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- import BoundingSphere from "./BoundingSphere.js";
- import Cartesian3 from "./Cartesian3.js";
- import ComponentDatatype from "./ComponentDatatype.js";
- import defaultValue from "./defaultValue.js";
- import defined from "./defined.js";
- import DeveloperError from "./DeveloperError.js";
- import Ellipsoid from "./Ellipsoid.js";
- import Geometry from "./Geometry.js";
- import GeometryAttribute from "./GeometryAttribute.js";
- import GeometryAttributes from "./GeometryAttributes.js";
- import IndexDatatype from "./IndexDatatype.js";
- import CesiumMath from "./Math.js";
- import PrimitiveType from "./PrimitiveType.js";
- import VertexFormat from "./VertexFormat.js";
- import WallGeometryLibrary from "./WallGeometryLibrary.js";
- const scratchCartesian3Position1 = new Cartesian3();
- const scratchCartesian3Position2 = new Cartesian3();
- const scratchCartesian3Position4 = new Cartesian3();
- const scratchCartesian3Position5 = new Cartesian3();
- const scratchBitangent = new Cartesian3();
- const scratchTangent = new Cartesian3();
- const scratchNormal = new Cartesian3();
- /**
- * A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
- * which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
- *
- * @alias WallGeometry
- * @constructor
- *
- * @param {object} options Object with the following properties:
- * @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
- * @param {number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer.
- * @param {number[]} [options.maximumHeights] An array parallel to <code>positions</code> that give the maximum height of the
- * wall at <code>positions</code>. If undefined, the height of each position in used.
- * @param {number[]} [options.minimumHeights] An array parallel to <code>positions</code> that give the minimum height of the
- * wall at <code>positions</code>. If undefined, the height at each position is 0.0.
- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
- * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
- *
- * @exception {DeveloperError} positions length must be greater than or equal to 2.
- * @exception {DeveloperError} positions and maximumHeights must have the same length.
- * @exception {DeveloperError} positions and minimumHeights must have the same length.
- *
- * @see WallGeometry#createGeometry
- * @see WallGeometry#fromConstantHeight
- *
- * @demo {@link https://sandcastle.cesium.com/index.html?src=Wall.html|Cesium Sandcastle Wall Demo}
- *
- * @example
- * // create a wall that spans from ground level to 10000 meters
- * const wall = new Cesium.WallGeometry({
- * positions : Cesium.Cartesian3.fromDegreesArrayHeights([
- * 19.0, 47.0, 10000.0,
- * 19.0, 48.0, 10000.0,
- * 20.0, 48.0, 10000.0,
- * 20.0, 47.0, 10000.0,
- * 19.0, 47.0, 10000.0
- * ])
- * });
- * const geometry = Cesium.WallGeometry.createGeometry(wall);
- */
- function WallGeometry(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- const wallPositions = options.positions;
- const maximumHeights = options.maximumHeights;
- const minimumHeights = options.minimumHeights;
- //>>includeStart('debug', pragmas.debug);
- if (!defined(wallPositions)) {
- throw new DeveloperError("options.positions is required.");
- }
- if (
- defined(maximumHeights) &&
- maximumHeights.length !== wallPositions.length
- ) {
- throw new DeveloperError(
- "options.positions and options.maximumHeights must have the same length."
- );
- }
- if (
- defined(minimumHeights) &&
- minimumHeights.length !== wallPositions.length
- ) {
- throw new DeveloperError(
- "options.positions and options.minimumHeights must have the same length."
- );
- }
- //>>includeEnd('debug');
- const vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT);
- const granularity = defaultValue(
- options.granularity,
- CesiumMath.RADIANS_PER_DEGREE
- );
- const ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84);
- this._positions = wallPositions;
- this._minimumHeights = minimumHeights;
- this._maximumHeights = maximumHeights;
- this._vertexFormat = VertexFormat.clone(vertexFormat);
- this._granularity = granularity;
- this._ellipsoid = Ellipsoid.clone(ellipsoid);
- this._workerName = "createWallGeometry";
- let numComponents = 1 + wallPositions.length * Cartesian3.packedLength + 2;
- if (defined(minimumHeights)) {
- numComponents += minimumHeights.length;
- }
- if (defined(maximumHeights)) {
- numComponents += maximumHeights.length;
- }
- /**
- * The number of elements used to pack the object into an array.
- * @type {number}
- */
- this.packedLength =
- numComponents + Ellipsoid.packedLength + VertexFormat.packedLength + 1;
- }
- /**
- * Stores the provided instance into the provided array.
- *
- * @param {WallGeometry} value The value to pack.
- * @param {number[]} array The array to pack into.
- * @param {number} [startingIndex=0] The index into the array at which to start packing the elements.
- *
- * @returns {number[]} The array that was packed into
- */
- WallGeometry.pack = function (value, array, startingIndex) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(value)) {
- throw new DeveloperError("value is required");
- }
- if (!defined(array)) {
- throw new DeveloperError("array is required");
- }
- //>>includeEnd('debug');
- startingIndex = defaultValue(startingIndex, 0);
- let i;
- const positions = value._positions;
- let length = positions.length;
- array[startingIndex++] = length;
- for (i = 0; i < length; ++i, startingIndex += Cartesian3.packedLength) {
- Cartesian3.pack(positions[i], array, startingIndex);
- }
- const minimumHeights = value._minimumHeights;
- length = defined(minimumHeights) ? minimumHeights.length : 0;
- array[startingIndex++] = length;
- if (defined(minimumHeights)) {
- for (i = 0; i < length; ++i) {
- array[startingIndex++] = minimumHeights[i];
- }
- }
- const maximumHeights = value._maximumHeights;
- length = defined(maximumHeights) ? maximumHeights.length : 0;
- array[startingIndex++] = length;
- if (defined(maximumHeights)) {
- for (i = 0; i < length; ++i) {
- array[startingIndex++] = maximumHeights[i];
- }
- }
- Ellipsoid.pack(value._ellipsoid, array, startingIndex);
- startingIndex += Ellipsoid.packedLength;
- VertexFormat.pack(value._vertexFormat, array, startingIndex);
- startingIndex += VertexFormat.packedLength;
- array[startingIndex] = value._granularity;
- return array;
- };
- const scratchEllipsoid = Ellipsoid.clone(Ellipsoid.UNIT_SPHERE);
- const scratchVertexFormat = new VertexFormat();
- const scratchOptions = {
- positions: undefined,
- minimumHeights: undefined,
- maximumHeights: undefined,
- ellipsoid: scratchEllipsoid,
- vertexFormat: scratchVertexFormat,
- granularity: undefined,
- };
- /**
- * Retrieves an instance from a packed array.
- *
- * @param {number[]} array The packed array.
- * @param {number} [startingIndex=0] The starting index of the element to be unpacked.
- * @param {WallGeometry} [result] The object into which to store the result.
- * @returns {WallGeometry} The modified result parameter or a new WallGeometry instance if one was not provided.
- */
- WallGeometry.unpack = function (array, startingIndex, result) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(array)) {
- throw new DeveloperError("array is required");
- }
- //>>includeEnd('debug');
- startingIndex = defaultValue(startingIndex, 0);
- let i;
- let length = array[startingIndex++];
- const positions = new Array(length);
- for (i = 0; i < length; ++i, startingIndex += Cartesian3.packedLength) {
- positions[i] = Cartesian3.unpack(array, startingIndex);
- }
- length = array[startingIndex++];
- let minimumHeights;
- if (length > 0) {
- minimumHeights = new Array(length);
- for (i = 0; i < length; ++i) {
- minimumHeights[i] = array[startingIndex++];
- }
- }
- length = array[startingIndex++];
- let maximumHeights;
- if (length > 0) {
- maximumHeights = new Array(length);
- for (i = 0; i < length; ++i) {
- maximumHeights[i] = array[startingIndex++];
- }
- }
- const ellipsoid = Ellipsoid.unpack(array, startingIndex, scratchEllipsoid);
- startingIndex += Ellipsoid.packedLength;
- const vertexFormat = VertexFormat.unpack(
- array,
- startingIndex,
- scratchVertexFormat
- );
- startingIndex += VertexFormat.packedLength;
- const granularity = array[startingIndex];
- if (!defined(result)) {
- scratchOptions.positions = positions;
- scratchOptions.minimumHeights = minimumHeights;
- scratchOptions.maximumHeights = maximumHeights;
- scratchOptions.granularity = granularity;
- return new WallGeometry(scratchOptions);
- }
- result._positions = positions;
- result._minimumHeights = minimumHeights;
- result._maximumHeights = maximumHeights;
- result._ellipsoid = Ellipsoid.clone(ellipsoid, result._ellipsoid);
- result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat);
- result._granularity = granularity;
- return result;
- };
- /**
- * A description of a wall, which is similar to a KML line string. A wall is defined by a series of points,
- * which extrude down to the ground. Optionally, they can extrude downwards to a specified height.
- *
- * @param {object} options Object with the following properties:
- * @param {Cartesian3[]} options.positions An array of Cartesian objects, which are the points of the wall.
- * @param {number} [options.maximumHeight] A constant that defines the maximum height of the
- * wall at <code>positions</code>. If undefined, the height of each position in used.
- * @param {number} [options.minimumHeight] A constant that defines the minimum height of the
- * wall at <code>positions</code>. If undefined, the height at each position is 0.0.
- * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid for coordinate manipulation
- * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed.
- * @returns {WallGeometry}
- *
- *
- * @example
- * // create a wall that spans from 10000 meters to 20000 meters
- * const wall = Cesium.WallGeometry.fromConstantHeights({
- * positions : Cesium.Cartesian3.fromDegreesArray([
- * 19.0, 47.0,
- * 19.0, 48.0,
- * 20.0, 48.0,
- * 20.0, 47.0,
- * 19.0, 47.0,
- * ]),
- * minimumHeight : 20000.0,
- * maximumHeight : 10000.0
- * });
- * const geometry = Cesium.WallGeometry.createGeometry(wall);
- *
- * @see WallGeometry#createGeometry
- */
- WallGeometry.fromConstantHeights = function (options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- const positions = options.positions;
- //>>includeStart('debug', pragmas.debug);
- if (!defined(positions)) {
- throw new DeveloperError("options.positions is required.");
- }
- //>>includeEnd('debug');
- let minHeights;
- let maxHeights;
- const min = options.minimumHeight;
- const max = options.maximumHeight;
- const doMin = defined(min);
- const doMax = defined(max);
- if (doMin || doMax) {
- const length = positions.length;
- minHeights = doMin ? new Array(length) : undefined;
- maxHeights = doMax ? new Array(length) : undefined;
- for (let i = 0; i < length; ++i) {
- if (doMin) {
- minHeights[i] = min;
- }
- if (doMax) {
- maxHeights[i] = max;
- }
- }
- }
- const newOptions = {
- positions: positions,
- maximumHeights: maxHeights,
- minimumHeights: minHeights,
- ellipsoid: options.ellipsoid,
- vertexFormat: options.vertexFormat,
- };
- return new WallGeometry(newOptions);
- };
- /**
- * Computes the geometric representation of a wall, including its vertices, indices, and a bounding sphere.
- *
- * @param {WallGeometry} wallGeometry A description of the wall.
- * @returns {Geometry|undefined} The computed vertices and indices.
- */
- WallGeometry.createGeometry = function (wallGeometry) {
- const wallPositions = wallGeometry._positions;
- const minimumHeights = wallGeometry._minimumHeights;
- const maximumHeights = wallGeometry._maximumHeights;
- const vertexFormat = wallGeometry._vertexFormat;
- const granularity = wallGeometry._granularity;
- const ellipsoid = wallGeometry._ellipsoid;
- const pos = WallGeometryLibrary.computePositions(
- ellipsoid,
- wallPositions,
- maximumHeights,
- minimumHeights,
- granularity,
- true
- );
- if (!defined(pos)) {
- return;
- }
- const bottomPositions = pos.bottomPositions;
- const topPositions = pos.topPositions;
- const numCorners = pos.numCorners;
- let length = topPositions.length;
- let size = length * 2;
- const positions = vertexFormat.position ? new Float64Array(size) : undefined;
- const normals = vertexFormat.normal ? new Float32Array(size) : undefined;
- const tangents = vertexFormat.tangent ? new Float32Array(size) : undefined;
- const bitangents = vertexFormat.bitangent
- ? new Float32Array(size)
- : undefined;
- const textureCoordinates = vertexFormat.st
- ? new Float32Array((size / 3) * 2)
- : undefined;
- let positionIndex = 0;
- let normalIndex = 0;
- let bitangentIndex = 0;
- let tangentIndex = 0;
- let stIndex = 0;
- // add lower and upper points one after the other, lower
- // points being even and upper points being odd
- let normal = scratchNormal;
- let tangent = scratchTangent;
- let bitangent = scratchBitangent;
- let recomputeNormal = true;
- length /= 3;
- let i;
- let s = 0;
- const ds = 1 / (length - numCorners - 1);
- for (i = 0; i < length; ++i) {
- const i3 = i * 3;
- const topPosition = Cartesian3.fromArray(
- topPositions,
- i3,
- scratchCartesian3Position1
- );
- const bottomPosition = Cartesian3.fromArray(
- bottomPositions,
- i3,
- scratchCartesian3Position2
- );
- if (vertexFormat.position) {
- // insert the lower point
- positions[positionIndex++] = bottomPosition.x;
- positions[positionIndex++] = bottomPosition.y;
- positions[positionIndex++] = bottomPosition.z;
- // insert the upper point
- positions[positionIndex++] = topPosition.x;
- positions[positionIndex++] = topPosition.y;
- positions[positionIndex++] = topPosition.z;
- }
- if (vertexFormat.st) {
- textureCoordinates[stIndex++] = s;
- textureCoordinates[stIndex++] = 0.0;
- textureCoordinates[stIndex++] = s;
- textureCoordinates[stIndex++] = 1.0;
- }
- if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) {
- let nextTop = Cartesian3.clone(
- Cartesian3.ZERO,
- scratchCartesian3Position5
- );
- const groundPosition = Cartesian3.subtract(
- topPosition,
- ellipsoid.geodeticSurfaceNormal(
- topPosition,
- scratchCartesian3Position2
- ),
- scratchCartesian3Position2
- );
- if (i + 1 < length) {
- nextTop = Cartesian3.fromArray(
- topPositions,
- i3 + 3,
- scratchCartesian3Position5
- );
- }
- if (recomputeNormal) {
- const scalednextPosition = Cartesian3.subtract(
- nextTop,
- topPosition,
- scratchCartesian3Position4
- );
- const scaledGroundPosition = Cartesian3.subtract(
- groundPosition,
- topPosition,
- scratchCartesian3Position1
- );
- normal = Cartesian3.normalize(
- Cartesian3.cross(scaledGroundPosition, scalednextPosition, normal),
- normal
- );
- recomputeNormal = false;
- }
- if (
- Cartesian3.equalsEpsilon(topPosition, nextTop, CesiumMath.EPSILON10)
- ) {
- recomputeNormal = true;
- } else {
- s += ds;
- if (vertexFormat.tangent) {
- tangent = Cartesian3.normalize(
- Cartesian3.subtract(nextTop, topPosition, tangent),
- tangent
- );
- }
- if (vertexFormat.bitangent) {
- bitangent = Cartesian3.normalize(
- Cartesian3.cross(normal, tangent, bitangent),
- bitangent
- );
- }
- }
- if (vertexFormat.normal) {
- normals[normalIndex++] = normal.x;
- normals[normalIndex++] = normal.y;
- normals[normalIndex++] = normal.z;
- normals[normalIndex++] = normal.x;
- normals[normalIndex++] = normal.y;
- normals[normalIndex++] = normal.z;
- }
- if (vertexFormat.tangent) {
- tangents[tangentIndex++] = tangent.x;
- tangents[tangentIndex++] = tangent.y;
- tangents[tangentIndex++] = tangent.z;
- tangents[tangentIndex++] = tangent.x;
- tangents[tangentIndex++] = tangent.y;
- tangents[tangentIndex++] = tangent.z;
- }
- if (vertexFormat.bitangent) {
- bitangents[bitangentIndex++] = bitangent.x;
- bitangents[bitangentIndex++] = bitangent.y;
- bitangents[bitangentIndex++] = bitangent.z;
- bitangents[bitangentIndex++] = bitangent.x;
- bitangents[bitangentIndex++] = bitangent.y;
- bitangents[bitangentIndex++] = bitangent.z;
- }
- }
- }
- const attributes = new GeometryAttributes();
- if (vertexFormat.position) {
- attributes.position = new GeometryAttribute({
- componentDatatype: ComponentDatatype.DOUBLE,
- componentsPerAttribute: 3,
- values: positions,
- });
- }
- if (vertexFormat.normal) {
- attributes.normal = new GeometryAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: normals,
- });
- }
- if (vertexFormat.tangent) {
- attributes.tangent = new GeometryAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: tangents,
- });
- }
- if (vertexFormat.bitangent) {
- attributes.bitangent = new GeometryAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- values: bitangents,
- });
- }
- if (vertexFormat.st) {
- attributes.st = new GeometryAttribute({
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 2,
- values: textureCoordinates,
- });
- }
- // prepare the side walls, two triangles for each wall
- //
- // A (i+1) B (i+3) E
- // +--------+-------+
- // | / | /| triangles: A C B
- // | / | / | B C D
- // | / | / |
- // | / | / |
- // | / | / |
- // | / | / |
- // +--------+-------+
- // C (i) D (i+2) F
- //
- const numVertices = size / 3;
- size -= 6 * (numCorners + 1);
- const indices = IndexDatatype.createTypedArray(numVertices, size);
- let edgeIndex = 0;
- for (i = 0; i < numVertices - 2; i += 2) {
- const LL = i;
- const LR = i + 2;
- const pl = Cartesian3.fromArray(
- positions,
- LL * 3,
- scratchCartesian3Position1
- );
- const pr = Cartesian3.fromArray(
- positions,
- LR * 3,
- scratchCartesian3Position2
- );
- if (Cartesian3.equalsEpsilon(pl, pr, CesiumMath.EPSILON10)) {
- continue;
- }
- const UL = i + 1;
- const UR = i + 3;
- indices[edgeIndex++] = UL;
- indices[edgeIndex++] = LL;
- indices[edgeIndex++] = UR;
- indices[edgeIndex++] = UR;
- indices[edgeIndex++] = LL;
- indices[edgeIndex++] = LR;
- }
- return new Geometry({
- attributes: attributes,
- indices: indices,
- primitiveType: PrimitiveType.TRIANGLES,
- boundingSphere: new BoundingSphere.fromVertices(positions),
- });
- };
- export default WallGeometry;
|