123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607 |
- import AttributeCompression from "./AttributeCompression.js";
- import Cartesian2 from "./Cartesian2.js";
- import Cartesian3 from "./Cartesian3.js";
- import ComponentDatatype from "./ComponentDatatype.js";
- import defaultValue from "./defaultValue.js";
- import defined from "./defined.js";
- import CesiumMath from "./Math.js";
- import Matrix4 from "./Matrix4.js";
- import TerrainExaggeration from "./TerrainExaggeration.js";
- import TerrainQuantization from "./TerrainQuantization.js";
- const cartesian3Scratch = new Cartesian3();
- const cartesian3DimScratch = new Cartesian3();
- const cartesian2Scratch = new Cartesian2();
- const matrix4Scratch = new Matrix4();
- const matrix4Scratch2 = new Matrix4();
- const SHIFT_LEFT_12 = Math.pow(2.0, 12.0);
- /**
- * Data used to quantize and pack the terrain mesh. The position can be unpacked for picking and all attributes
- * are unpacked in the vertex shader.
- *
- * @alias TerrainEncoding
- * @constructor
- *
- * @param {Cartesian3} center The center point of the vertices.
- * @param {AxisAlignedBoundingBox} axisAlignedBoundingBox The bounds of the tile in the east-north-up coordinates at the tiles center.
- * @param {Number} minimumHeight The minimum height.
- * @param {Number} maximumHeight The maximum height.
- * @param {Matrix4} fromENU The east-north-up to fixed frame matrix at the center of the terrain mesh.
- * @param {Boolean} hasVertexNormals If the mesh has vertex normals.
- * @param {Boolean} [hasWebMercatorT=false] true if the terrain data includes a Web Mercator texture coordinate; otherwise, false.
- * @param {Boolean} [hasGeodeticSurfaceNormals=false] true if the terrain data includes geodetic surface normals; otherwise, false.
- * @param {Number} [exaggeration=1.0] A scalar used to exaggerate terrain.
- * @param {Number} [exaggerationRelativeHeight=0.0] The relative height from which terrain is exaggerated.
- *
- * @private
- */
- function TerrainEncoding(
- center,
- axisAlignedBoundingBox,
- minimumHeight,
- maximumHeight,
- fromENU,
- hasVertexNormals,
- hasWebMercatorT,
- hasGeodeticSurfaceNormals,
- exaggeration,
- exaggerationRelativeHeight
- ) {
- let quantization = TerrainQuantization.NONE;
- let toENU;
- let matrix;
- if (
- defined(axisAlignedBoundingBox) &&
- defined(minimumHeight) &&
- defined(maximumHeight) &&
- defined(fromENU)
- ) {
- const minimum = axisAlignedBoundingBox.minimum;
- const maximum = axisAlignedBoundingBox.maximum;
- const dimensions = Cartesian3.subtract(
- maximum,
- minimum,
- cartesian3DimScratch
- );
- const hDim = maximumHeight - minimumHeight;
- const maxDim = Math.max(Cartesian3.maximumComponent(dimensions), hDim);
- if (maxDim < SHIFT_LEFT_12 - 1.0) {
- quantization = TerrainQuantization.BITS12;
- } else {
- quantization = TerrainQuantization.NONE;
- }
- toENU = Matrix4.inverseTransformation(fromENU, new Matrix4());
- const translation = Cartesian3.negate(minimum, cartesian3Scratch);
- Matrix4.multiply(
- Matrix4.fromTranslation(translation, matrix4Scratch),
- toENU,
- toENU
- );
- const scale = cartesian3Scratch;
- scale.x = 1.0 / dimensions.x;
- scale.y = 1.0 / dimensions.y;
- scale.z = 1.0 / dimensions.z;
- Matrix4.multiply(Matrix4.fromScale(scale, matrix4Scratch), toENU, toENU);
- matrix = Matrix4.clone(fromENU);
- Matrix4.setTranslation(matrix, Cartesian3.ZERO, matrix);
- fromENU = Matrix4.clone(fromENU, new Matrix4());
- const translationMatrix = Matrix4.fromTranslation(minimum, matrix4Scratch);
- const scaleMatrix = Matrix4.fromScale(dimensions, matrix4Scratch2);
- const st = Matrix4.multiply(translationMatrix, scaleMatrix, matrix4Scratch);
- Matrix4.multiply(fromENU, st, fromENU);
- Matrix4.multiply(matrix, st, matrix);
- }
- /**
- * How the vertices of the mesh were compressed.
- * @type {TerrainQuantization}
- */
- this.quantization = quantization;
- /**
- * The minimum height of the tile including the skirts.
- * @type {Number}
- */
- this.minimumHeight = minimumHeight;
- /**
- * The maximum height of the tile.
- * @type {Number}
- */
- this.maximumHeight = maximumHeight;
- /**
- * The center of the tile.
- * @type {Cartesian3}
- */
- this.center = Cartesian3.clone(center);
- /**
- * A matrix that takes a vertex from the tile, transforms it to east-north-up at the center and scales
- * it so each component is in the [0, 1] range.
- * @type {Matrix4}
- */
- this.toScaledENU = toENU;
- /**
- * A matrix that restores a vertex transformed with toScaledENU back to the earth fixed reference frame
- * @type {Matrix4}
- */
- this.fromScaledENU = fromENU;
- /**
- * The matrix used to decompress the terrain vertices in the shader for RTE rendering.
- * @type {Matrix4}
- */
- this.matrix = matrix;
- /**
- * The terrain mesh contains normals.
- * @type {Boolean}
- */
- this.hasVertexNormals = hasVertexNormals;
- /**
- * The terrain mesh contains a vertical texture coordinate following the Web Mercator projection.
- * @type {Boolean}
- */
- this.hasWebMercatorT = defaultValue(hasWebMercatorT, false);
- /**
- * The terrain mesh contains geodetic surface normals, used for terrain exaggeration.
- * @type {Boolean}
- */
- this.hasGeodeticSurfaceNormals = defaultValue(
- hasGeodeticSurfaceNormals,
- false
- );
- /**
- * A scalar used to exaggerate terrain.
- * @type {Number}
- */
- this.exaggeration = defaultValue(exaggeration, 1.0);
- /**
- * The relative height from which terrain is exaggerated.
- */
- this.exaggerationRelativeHeight = defaultValue(
- exaggerationRelativeHeight,
- 0.0
- );
- /**
- * The number of components in each vertex. This value can differ with different quantizations.
- * @type {Number}
- */
- this.stride = 0;
- this._offsetGeodeticSurfaceNormal = 0;
- this._offsetVertexNormal = 0;
- // Calculate the stride and offsets declared above
- this._calculateStrideAndOffsets();
- }
- TerrainEncoding.prototype.encode = function (
- vertexBuffer,
- bufferIndex,
- position,
- uv,
- height,
- normalToPack,
- webMercatorT,
- geodeticSurfaceNormal
- ) {
- const u = uv.x;
- const v = uv.y;
- if (this.quantization === TerrainQuantization.BITS12) {
- position = Matrix4.multiplyByPoint(
- this.toScaledENU,
- position,
- cartesian3Scratch
- );
- position.x = CesiumMath.clamp(position.x, 0.0, 1.0);
- position.y = CesiumMath.clamp(position.y, 0.0, 1.0);
- position.z = CesiumMath.clamp(position.z, 0.0, 1.0);
- const hDim = this.maximumHeight - this.minimumHeight;
- const h = CesiumMath.clamp((height - this.minimumHeight) / hDim, 0.0, 1.0);
- Cartesian2.fromElements(position.x, position.y, cartesian2Scratch);
- const compressed0 = AttributeCompression.compressTextureCoordinates(
- cartesian2Scratch
- );
- Cartesian2.fromElements(position.z, h, cartesian2Scratch);
- const compressed1 = AttributeCompression.compressTextureCoordinates(
- cartesian2Scratch
- );
- Cartesian2.fromElements(u, v, cartesian2Scratch);
- const compressed2 = AttributeCompression.compressTextureCoordinates(
- cartesian2Scratch
- );
- vertexBuffer[bufferIndex++] = compressed0;
- vertexBuffer[bufferIndex++] = compressed1;
- vertexBuffer[bufferIndex++] = compressed2;
- if (this.hasWebMercatorT) {
- Cartesian2.fromElements(webMercatorT, 0.0, cartesian2Scratch);
- const compressed3 = AttributeCompression.compressTextureCoordinates(
- cartesian2Scratch
- );
- vertexBuffer[bufferIndex++] = compressed3;
- }
- } else {
- Cartesian3.subtract(position, this.center, cartesian3Scratch);
- vertexBuffer[bufferIndex++] = cartesian3Scratch.x;
- vertexBuffer[bufferIndex++] = cartesian3Scratch.y;
- vertexBuffer[bufferIndex++] = cartesian3Scratch.z;
- vertexBuffer[bufferIndex++] = height;
- vertexBuffer[bufferIndex++] = u;
- vertexBuffer[bufferIndex++] = v;
- if (this.hasWebMercatorT) {
- vertexBuffer[bufferIndex++] = webMercatorT;
- }
- }
- if (this.hasVertexNormals) {
- vertexBuffer[bufferIndex++] = AttributeCompression.octPackFloat(
- normalToPack
- );
- }
- if (this.hasGeodeticSurfaceNormals) {
- vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.x;
- vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.y;
- vertexBuffer[bufferIndex++] = geodeticSurfaceNormal.z;
- }
- return bufferIndex;
- };
- const scratchPosition = new Cartesian3();
- const scratchGeodeticSurfaceNormal = new Cartesian3();
- TerrainEncoding.prototype.addGeodeticSurfaceNormals = function (
- oldBuffer,
- newBuffer,
- ellipsoid
- ) {
- if (this.hasGeodeticSurfaceNormals) {
- return;
- }
- const oldStride = this.stride;
- const vertexCount = oldBuffer.length / oldStride;
- this.hasGeodeticSurfaceNormals = true;
- this._calculateStrideAndOffsets();
- const newStride = this.stride;
- for (let index = 0; index < vertexCount; index++) {
- for (let offset = 0; offset < oldStride; offset++) {
- const oldIndex = index * oldStride + offset;
- const newIndex = index * newStride + offset;
- newBuffer[newIndex] = oldBuffer[oldIndex];
- }
- const position = this.decodePosition(newBuffer, index, scratchPosition);
- const geodeticSurfaceNormal = ellipsoid.geodeticSurfaceNormal(
- position,
- scratchGeodeticSurfaceNormal
- );
- const bufferIndex = index * newStride + this._offsetGeodeticSurfaceNormal;
- newBuffer[bufferIndex] = geodeticSurfaceNormal.x;
- newBuffer[bufferIndex + 1] = geodeticSurfaceNormal.y;
- newBuffer[bufferIndex + 2] = geodeticSurfaceNormal.z;
- }
- };
- TerrainEncoding.prototype.removeGeodeticSurfaceNormals = function (
- oldBuffer,
- newBuffer
- ) {
- if (!this.hasGeodeticSurfaceNormals) {
- return;
- }
- const oldStride = this.stride;
- const vertexCount = oldBuffer.length / oldStride;
- this.hasGeodeticSurfaceNormals = false;
- this._calculateStrideAndOffsets();
- const newStride = this.stride;
- for (let index = 0; index < vertexCount; index++) {
- for (let offset = 0; offset < newStride; offset++) {
- const oldIndex = index * oldStride + offset;
- const newIndex = index * newStride + offset;
- newBuffer[newIndex] = oldBuffer[oldIndex];
- }
- }
- };
- TerrainEncoding.prototype.decodePosition = function (buffer, index, result) {
- if (!defined(result)) {
- result = new Cartesian3();
- }
- index *= this.stride;
- if (this.quantization === TerrainQuantization.BITS12) {
- const xy = AttributeCompression.decompressTextureCoordinates(
- buffer[index],
- cartesian2Scratch
- );
- result.x = xy.x;
- result.y = xy.y;
- const zh = AttributeCompression.decompressTextureCoordinates(
- buffer[index + 1],
- cartesian2Scratch
- );
- result.z = zh.x;
- return Matrix4.multiplyByPoint(this.fromScaledENU, result, result);
- }
- result.x = buffer[index];
- result.y = buffer[index + 1];
- result.z = buffer[index + 2];
- return Cartesian3.add(result, this.center, result);
- };
- TerrainEncoding.prototype.getExaggeratedPosition = function (
- buffer,
- index,
- result
- ) {
- result = this.decodePosition(buffer, index, result);
- const exaggeration = this.exaggeration;
- const exaggerationRelativeHeight = this.exaggerationRelativeHeight;
- const hasExaggeration = exaggeration !== 1.0;
- if (hasExaggeration && this.hasGeodeticSurfaceNormals) {
- const geodeticSurfaceNormal = this.decodeGeodeticSurfaceNormal(
- buffer,
- index,
- scratchGeodeticSurfaceNormal
- );
- const rawHeight = this.decodeHeight(buffer, index);
- const heightDifference =
- TerrainExaggeration.getHeight(
- rawHeight,
- exaggeration,
- exaggerationRelativeHeight
- ) - rawHeight;
- // some math is unrolled for better performance
- result.x += geodeticSurfaceNormal.x * heightDifference;
- result.y += geodeticSurfaceNormal.y * heightDifference;
- result.z += geodeticSurfaceNormal.z * heightDifference;
- }
- return result;
- };
- TerrainEncoding.prototype.decodeTextureCoordinates = function (
- buffer,
- index,
- result
- ) {
- if (!defined(result)) {
- result = new Cartesian2();
- }
- index *= this.stride;
- if (this.quantization === TerrainQuantization.BITS12) {
- return AttributeCompression.decompressTextureCoordinates(
- buffer[index + 2],
- result
- );
- }
- return Cartesian2.fromElements(buffer[index + 4], buffer[index + 5], result);
- };
- TerrainEncoding.prototype.decodeHeight = function (buffer, index) {
- index *= this.stride;
- if (this.quantization === TerrainQuantization.BITS12) {
- const zh = AttributeCompression.decompressTextureCoordinates(
- buffer[index + 1],
- cartesian2Scratch
- );
- return (
- zh.y * (this.maximumHeight - this.minimumHeight) + this.minimumHeight
- );
- }
- return buffer[index + 3];
- };
- TerrainEncoding.prototype.decodeWebMercatorT = function (buffer, index) {
- index *= this.stride;
- if (this.quantization === TerrainQuantization.BITS12) {
- return AttributeCompression.decompressTextureCoordinates(
- buffer[index + 3],
- cartesian2Scratch
- ).x;
- }
- return buffer[index + 6];
- };
- TerrainEncoding.prototype.getOctEncodedNormal = function (
- buffer,
- index,
- result
- ) {
- index = index * this.stride + this._offsetVertexNormal;
- const temp = buffer[index] / 256.0;
- const x = Math.floor(temp);
- const y = (temp - x) * 256.0;
- return Cartesian2.fromElements(x, y, result);
- };
- TerrainEncoding.prototype.decodeGeodeticSurfaceNormal = function (
- buffer,
- index,
- result
- ) {
- index = index * this.stride + this._offsetGeodeticSurfaceNormal;
- result.x = buffer[index];
- result.y = buffer[index + 1];
- result.z = buffer[index + 2];
- return result;
- };
- TerrainEncoding.prototype._calculateStrideAndOffsets = function () {
- let vertexStride = 0;
- switch (this.quantization) {
- case TerrainQuantization.BITS12:
- vertexStride += 3;
- break;
- default:
- vertexStride += 6;
- }
- if (this.hasWebMercatorT) {
- vertexStride += 1;
- }
- if (this.hasVertexNormals) {
- this._offsetVertexNormal = vertexStride;
- vertexStride += 1;
- }
- if (this.hasGeodeticSurfaceNormals) {
- this._offsetGeodeticSurfaceNormal = vertexStride;
- vertexStride += 3;
- }
- this.stride = vertexStride;
- };
- const attributesIndicesNone = {
- position3DAndHeight: 0,
- textureCoordAndEncodedNormals: 1,
- geodeticSurfaceNormal: 2,
- };
- const attributesIndicesBits12 = {
- compressed0: 0,
- compressed1: 1,
- geodeticSurfaceNormal: 2,
- };
- TerrainEncoding.prototype.getAttributes = function (buffer) {
- const datatype = ComponentDatatype.FLOAT;
- const sizeInBytes = ComponentDatatype.getSizeInBytes(datatype);
- const strideInBytes = this.stride * sizeInBytes;
- let offsetInBytes = 0;
- const attributes = [];
- function addAttribute(index, componentsPerAttribute) {
- attributes.push({
- index: index,
- vertexBuffer: buffer,
- componentDatatype: datatype,
- componentsPerAttribute: componentsPerAttribute,
- offsetInBytes: offsetInBytes,
- strideInBytes: strideInBytes,
- });
- offsetInBytes += componentsPerAttribute * sizeInBytes;
- }
- if (this.quantization === TerrainQuantization.NONE) {
- addAttribute(attributesIndicesNone.position3DAndHeight, 4);
- let componentsTexCoordAndNormals = 2;
- componentsTexCoordAndNormals += this.hasWebMercatorT ? 1 : 0;
- componentsTexCoordAndNormals += this.hasVertexNormals ? 1 : 0;
- addAttribute(
- attributesIndicesNone.textureCoordAndEncodedNormals,
- componentsTexCoordAndNormals
- );
- if (this.hasGeodeticSurfaceNormals) {
- addAttribute(attributesIndicesNone.geodeticSurfaceNormal, 3);
- }
- } else {
- // When there is no webMercatorT or vertex normals, the attribute only needs 3 components: x/y, z/h, u/v.
- // WebMercatorT and vertex normals each take up one component, so if only one of them is present the first
- // attribute gets a 4th component. If both are present, we need an additional attribute that has 1 component.
- const usingAttribute0Component4 =
- this.hasWebMercatorT || this.hasVertexNormals;
- const usingAttribute1Component1 =
- this.hasWebMercatorT && this.hasVertexNormals;
- addAttribute(
- attributesIndicesBits12.compressed0,
- usingAttribute0Component4 ? 4 : 3
- );
- if (usingAttribute1Component1) {
- addAttribute(attributesIndicesBits12.compressed1, 1);
- }
- if (this.hasGeodeticSurfaceNormals) {
- addAttribute(attributesIndicesBits12.geodeticSurfaceNormal, 3);
- }
- }
- return attributes;
- };
- TerrainEncoding.prototype.getAttributeLocations = function () {
- if (this.quantization === TerrainQuantization.NONE) {
- return attributesIndicesNone;
- }
- return attributesIndicesBits12;
- };
- TerrainEncoding.clone = function (encoding, result) {
- if (!defined(encoding)) {
- return undefined;
- }
- if (!defined(result)) {
- result = new TerrainEncoding();
- }
- result.quantization = encoding.quantization;
- result.minimumHeight = encoding.minimumHeight;
- result.maximumHeight = encoding.maximumHeight;
- result.center = Cartesian3.clone(encoding.center);
- result.toScaledENU = Matrix4.clone(encoding.toScaledENU);
- result.fromScaledENU = Matrix4.clone(encoding.fromScaledENU);
- result.matrix = Matrix4.clone(encoding.matrix);
- result.hasVertexNormals = encoding.hasVertexNormals;
- result.hasWebMercatorT = encoding.hasWebMercatorT;
- result.hasGeodeticSurfaceNormals = encoding.hasGeodeticSurfaceNormals;
- result.exaggeration = encoding.exaggeration;
- result.exaggerationRelativeHeight = encoding.exaggerationRelativeHeight;
- result._calculateStrideAndOffsets();
- return result;
- };
- export default TerrainEncoding;
|