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- import Check from "../Core/Check.js";
- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import DeveloperError from "../Core/DeveloperError.js";
- import Buffer from "../Renderer/Buffer.js";
- import BufferUsage from "../Renderer/BufferUsage.js";
- import AttributeType from "./AttributeType.js";
- import JobType from "./JobType.js";
- import ModelComponents from "./ModelComponents.js";
- import ResourceLoader from "./ResourceLoader.js";
- import ResourceLoaderState from "./ResourceLoaderState.js";
- /**
- * Loads a vertex buffer from a glTF buffer view.
- * <p>
- * Implements the {@link ResourceLoader} interface.
- * </p>
- *
- * @alias GltfVertexBufferLoader
- * @constructor
- * @augments ResourceLoader
- *
- * @param {object} options Object with the following properties:
- * @param {ResourceCache} options.resourceCache The {@link ResourceCache} (to avoid circular dependencies).
- * @param {object} options.gltf The glTF JSON.
- * @param {Resource} options.gltfResource The {@link Resource} containing the glTF.
- * @param {Resource} options.baseResource The {@link Resource} that paths in the glTF JSON are relative to.
- * @param {number} [options.bufferViewId] The bufferView ID corresponding to the vertex buffer.
- * @param {object} [options.draco] The Draco extension object.
- * @param {string} [options.attributeSemantic] The attribute semantic, e.g. POSITION or NORMAL.
- * @param {number} [options.accessorId] The accessor id.
- * @param {string} [options.cacheKey] The cache key of the resource.
- * @param {boolean} [options.asynchronous=true] Determines if WebGL resource creation will be spread out over several frames or block until all WebGL resources are created.
- * @param {boolean} [options.loadBuffer=false] Load vertex buffer as a GPU vertex buffer.
- * @param {boolean} [options.loadTypedArray=false] Load vertex buffer as a typed array.
- *
- * @exception {DeveloperError} One of options.bufferViewId and options.draco must be defined.
- * @exception {DeveloperError} When options.draco is defined options.attributeSemantic must also be defined.
- * @exception {DeveloperError} When options.draco is defined options.accessorId must also be defined.
- *
- * @private
- */
- function GltfVertexBufferLoader(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- const resourceCache = options.resourceCache;
- const gltf = options.gltf;
- const gltfResource = options.gltfResource;
- const baseResource = options.baseResource;
- const bufferViewId = options.bufferViewId;
- const draco = options.draco;
- const attributeSemantic = options.attributeSemantic;
- const accessorId = options.accessorId;
- const cacheKey = options.cacheKey;
- const asynchronous = defaultValue(options.asynchronous, true);
- const loadBuffer = defaultValue(options.loadBuffer, false);
- const loadTypedArray = defaultValue(options.loadTypedArray, false);
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.func("options.resourceCache", resourceCache);
- Check.typeOf.object("options.gltf", gltf);
- Check.typeOf.object("options.gltfResource", gltfResource);
- Check.typeOf.object("options.baseResource", baseResource);
- if (!loadBuffer && !loadTypedArray) {
- throw new DeveloperError(
- "At least one of loadBuffer and loadTypedArray must be true."
- );
- }
- const hasBufferViewId = defined(bufferViewId);
- const hasDraco = hasDracoCompression(draco, attributeSemantic);
- const hasAttributeSemantic = defined(attributeSemantic);
- const hasAccessorId = defined(accessorId);
- if (hasBufferViewId === hasDraco) {
- throw new DeveloperError(
- "One of options.bufferViewId and options.draco must be defined."
- );
- }
- if (hasDraco && !hasAttributeSemantic) {
- throw new DeveloperError(
- "When options.draco is defined options.attributeSemantic must also be defined."
- );
- }
- if (hasDraco && !hasAccessorId) {
- throw new DeveloperError(
- "When options.draco is defined options.accessorId must also be defined."
- );
- }
- if (hasDraco) {
- Check.typeOf.object("options.draco", draco);
- Check.typeOf.string("options.attributeSemantic", attributeSemantic);
- Check.typeOf.number("options.accessorId", accessorId);
- }
- //>>includeEnd('debug');
- this._resourceCache = resourceCache;
- this._gltfResource = gltfResource;
- this._baseResource = baseResource;
- this._gltf = gltf;
- this._bufferViewId = bufferViewId;
- this._draco = draco;
- this._attributeSemantic = attributeSemantic;
- this._accessorId = accessorId;
- this._cacheKey = cacheKey;
- this._asynchronous = asynchronous;
- this._loadBuffer = loadBuffer;
- this._loadTypedArray = loadTypedArray;
- this._bufferViewLoader = undefined;
- this._dracoLoader = undefined;
- this._quantization = undefined;
- this._typedArray = undefined;
- this._buffer = undefined;
- this._state = ResourceLoaderState.UNLOADED;
- this._promise = undefined;
- }
- if (defined(Object.create)) {
- GltfVertexBufferLoader.prototype = Object.create(ResourceLoader.prototype);
- GltfVertexBufferLoader.prototype.constructor = GltfVertexBufferLoader;
- }
- Object.defineProperties(GltfVertexBufferLoader.prototype, {
- /**
- * The cache key of the resource.
- *
- * @memberof GltfVertexBufferLoader.prototype
- *
- * @type {string}
- * @readonly
- * @private
- */
- cacheKey: {
- get: function () {
- return this._cacheKey;
- },
- },
- /**
- * The vertex buffer. This is only defined when <code>loadAsTypedArray</code> is false.
- *
- * @memberof GltfVertexBufferLoader.prototype
- *
- * @type {Buffer}
- * @readonly
- * @private
- */
- buffer: {
- get: function () {
- return this._buffer;
- },
- },
- /**
- * The typed array containing vertex buffer data. This is only defined when <code>loadAsTypedArray</code> is true.
- *
- * @memberof GltfVertexBufferLoader.prototype
- *
- * @type {Uint8Array}
- * @readonly
- * @private
- */
- typedArray: {
- get: function () {
- return this._typedArray;
- },
- },
- /**
- * Information about the quantized vertex attribute after Draco decode.
- *
- * @memberof GltfVertexBufferLoader.prototype
- *
- * @type {ModelComponents.Quantization}
- * @readonly
- * @private
- */
- quantization: {
- get: function () {
- return this._quantization;
- },
- },
- });
- function hasDracoCompression(draco, semantic) {
- return (
- defined(draco) &&
- defined(draco.attributes) &&
- defined(draco.attributes[semantic])
- );
- }
- /**
- * Loads the resource.
- * @returns {Promise<GltfVertexBufferLoader>} A promise which resolves to the loader when the resource loading is completed.
- * @private
- */
- GltfVertexBufferLoader.prototype.load = async function () {
- if (defined(this._promise)) {
- return this._promise;
- }
- if (hasDracoCompression(this._draco, this._attributeSemantic)) {
- this._promise = loadFromDraco(this);
- return this._promise;
- }
- this._promise = loadFromBufferView(this);
- return this._promise;
- };
- function getQuantizationInformation(
- dracoQuantization,
- componentDatatype,
- componentCount,
- type
- ) {
- const quantizationBits = dracoQuantization.quantizationBits;
- const normalizationRange = (1 << quantizationBits) - 1;
- const normalizationDivisor = 1.0 / normalizationRange;
- const quantization = new ModelComponents.Quantization();
- quantization.componentDatatype = componentDatatype;
- quantization.octEncoded = dracoQuantization.octEncoded;
- quantization.octEncodedZXY = true;
- quantization.type = type;
- if (quantization.octEncoded) {
- quantization.type = AttributeType.VEC2;
- quantization.normalizationRange = normalizationRange;
- } else {
- const MathType = AttributeType.getMathType(type);
- if (MathType === Number) {
- const dimensions = dracoQuantization.range;
- quantization.quantizedVolumeOffset = dracoQuantization.minValues[0];
- quantization.quantizedVolumeDimensions = dimensions;
- quantization.normalizationRange = normalizationRange;
- quantization.quantizedVolumeStepSize = dimensions * normalizationDivisor;
- } else {
- quantization.quantizedVolumeOffset = MathType.unpack(
- dracoQuantization.minValues
- );
- quantization.normalizationRange = MathType.unpack(
- new Array(componentCount).fill(normalizationRange)
- );
- const packedDimensions = new Array(componentCount).fill(
- dracoQuantization.range
- );
- quantization.quantizedVolumeDimensions = MathType.unpack(
- packedDimensions
- );
- // Computing the step size
- const packedSteps = packedDimensions.map(function (dimension) {
- return dimension * normalizationDivisor;
- });
- quantization.quantizedVolumeStepSize = MathType.unpack(packedSteps);
- }
- }
- return quantization;
- }
- async function loadFromDraco(vertexBufferLoader) {
- vertexBufferLoader._state = ResourceLoaderState.LOADING;
- const resourceCache = vertexBufferLoader._resourceCache;
- try {
- const dracoLoader = resourceCache.getDracoLoader({
- gltf: vertexBufferLoader._gltf,
- draco: vertexBufferLoader._draco,
- gltfResource: vertexBufferLoader._gltfResource,
- baseResource: vertexBufferLoader._baseResource,
- });
- vertexBufferLoader._dracoLoader = dracoLoader;
- await dracoLoader.load();
- if (vertexBufferLoader.isDestroyed()) {
- return;
- }
- // Now wait for process() to run to finish loading
- vertexBufferLoader._state = ResourceLoaderState.LOADED;
- return vertexBufferLoader;
- } catch {
- if (vertexBufferLoader.isDestroyed()) {
- return;
- }
- handleError(vertexBufferLoader);
- }
- }
- function processDraco(vertexBufferLoader) {
- vertexBufferLoader._state = ResourceLoaderState.PROCESSING;
- const dracoLoader = vertexBufferLoader._dracoLoader;
- // Get the typed array and quantization information
- const decodedVertexAttributes = dracoLoader.decodedData.vertexAttributes;
- const attributeSemantic = vertexBufferLoader._attributeSemantic;
- const dracoAttribute = decodedVertexAttributes[attributeSemantic];
- const accessorId = vertexBufferLoader._accessorId;
- const accessor = vertexBufferLoader._gltf.accessors[accessorId];
- const type = accessor.type;
- const typedArray = dracoAttribute.array;
- const dracoQuantization = dracoAttribute.data.quantization;
- if (defined(dracoQuantization)) {
- vertexBufferLoader._quantization = getQuantizationInformation(
- dracoQuantization,
- dracoAttribute.data.componentDatatype,
- dracoAttribute.data.componentsPerAttribute,
- type
- );
- }
- vertexBufferLoader._typedArray = new Uint8Array(
- typedArray.buffer,
- typedArray.byteOffset,
- typedArray.byteLength
- );
- }
- async function loadFromBufferView(vertexBufferLoader) {
- vertexBufferLoader._state = ResourceLoaderState.LOADING;
- const resourceCache = vertexBufferLoader._resourceCache;
- try {
- const bufferViewLoader = resourceCache.getBufferViewLoader({
- gltf: vertexBufferLoader._gltf,
- bufferViewId: vertexBufferLoader._bufferViewId,
- gltfResource: vertexBufferLoader._gltfResource,
- baseResource: vertexBufferLoader._baseResource,
- });
- vertexBufferLoader._bufferViewLoader = bufferViewLoader;
- await bufferViewLoader.load();
- if (vertexBufferLoader.isDestroyed()) {
- return;
- }
- vertexBufferLoader._typedArray = bufferViewLoader.typedArray;
- vertexBufferLoader._state = ResourceLoaderState.PROCESSING;
- return vertexBufferLoader;
- } catch (error) {
- if (vertexBufferLoader.isDestroyed()) {
- return;
- }
- handleError(vertexBufferLoader, error);
- }
- }
- function handleError(vertexBufferLoader, error) {
- vertexBufferLoader.unload();
- vertexBufferLoader._state = ResourceLoaderState.FAILED;
- const errorMessage = "Failed to load vertex buffer";
- throw vertexBufferLoader.getError(errorMessage, error);
- }
- function CreateVertexBufferJob() {
- this.typedArray = undefined;
- this.context = undefined;
- this.buffer = undefined;
- }
- CreateVertexBufferJob.prototype.set = function (typedArray, context) {
- this.typedArray = typedArray;
- this.context = context;
- };
- CreateVertexBufferJob.prototype.execute = function () {
- this.buffer = createVertexBuffer(this.typedArray, this.context);
- };
- function createVertexBuffer(typedArray, context) {
- const buffer = Buffer.createVertexBuffer({
- typedArray: typedArray,
- context: context,
- usage: BufferUsage.STATIC_DRAW,
- });
- buffer.vertexArrayDestroyable = false;
- return buffer;
- }
- const scratchVertexBufferJob = new CreateVertexBufferJob();
- /**
- * Processes the resource until it becomes ready.
- *
- * @param {FrameState} frameState The frame state.
- * @private
- */
- GltfVertexBufferLoader.prototype.process = function (frameState) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("frameState", frameState);
- //>>includeEnd('debug');
- if (this._state === ResourceLoaderState.READY) {
- return true;
- }
- if (
- this._state !== ResourceLoaderState.LOADED &&
- this._state !== ResourceLoaderState.PROCESSING
- ) {
- return false;
- }
- if (defined(this._dracoLoader)) {
- try {
- const ready = this._dracoLoader.process(frameState);
- if (!ready) {
- return false;
- }
- } catch (error) {
- handleError(this, error);
- }
- processDraco(this);
- }
- let buffer;
- const typedArray = this._typedArray;
- if (this._loadBuffer && this._asynchronous) {
- const vertexBufferJob = scratchVertexBufferJob;
- vertexBufferJob.set(typedArray, frameState.context);
- const jobScheduler = frameState.jobScheduler;
- if (!jobScheduler.execute(vertexBufferJob, JobType.BUFFER)) {
- // Job scheduler is full. Try again next frame.
- return false;
- }
- buffer = vertexBufferJob.buffer;
- } else if (this._loadBuffer) {
- buffer = createVertexBuffer(typedArray, frameState.context);
- }
- // Unload everything except the vertex buffer
- this.unload();
- this._buffer = buffer;
- this._typedArray = this._loadTypedArray ? typedArray : undefined;
- this._state = ResourceLoaderState.READY;
- this._resourceCache.statistics.addGeometryLoader(this);
- return true;
- };
- /**
- * Unloads the resource.
- * @private
- */
- GltfVertexBufferLoader.prototype.unload = function () {
- if (defined(this._buffer)) {
- this._buffer.destroy();
- }
- const resourceCache = this._resourceCache;
- if (
- defined(this._bufferViewLoader) &&
- !this._bufferViewLoader.isDestroyed()
- ) {
- resourceCache.unload(this._bufferViewLoader);
- }
- if (defined(this._dracoLoader)) {
- resourceCache.unload(this._dracoLoader);
- }
- this._bufferViewLoader = undefined;
- this._dracoLoader = undefined;
- this._typedArray = undefined;
- this._buffer = undefined;
- this._gltf = undefined;
- };
- export default GltfVertexBufferLoader;
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