,
- vertexCount
- );
- this._westSkirtHeight = options.westSkirtHeight;
- this._southSkirtHeight = options.southSkirtHeight;
- this._eastSkirtHeight = options.eastSkirtHeight;
- this._northSkirtHeight = options.northSkirtHeight;
- this._childTileMask = defaultValue(options.childTileMask, 15);
- this._createdByUpsampling = defaultValue(options.createdByUpsampling, false);
- this._waterMask = options.waterMask;
- this._mesh = undefined;
- }
- Object.defineProperties(QuantizedMeshTerrainData.prototype, {
- /**
- * An array of credits for this tile.
- * @memberof QuantizedMeshTerrainData.prototype
- * @type {Credit[]}
- */
- credits: {
- get: function () {
- return this._credits;
- },
- },
- /**
- * The water mask included in this terrain data, if any. A water mask is a rectangular
- * Uint8Array or image where a value of 255 indicates water and a value of 0 indicates land.
- * Values in between 0 and 255 are allowed as well to smoothly blend between land and water.
- * @memberof QuantizedMeshTerrainData.prototype
- * @type {Uint8Array|HTMLImageElement|HTMLCanvasElement}
- */
- waterMask: {
- get: function () {
- return this._waterMask;
- },
- },
- childTileMask: {
- get: function () {
- return this._childTileMask;
- },
- },
- canUpsample: {
- get: function () {
- return defined(this._mesh);
- },
- },
- });
- const arrayScratch = [];
- function sortIndicesIfNecessary(indices, sortFunction, vertexCount) {
- arrayScratch.length = indices.length;
- let needsSort = false;
- for (let i = 0, len = indices.length; i < len; ++i) {
- arrayScratch[i] = indices[i];
- needsSort =
- needsSort || (i > 0 && sortFunction(indices[i - 1], indices[i]) > 0);
- }
- if (needsSort) {
- arrayScratch.sort(sortFunction);
- return IndexDatatype.createTypedArray(vertexCount, arrayScratch);
- }
- return indices;
- }
- const createMeshTaskName = "createVerticesFromQuantizedTerrainMesh";
- const createMeshTaskProcessorNoThrottle = new TaskProcessor(createMeshTaskName);
- const createMeshTaskProcessorThrottle = new TaskProcessor(
- createMeshTaskName,
- TerrainData.maximumAsynchronousTasks
- );
- /**
- * Creates a {@link TerrainMesh} from this terrain data.
- *
- * @private
- *
- * @param {Object} options Object with the following properties:
- * @param {TilingScheme} options.tilingScheme The tiling scheme to which this tile belongs.
- * @param {Number} options.x The X coordinate of the tile for which to create the terrain data.
- * @param {Number} options.y The Y coordinate of the tile for which to create the terrain data.
- * @param {Number} options.level The level of the tile for which to create the terrain data.
- * @param {Number} [options.exaggeration=1.0] The scale used to exaggerate the terrain.
- * @param {Number} [options.exaggerationRelativeHeight=0.0] The height relative to which terrain is exaggerated.
- * @param {Boolean} [options.throttle=true] If true, indicates that this operation will need to be retried if too many asynchronous mesh creations are already in progress.
- * @returns {Promise.<TerrainMesh>|undefined} A promise for the terrain mesh, or undefined if too many
- * asynchronous mesh creations are already in progress and the operation should
- * be retried later.
- */
- QuantizedMeshTerrainData.prototype.createMesh = function (options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("options.tilingScheme", options.tilingScheme);
- Check.typeOf.number("options.x", options.x);
- Check.typeOf.number("options.y", options.y);
- Check.typeOf.number("options.level", options.level);
- //>>includeEnd('debug');
- const tilingScheme = options.tilingScheme;
- const x = options.x;
- const y = options.y;
- const level = options.level;
- const exaggeration = defaultValue(options.exaggeration, 1.0);
- const exaggerationRelativeHeight = defaultValue(
- options.exaggerationRelativeHeight,
- 0.0
- );
- const throttle = defaultValue(options.throttle, true);
- const ellipsoid = tilingScheme.ellipsoid;
- const rectangle = tilingScheme.tileXYToRectangle(x, y, level);
- const createMeshTaskProcessor = throttle
- ? createMeshTaskProcessorThrottle
- : createMeshTaskProcessorNoThrottle;
- const verticesPromise = createMeshTaskProcessor.scheduleTask({
- minimumHeight: this._minimumHeight,
- maximumHeight: this._maximumHeight,
- quantizedVertices: this._quantizedVertices,
- octEncodedNormals: this._encodedNormals,
- includeWebMercatorT: true,
- indices: this._indices,
- westIndices: this._westIndices,
- southIndices: this._southIndices,
- eastIndices: this._eastIndices,
- northIndices: this._northIndices,
- westSkirtHeight: this._westSkirtHeight,
- southSkirtHeight: this._southSkirtHeight,
- eastSkirtHeight: this._eastSkirtHeight,
- northSkirtHeight: this._northSkirtHeight,
- rectangle: rectangle,
- relativeToCenter: this._boundingSphere.center,
- ellipsoid: ellipsoid,
- exaggeration: exaggeration,
- exaggerationRelativeHeight: exaggerationRelativeHeight,
- });
- if (!defined(verticesPromise)) {
- // Postponed
- return undefined;
- }
- const that = this;
- return Promise.resolve(verticesPromise).then(function (result) {
- const vertexCountWithoutSkirts = that._quantizedVertices.length / 3;
- const vertexCount =
- vertexCountWithoutSkirts +
- that._westIndices.length +
- that._southIndices.length +
- that._eastIndices.length +
- that._northIndices.length;
- const indicesTypedArray = IndexDatatype.createTypedArray(
- vertexCount,
- result.indices
- );
- const vertices = new Float32Array(result.vertices);
- const rtc = result.center;
- const minimumHeight = result.minimumHeight;
- const maximumHeight = result.maximumHeight;
- const boundingSphere = that._boundingSphere;
- const obb = that._orientedBoundingBox;
- const occludeePointInScaledSpace = defaultValue(
- Cartesian3.clone(result.occludeePointInScaledSpace),
- that._horizonOcclusionPoint
- );
- const stride = result.vertexStride;
- const terrainEncoding = TerrainEncoding.clone(result.encoding);
- // Clone complex result objects because the transfer from the web worker
- // has stripped them down to JSON-style objects.
- that._mesh = new TerrainMesh(
- rtc,
- vertices,
- indicesTypedArray,
- result.indexCountWithoutSkirts,
- vertexCountWithoutSkirts,
- minimumHeight,
- maximumHeight,
- boundingSphere,
- occludeePointInScaledSpace,
- stride,
- obb,
- terrainEncoding,
- result.westIndicesSouthToNorth,
- result.southIndicesEastToWest,
- result.eastIndicesNorthToSouth,
- result.northIndicesWestToEast
- );
- // Free memory received from server after mesh is created.
- that._quantizedVertices = undefined;
- that._encodedNormals = undefined;
- that._indices = undefined;
- that._uValues = undefined;
- that._vValues = undefined;
- that._heightValues = undefined;
- that._westIndices = undefined;
- that._southIndices = undefined;
- that._eastIndices = undefined;
- that._northIndices = undefined;
- return that._mesh;
- });
- };
- const upsampleTaskProcessor = new TaskProcessor(
- "upsampleQuantizedTerrainMesh",
- TerrainData.maximumAsynchronousTasks
- );
- /**
- * Upsamples this terrain data for use by a descendant tile. The resulting instance will contain a subset of the
- * vertices in this instance, interpolated if necessary.
- *
- * @param {TilingScheme} tilingScheme The tiling scheme of this terrain data.
- * @param {Number} thisX The X coordinate of this tile in the tiling scheme.
- * @param {Number} thisY The Y coordinate of this tile in the tiling scheme.
- * @param {Number} thisLevel The level of this tile in the tiling scheme.
- * @param {Number} descendantX The X coordinate within the tiling scheme of the descendant tile for which we are upsampling.
- * @param {Number} descendantY The Y coordinate within the tiling scheme of the descendant tile for which we are upsampling.
- * @param {Number} descendantLevel The level within the tiling scheme of the descendant tile for which we are upsampling.
- * @returns {Promise.<QuantizedMeshTerrainData>|undefined} A promise for upsampled heightmap terrain data for the descendant tile,
- * or undefined if too many asynchronous upsample operations are in progress and the request has been
- * deferred.
- */
- QuantizedMeshTerrainData.prototype.upsample = function (
- tilingScheme,
- thisX,
- thisY,
- thisLevel,
- descendantX,
- descendantY,
- descendantLevel
- ) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(tilingScheme)) {
- throw new DeveloperError("tilingScheme is required.");
- }
- if (!defined(thisX)) {
- throw new DeveloperError("thisX is required.");
- }
- if (!defined(thisY)) {
- throw new DeveloperError("thisY is required.");
- }
- if (!defined(thisLevel)) {
- throw new DeveloperError("thisLevel is required.");
- }
- if (!defined(descendantX)) {
- throw new DeveloperError("descendantX is required.");
- }
- if (!defined(descendantY)) {
- throw new DeveloperError("descendantY is required.");
- }
- if (!defined(descendantLevel)) {
- throw new DeveloperError("descendantLevel is required.");
- }
- const levelDifference = descendantLevel - thisLevel;
- if (levelDifference > 1) {
- throw new DeveloperError(
- "Upsampling through more than one level at a time is not currently supported."
- );
- }
- //>>includeEnd('debug');
- const mesh = this._mesh;
- if (!defined(this._mesh)) {
- return undefined;
- }
- const isEastChild = thisX * 2 !== descendantX;
- const isNorthChild = thisY * 2 === descendantY;
- const ellipsoid = tilingScheme.ellipsoid;
- const childRectangle = tilingScheme.tileXYToRectangle(
- descendantX,
- descendantY,
- descendantLevel
- );
- const upsamplePromise = upsampleTaskProcessor.scheduleTask({
- vertices: mesh.vertices,
- vertexCountWithoutSkirts: mesh.vertexCountWithoutSkirts,
- indices: mesh.indices,
- indexCountWithoutSkirts: mesh.indexCountWithoutSkirts,
- encoding: mesh.encoding,
- minimumHeight: this._minimumHeight,
- maximumHeight: this._maximumHeight,
- isEastChild: isEastChild,
- isNorthChild: isNorthChild,
- childRectangle: childRectangle,
- ellipsoid: ellipsoid,
- });
- if (!defined(upsamplePromise)) {
- // Postponed
- return undefined;
- }
- let shortestSkirt = Math.min(this._westSkirtHeight, this._eastSkirtHeight);
- shortestSkirt = Math.min(shortestSkirt, this._southSkirtHeight);
- shortestSkirt = Math.min(shortestSkirt, this._northSkirtHeight);
- const westSkirtHeight = isEastChild
- ? shortestSkirt * 0.5
- : this._westSkirtHeight;
- const southSkirtHeight = isNorthChild
- ? shortestSkirt * 0.5
- : this._southSkirtHeight;
- const eastSkirtHeight = isEastChild
- ? this._eastSkirtHeight
- : shortestSkirt * 0.5;
- const northSkirtHeight = isNorthChild
- ? this._northSkirtHeight
- : shortestSkirt * 0.5;
- const credits = this._credits;
- return Promise.resolve(upsamplePromise).then(function (result) {
- const quantizedVertices = new Uint16Array(result.vertices);
- const indicesTypedArray = IndexDatatype.createTypedArray(
- quantizedVertices.length / 3,
- result.indices
- );
- let encodedNormals;
- if (defined(result.encodedNormals)) {
- encodedNormals = new Uint8Array(result.encodedNormals);
- }
- return new QuantizedMeshTerrainData({
- quantizedVertices: quantizedVertices,
- indices: indicesTypedArray,
- encodedNormals: encodedNormals,
- minimumHeight: result.minimumHeight,
- maximumHeight: result.maximumHeight,
- boundingSphere: BoundingSphere.clone(result.boundingSphere),
- orientedBoundingBox: OrientedBoundingBox.clone(
- result.orientedBoundingBox
- ),
- horizonOcclusionPoint: Cartesian3.clone(result.horizonOcclusionPoint),
- westIndices: result.westIndices,
- southIndices: result.southIndices,
- eastIndices: result.eastIndices,
- northIndices: result.northIndices,
- westSkirtHeight: westSkirtHeight,
- southSkirtHeight: southSkirtHeight,
- eastSkirtHeight: eastSkirtHeight,
- northSkirtHeight: northSkirtHeight,
- childTileMask: 0,
- credits: credits,
- createdByUpsampling: true,
- });
- });
- };
- const maxShort = 32767;
- const barycentricCoordinateScratch = new Cartesian3();
- /**
- * Computes the terrain height at a specified longitude and latitude.
- *
- * @param {Rectangle} rectangle The rectangle covered by this terrain data.
- * @param {Number} longitude The longitude in radians.
- * @param {Number} latitude The latitude in radians.
- * @returns {Number} The terrain height at the specified position. The position is clamped to
- * the rectangle, so expect incorrect results for positions far outside the rectangle.
- */
- QuantizedMeshTerrainData.prototype.interpolateHeight = function (
- rectangle,
- longitude,
- latitude
- ) {
- let u = CesiumMath.clamp(
- (longitude - rectangle.west) / rectangle.width,
- 0.0,
- 1.0
- );
- u *= maxShort;
- let v = CesiumMath.clamp(
- (latitude - rectangle.south) / rectangle.height,
- 0.0,
- 1.0
- );
- v *= maxShort;
- if (!defined(this._mesh)) {
- return interpolateHeight(this, u, v);
- }
- return interpolateMeshHeight(this, u, v);
- };
- function pointInBoundingBox(u, v, u0, v0, u1, v1, u2, v2) {
- const minU = Math.min(u0, u1, u2);
- const maxU = Math.max(u0, u1, u2);
- const minV = Math.min(v0, v1, v2);
- const maxV = Math.max(v0, v1, v2);
- return u >= minU && u <= maxU && v >= minV && v <= maxV;
- }
- const texCoordScratch0 = new Cartesian2();
- const texCoordScratch1 = new Cartesian2();
- const texCoordScratch2 = new Cartesian2();
- function interpolateMeshHeight(terrainData, u, v) {
- const mesh = terrainData._mesh;
- const vertices = mesh.vertices;
- const encoding = mesh.encoding;
- const indices = mesh.indices;
- for (let i = 0, len = indices.length; i < len; i += 3) {
- const i0 = indices[i];
- const i1 = indices[i + 1];
- const i2 = indices[i + 2];
- const uv0 = encoding.decodeTextureCoordinates(
- vertices,
- i0,
- texCoordScratch0
- );
- const uv1 = encoding.decodeTextureCoordinates(
- vertices,
- i1,
- texCoordScratch1
- );
- const uv2 = encoding.decodeTextureCoordinates(
- vertices,
- i2,
- texCoordScratch2
- );
- if (pointInBoundingBox(u, v, uv0.x, uv0.y, uv1.x, uv1.y, uv2.x, uv2.y)) {
- const barycentric = Intersections2D.computeBarycentricCoordinates(
- u,
- v,
- uv0.x,
- uv0.y,
- uv1.x,
- uv1.y,
- uv2.x,
- uv2.y,
- barycentricCoordinateScratch
- );
- if (
- barycentric.x >= -1e-15 &&
- barycentric.y >= -1e-15 &&
- barycentric.z >= -1e-15
- ) {
- const h0 = encoding.decodeHeight(vertices, i0);
- const h1 = encoding.decodeHeight(vertices, i1);
- const h2 = encoding.decodeHeight(vertices, i2);
- return barycentric.x * h0 + barycentric.y * h1 + barycentric.z * h2;
- }
- }
- }
- // Position does not lie in any triangle in this mesh.
- return undefined;
- }
- function interpolateHeight(terrainData, u, v) {
- const uBuffer = terrainData._uValues;
- const vBuffer = terrainData._vValues;
- const heightBuffer = terrainData._heightValues;
- const indices = terrainData._indices;
- for (let i = 0, len = indices.length; i < len; i += 3) {
- const i0 = indices[i];
- const i1 = indices[i + 1];
- const i2 = indices[i + 2];
- const u0 = uBuffer[i0];
- const u1 = uBuffer[i1];
- const u2 = uBuffer[i2];
- const v0 = vBuffer[i0];
- const v1 = vBuffer[i1];
- const v2 = vBuffer[i2];
- if (pointInBoundingBox(u, v, u0, v0, u1, v1, u2, v2)) {
- const barycentric = Intersections2D.computeBarycentricCoordinates(
- u,
- v,
- u0,
- v0,
- u1,
- v1,
- u2,
- v2,
- barycentricCoordinateScratch
- );
- if (
- barycentric.x >= -1e-15 &&
- barycentric.y >= -1e-15 &&
- barycentric.z >= -1e-15
- ) {
- const quantizedHeight =
- barycentric.x * heightBuffer[i0] +
- barycentric.y * heightBuffer[i1] +
- barycentric.z * heightBuffer[i2];
- return CesiumMath.lerp(
- terrainData._minimumHeight,
- terrainData._maximumHeight,
- quantizedHeight / maxShort
- );
- }
- }
- }
- // Position does not lie in any triangle in this mesh.
- return undefined;
- }
- /**
- * Determines if a given child tile is available, based on the
- * {@link HeightmapTerrainData.childTileMask}. The given child tile coordinates are assumed
- * to be one of the four children of this tile. If non-child tile coordinates are
- * given, the availability of the southeast child tile is returned.
- *
- * @param {Number} thisX The tile X coordinate of this (the parent) tile.
- * @param {Number} thisY The tile Y coordinate of this (the parent) tile.
- * @param {Number} childX The tile X coordinate of the child tile to check for availability.
- * @param {Number} childY The tile Y coordinate of the child tile to check for availability.
- * @returns {Boolean} True if the child tile is available; otherwise, false.
- */
- QuantizedMeshTerrainData.prototype.isChildAvailable = function (
- thisX,
- thisY,
- childX,
- childY
- ) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(thisX)) {
- throw new DeveloperError("thisX is required.");
- }
- if (!defined(thisY)) {
- throw new DeveloperError("thisY is required.");
- }
- if (!defined(childX)) {
- throw new DeveloperError("childX is required.");
- }
- if (!defined(childY)) {
- throw new DeveloperError("childY is required.");
- }
- //>>includeEnd('debug');
- let bitNumber = 2; // northwest child
- if (childX !== thisX * 2) {
- ++bitNumber; // east child
- }
- if (childY !== thisY * 2) {
- bitNumber -= 2; // south child
- }
- return (this._childTileMask & (1 << bitNumber)) !== 0;
- };
- /**
- * Gets a value indicating whether or not this terrain data was created by upsampling lower resolution
- * terrain data. If this value is false, the data was obtained from some other source, such
- * as by downloading it from a remote server. This method should return true for instances
- * returned from a call to {@link HeightmapTerrainData#upsample}.
- *
- * @returns {Boolean} True if this instance was created by upsampling; otherwise, false.
- */
- QuantizedMeshTerrainData.prototype.wasCreatedByUpsampling = function () {
- return this._createdByUpsampling;
- };
- export default QuantizedMeshTerrainData;
|