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- import defaultValue from "./defaultValue.js";
- import defined from "./defined.js";
- import DeveloperError from "./DeveloperError.js";
- import Quaternion from "./Quaternion.js";
- import Spline from "./Spline.js";
- function createEvaluateFunction(spline) {
- const points = spline.points;
- const times = spline.times;
- // use slerp interpolation
- return function (time, result) {
- if (!defined(result)) {
- result = new Quaternion();
- }
- const i = (spline._lastTimeIndex = spline.findTimeInterval(
- time,
- spline._lastTimeIndex
- ));
- const u = (time - times[i]) / (times[i + 1] - times[i]);
- const q0 = points[i];
- const q1 = points[i + 1];
- return Quaternion.fastSlerp(q0, q1, u, result);
- };
- }
- /**
- * A spline that uses spherical linear (slerp) interpolation to create a quaternion curve.
- * The generated curve is in the class C<sup>1</sup>.
- *
- * @alias QuaternionSpline
- * @constructor
- *
- * @param {Object} options Object with the following properties:
- * @param {Number[]} options.times An array of strictly increasing, unit-less, floating-point times at each point.
- * The values are in no way connected to the clock time. They are the parameterization for the curve.
- * @param {Quaternion[]} options.points The array of {@link Quaternion} control points.
- *
- * @exception {DeveloperError} points and times are required
- * @exception {DeveloperError} points.length must be greater than or equal to 2.
- * @exception {DeveloperError} times.length must be equal to points.length.
- * @see ConstantSpline
- * @see SteppedSpline
- * @see HermiteSpline
- * @see CatmullRomSpline
- * @see LinearSpline
- * @see MorphWeightSpline
- */
- function QuaternionSpline(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- const points = options.points;
- const times = options.times;
- //>>includeStart('debug', pragmas.debug);
- if (!defined(points) || !defined(times)) {
- throw new DeveloperError("points and times are required.");
- }
- if (points.length < 2) {
- throw new DeveloperError(
- "points.length must be greater than or equal to 2."
- );
- }
- if (times.length !== points.length) {
- throw new DeveloperError("times.length must be equal to points.length.");
- }
- //>>includeEnd('debug');
- this._times = times;
- this._points = points;
- this._evaluateFunction = createEvaluateFunction(this);
- this._lastTimeIndex = 0;
- }
- Object.defineProperties(QuaternionSpline.prototype, {
- /**
- * An array of times for the control points.
- *
- * @memberof QuaternionSpline.prototype
- *
- * @type {Number[]}
- * @readonly
- */
- times: {
- get: function () {
- return this._times;
- },
- },
- /**
- * An array of {@link Quaternion} control points.
- *
- * @memberof QuaternionSpline.prototype
- *
- * @type {Quaternion[]}
- * @readonly
- */
- points: {
- get: function () {
- return this._points;
- },
- },
- });
- /**
- * Finds an index <code>i</code> in <code>times</code> such that the parameter
- * <code>time</code> is in the interval <code>[times[i], times[i + 1]]</code>.
- * @function
- *
- * @param {Number} time The time.
- * @returns {Number} The index for the element at the start of the interval.
- *
- * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code>
- * is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element
- * in the array <code>times</code>.
- */
- QuaternionSpline.prototype.findTimeInterval = Spline.prototype.findTimeInterval;
- /**
- * Wraps the given time to the period covered by the spline.
- * @function
- *
- * @param {Number} time The time.
- * @return {Number} The time, wrapped around to the updated animation.
- */
- QuaternionSpline.prototype.wrapTime = Spline.prototype.wrapTime;
- /**
- * Clamps the given time to the period covered by the spline.
- * @function
- *
- * @param {Number} time The time.
- * @return {Number} The time, clamped to the animation period.
- */
- QuaternionSpline.prototype.clampTime = Spline.prototype.clampTime;
- /**
- * Evaluates the curve at a given time.
- *
- * @param {Number} time The time at which to evaluate the curve.
- * @param {Quaternion} [result] The object onto which to store the result.
- * @returns {Quaternion} The modified result parameter or a new instance of the point on the curve at the given time.
- *
- * @exception {DeveloperError} time must be in the range <code>[t<sub>0</sub>, t<sub>n</sub>]</code>, where <code>t<sub>0</sub></code>
- * is the first element in the array <code>times</code> and <code>t<sub>n</sub></code> is the last element
- * in the array <code>times</code>.
- */
- QuaternionSpline.prototype.evaluate = function (time, result) {
- return this._evaluateFunction(time, result);
- };
- export default QuaternionSpline;
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