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- import Cartesian3 from "./Cartesian3.js";
- import Check from "./Check.js";
- import defaultValue from "./defaultValue.js";
- import defined from "./defined.js";
- /**
- * Represents a ray that extends infinitely from the provided origin in the provided direction.
- * @alias Ray
- * @constructor
- *
- * @param {Cartesian3} [origin=Cartesian3.ZERO] The origin of the ray.
- * @param {Cartesian3} [direction=Cartesian3.ZERO] The direction of the ray.
- */
- function Ray(origin, direction) {
- direction = Cartesian3.clone(defaultValue(direction, Cartesian3.ZERO));
- if (!Cartesian3.equals(direction, Cartesian3.ZERO)) {
- Cartesian3.normalize(direction, direction);
- }
- /**
- * The origin of the ray.
- * @type {Cartesian3}
- * @default {@link Cartesian3.ZERO}
- */
- this.origin = Cartesian3.clone(defaultValue(origin, Cartesian3.ZERO));
- /**
- * The direction of the ray.
- * @type {Cartesian3}
- */
- this.direction = direction;
- }
- /**
- * Duplicates a Ray instance.
- *
- * @param {Ray} ray The ray to duplicate.
- * @param {Ray} [result] The object onto which to store the result.
- * @returns {Ray} The modified result parameter or a new Ray instance if one was not provided. (Returns undefined if ray is undefined)
- */
- Ray.clone = function (ray, result) {
- if (!defined(ray)) {
- return undefined;
- }
- if (!defined(result)) {
- return new Ray(ray.origin, ray.direction);
- }
- result.origin = Cartesian3.clone(ray.origin);
- result.direction = Cartesian3.clone(ray.direction);
- return result;
- };
- /**
- * Computes the point along the ray given by r(t) = o + t*d,
- * where o is the origin of the ray and d is the direction.
- *
- * @param {Ray} ray The ray.
- * @param {number} t A scalar value.
- * @param {Cartesian3} [result] The object in which the result will be stored.
- * @returns {Cartesian3} The modified result parameter, or a new instance if none was provided.
- *
- * @example
- * //Get the first intersection point of a ray and an ellipsoid.
- * const intersection = Cesium.IntersectionTests.rayEllipsoid(ray, ellipsoid);
- * const point = Cesium.Ray.getPoint(ray, intersection.start);
- */
- Ray.getPoint = function (ray, t, result) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("ray", ray);
- Check.typeOf.number("t", t);
- //>>includeEnd('debug');
- if (!defined(result)) {
- result = new Cartesian3();
- }
- result = Cartesian3.multiplyByScalar(ray.direction, t, result);
- return Cartesian3.add(ray.origin, result, result);
- };
- export default Ray;
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