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- import Check from "../Core/Check.js";
- import clone from "../Core/clone.js";
- import defined from "../Core/defined.js";
- import Resource from "../Core/Resource.js";
- import RuntimeError from "../Core/RuntimeError.js";
- import hasExtension from "./hasExtension.js";
- import ImplicitSubdivisionScheme from "./ImplicitSubdivisionScheme.js";
- /**
- * An ImplicitTileset is a simple struct that stores information about the
- * structure of a single implicit tileset. This includes template URIs for
- * locating resources, details from the implicit root tile (bounding volume,
- * geometricError, etc.), and details about the subtrees (e.g. subtreeLevels,
- * subdivisionScheme).
- *
- * @alias ImplicitTileset
- * @constructor
- *
- * @param {Resource} baseResource The base resource for the tileset
- * @param {object} tileJson The JSON header of the tile with either implicit tiling (3D Tiles 1.1) or the 3DTILES_implicit_tiling extension.
- * @param {MetadataSchema} [metadataSchema] The metadata schema containing the implicit tile metadata class.
- * @private
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- function ImplicitTileset(baseResource, tileJson, metadataSchema) {
- const implicitTiling = hasExtension(tileJson, "3DTILES_implicit_tiling")
- ? tileJson.extensions["3DTILES_implicit_tiling"]
- : tileJson.implicitTiling;
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("implicitTiling", implicitTiling);
- //>>includeEnd('debug');
- /**
- * The base resource for the tileset. This is stored here as it is needed
- * later when expanding Implicit3DTileContents so tile URLs are relative
- * to the tileset, not the subtree file.
- *
- * @type {Resource}
- * @readonly
- * @private
- */
- this.baseResource = baseResource;
- /**
- * The geometric error of the root tile
- *
- * @type {number}
- * @readonly
- * @private
- */
- this.geometricError = tileJson.geometricError;
- /**
- * The metadata schema containing the implicit tile metadata class.
- *
- * @type {MetadataSchema|undefined}
- * @readonly
- * @private
- */
- this.metadataSchema = metadataSchema;
- const boundingVolume = tileJson.boundingVolume;
- if (
- !defined(boundingVolume.box) &&
- !defined(boundingVolume.region) &&
- !hasExtension(boundingVolume, "3DTILES_bounding_volume_S2") &&
- !hasExtension(boundingVolume, "3DTILES_bounding_volume_cylinder")
- ) {
- throw new RuntimeError(
- "Only box, region, 3DTILES_bounding_volume_S2, and 3DTILES_bounding_volume_cylinder are supported for implicit tiling"
- );
- }
- /**
- * The JSON representation of a bounding volume. This is either a box or a
- * region.
- *
- * @type {object}
- * @readonly
- * @private
- */
- this.boundingVolume = boundingVolume;
- /**
- * The refine strategy as a string, either 'ADD' or 'REPLACE'
- *
- * @type {string}
- * @readonly
- * @private
- */
- this.refine = tileJson.refine;
- /**
- * Template URI for the subtree resources, e.g.
- * <code>https://example.com/{level}/{x}/{y}.subtree</code>
- *
- * @type {Resource}
- * @readonly
- * @private
- */
- this.subtreeUriTemplate = new Resource({ url: implicitTiling.subtrees.uri });
- /**
- * Template URIs for locating content resources, e.g.
- * <code>https://example.com/{level}/{x}/{y}.b3dm</code>.
- * <p>
- * This is an array to support multiple contents.
- * </p>
- *
- * @type {Resource[]}
- * @readonly
- * @private
- */
- this.contentUriTemplates = [];
- /**
- * Store a copy of the content headers, so properties such as
- * <code>extras</code> or <code>extensions</code> are preserved when
- * {@link Cesium3DTile}s are created for each tile.
- * <p>
- * This is an array to support multiple contents.
- * </p>
- *
- * @type {Object[]}
- * @readonly
- * @private
- */
- this.contentHeaders = [];
- const contentHeaders = gatherContentHeaders(tileJson);
- for (let i = 0; i < contentHeaders.length; i++) {
- const contentHeader = contentHeaders[i];
- this.contentHeaders.push(clone(contentHeader, true));
- const contentResource = new Resource({ url: contentHeader.uri });
- this.contentUriTemplates.push(contentResource);
- }
- /**
- * The maximum number of contents as well as content availability bitstreams.
- * This is used for loop bounds when checking content availability.
- *
- * @type {number}
- * @readonly
- * @private
- */
- this.contentCount = this.contentHeaders.length;
- /**
- * Stores a copy of the root implicit tile's JSON header. This is used
- * as a template for creating {@link Cesium3DTile}s. The following properties
- * are removed:
- *
- * <ul>
- * <li><code>tile.implicitTiling</code> to prevent infinite loops of implicit tiling</li>
- * <li><code>tile.extensions["3DTILES_implicit_tiling"]</code>, if used instead of tile.implicitTiling</li>
- * <li><code>tile.contents</code>, since contents are handled separately</li>
- * <li><code>tile.content</code>, if used instead of tile.contents</li>
- * <li><code>tile.extensions["3DTILES_multiple_contents"]</code>, if used instead of tile.contents or tile.content</li>
- * </ul>
- *
- * @type {object}
- * @readonly
- * @private
- */
- this.tileHeader = makeTileHeaderTemplate(tileJson);
- /**
- * The subdivision scheme for this implicit tileset; either OCTREE or QUADTREE
- *
- * @type {ImplicitSubdivisionScheme}
- * @readonly
- * @private
- */
- this.subdivisionScheme =
- ImplicitSubdivisionScheme[implicitTiling.subdivisionScheme];
- /**
- * The branching factor for this tileset. Either 4 for quadtrees or 8 for
- * octrees.
- *
- * @type {number}
- * @readonly
- * @private
- */
- this.branchingFactor = ImplicitSubdivisionScheme.getBranchingFactor(
- this.subdivisionScheme
- );
- /**
- * How many distinct levels within each subtree. For example, a quadtree
- * with subtreeLevels = 2 will have 5 nodes per quadtree (1 root + 4 children)
- *
- * @type {number}
- * @readonly
- * @private
- */
- this.subtreeLevels = implicitTiling.subtreeLevels;
- /**
- * The number of levels containing available tiles in the tileset.
- *
- * @type {number}
- * @readonly
- * @private
- */
- if (defined(implicitTiling.availableLevels)) {
- this.availableLevels = implicitTiling.availableLevels;
- } else {
- this.availableLevels = implicitTiling.maximumLevel + 1;
- }
- }
- /**
- * Gather JSON headers for all contents in the tile.
- * This handles both regular tiles and tiles with multiple contents, either
- * in the contents array (3D Tiles 1.1) or the `3DTILES_multiple_contents` extension
- *
- * @param {object} tileJson The JSON header of the tile with either implicit tiling (3D Tiles 1.1) or the 3DTILES_implicit_tiling extension.
- * @return {Object[]} An array of JSON headers for the contents of each tile
- * @private
- */
- function gatherContentHeaders(tileJson) {
- if (hasExtension(tileJson, "3DTILES_multiple_contents")) {
- const extension = tileJson.extensions["3DTILES_multiple_contents"];
- return defined(extension.contents) ? extension.contents : extension.content;
- }
- if (defined(tileJson.contents)) {
- return tileJson.contents;
- }
- if (defined(tileJson.content)) {
- return [tileJson.content];
- }
- return [];
- }
- function makeTileHeaderTemplate(tileJson) {
- const template = clone(tileJson, true);
- // Remove the implicit tiling extension to prevent infinite loops,
- // as well as content-related properties since content is handled separately
- if (defined(template.extensions)) {
- delete template.extensions["3DTILES_implicit_tiling"];
- delete template.extensions["3DTILES_multiple_contents"];
- // if there are no other extensions, remove the extensions property to
- // keep each tile simple
- if (Object.keys(template.extensions).length === 0) {
- delete template.extensions;
- }
- }
- delete template.implicitTiling;
- delete template.contents;
- delete template.content;
- return template;
- }
- export default ImplicitTileset;
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