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- /**
- * The render pass for a command.
- *
- * @private
- */
- const Pass = {
- // If you add/modify/remove Pass constants, also change the automatic GLSL constants
- // that start with 'czm_pass'
- //
- // Commands are executed in order by pass up to the translucent pass.
- // Translucent geometry needs special handling (sorting/OIT). The compute pass
- // is executed first and the overlay pass is executed last. Both are not sorted
- // by frustum.
- ENVIRONMENT: 0,
- COMPUTE: 1,
- GLOBE: 2,
- TERRAIN_CLASSIFICATION: 3,
- CESIUM_3D_TILE: 4,
- CESIUM_3D_TILE_CLASSIFICATION: 5,
- CESIUM_3D_TILE_CLASSIFICATION_IGNORE_SHOW: 6,
- OPAQUE: 7,
- TRANSLUCENT: 8,
- OVERLAY: 9,
- NUMBER_OF_PASSES: 10,
- };
- export default Object.freeze(Pass);
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