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- import BoundingSphere from "../Core/BoundingSphere.js";
- import Cartesian2 from "../Core/Cartesian2.js";
- import Cartesian3 from "../Core/Cartesian3.js";
- import Cartesian4 from "../Core/Cartesian4.js";
- import Cartographic from "../Core/Cartographic.js";
- import Color from "../Core/Color.js";
- import combine from "../Core/combine.js";
- import ComponentDatatype from "../Core/ComponentDatatype.js";
- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import destroyObject from "../Core/destroyObject.js";
- import DeveloperError from "../Core/DeveloperError.js";
- import EncodedCartesian3 from "../Core/EncodedCartesian3.js";
- import FeatureDetection from "../Core/FeatureDetection.js";
- import IndexDatatype from "../Core/IndexDatatype.js";
- import Intersect from "../Core/Intersect.js";
- import CesiumMath from "../Core/Math.js";
- import Matrix4 from "../Core/Matrix4.js";
- import Plane from "../Core/Plane.js";
- import RuntimeError from "../Core/RuntimeError.js";
- import Buffer from "../Renderer/Buffer.js";
- import BufferUsage from "../Renderer/BufferUsage.js";
- import ContextLimits from "../Renderer/ContextLimits.js";
- import DrawCommand from "../Renderer/DrawCommand.js";
- import Pass from "../Renderer/Pass.js";
- import RenderState from "../Renderer/RenderState.js";
- import ShaderProgram from "../Renderer/ShaderProgram.js";
- import ShaderSource from "../Renderer/ShaderSource.js";
- import Texture from "../Renderer/Texture.js";
- import VertexArray from "../Renderer/VertexArray.js";
- import PolylineCommon from "../Shaders/PolylineCommon.js";
- import PolylineFS from "../Shaders/PolylineFS.js";
- import PolylineVS from "../Shaders/PolylineVS.js";
- import BatchTable from "./BatchTable.js";
- import BlendingState from "./BlendingState.js";
- import Material from "./Material.js";
- import Polyline from "./Polyline.js";
- import SceneMode from "./SceneMode.js";
- const SHOW_INDEX = Polyline.SHOW_INDEX;
- const WIDTH_INDEX = Polyline.WIDTH_INDEX;
- const POSITION_INDEX = Polyline.POSITION_INDEX;
- const MATERIAL_INDEX = Polyline.MATERIAL_INDEX;
- //POSITION_SIZE_INDEX is needed for when the polyline's position array changes size.
- //When it does, we need to recreate the indicesBuffer.
- const POSITION_SIZE_INDEX = Polyline.POSITION_SIZE_INDEX;
- const DISTANCE_DISPLAY_CONDITION = Polyline.DISTANCE_DISPLAY_CONDITION;
- const NUMBER_OF_PROPERTIES = Polyline.NUMBER_OF_PROPERTIES;
- const attributeLocations = {
- texCoordExpandAndBatchIndex: 0,
- position3DHigh: 1,
- position3DLow: 2,
- position2DHigh: 3,
- position2DLow: 4,
- prevPosition3DHigh: 5,
- prevPosition3DLow: 6,
- prevPosition2DHigh: 7,
- prevPosition2DLow: 8,
- nextPosition3DHigh: 9,
- nextPosition3DLow: 10,
- nextPosition2DHigh: 11,
- nextPosition2DLow: 12,
- };
- /**
- * A renderable collection of polylines.
- * <br /><br />
- * <div align="center">
- * <img src="Images/Polyline.png" width="400" height="300" /><br />
- * Example polylines
- * </div>
- * <br /><br />
- * Polylines are added and removed from the collection using {@link PolylineCollection#add}
- * and {@link PolylineCollection#remove}.
- *
- * @alias PolylineCollection
- * @constructor
- *
- * @param {object} [options] Object with the following properties:
- * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The 4x4 transformation matrix that transforms each polyline from model to world coordinates.
- * @param {boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if this primitive's commands' bounding spheres are shown.
- * @param {boolean} [options.show=true] Determines if the polylines in the collection will be shown.
- *
- * @performance For best performance, prefer a few collections, each with many polylines, to
- * many collections with only a few polylines each. Organize collections so that polylines
- * with the same update frequency are in the same collection, i.e., polylines that do not
- * change should be in one collection; polylines that change every frame should be in another
- * collection; and so on.
- *
- * @see PolylineCollection#add
- * @see PolylineCollection#remove
- * @see Polyline
- * @see LabelCollection
- *
- * @example
- * // Create a polyline collection with two polylines
- * const polylines = new Cesium.PolylineCollection();
- * polylines.add({
- * positions : Cesium.Cartesian3.fromDegreesArray([
- * -75.10, 39.57,
- * -77.02, 38.53,
- * -80.50, 35.14,
- * -80.12, 25.46]),
- * width : 2
- * });
- *
- * polylines.add({
- * positions : Cesium.Cartesian3.fromDegreesArray([
- * -73.10, 37.57,
- * -75.02, 36.53,
- * -78.50, 33.14,
- * -78.12, 23.46]),
- * width : 4
- * });
- */
- function PolylineCollection(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- /**
- * Determines if polylines in this collection will be shown.
- *
- * @type {boolean}
- * @default true
- */
- this.show = defaultValue(options.show, true);
- /**
- * The 4x4 transformation matrix that transforms each polyline in this collection from model to world coordinates.
- * When this is the identity matrix, the polylines are drawn in world coordinates, i.e., Earth's WGS84 coordinates.
- * Local reference frames can be used by providing a different transformation matrix, like that returned
- * by {@link Transforms.eastNorthUpToFixedFrame}.
- *
- * @type {Matrix4}
- * @default {@link Matrix4.IDENTITY}
- */
- this.modelMatrix = Matrix4.clone(
- defaultValue(options.modelMatrix, Matrix4.IDENTITY)
- );
- this._modelMatrix = Matrix4.clone(Matrix4.IDENTITY);
- /**
- * This property is for debugging only; it is not for production use nor is it optimized.
- * <p>
- * Draws the bounding sphere for each draw command in the primitive.
- * </p>
- *
- * @type {boolean}
- *
- * @default false
- */
- this.debugShowBoundingVolume = defaultValue(
- options.debugShowBoundingVolume,
- false
- );
- this._opaqueRS = undefined;
- this._translucentRS = undefined;
- this._colorCommands = [];
- this._polylinesUpdated = false;
- this._polylinesRemoved = false;
- this._createVertexArray = false;
- this._propertiesChanged = new Uint32Array(NUMBER_OF_PROPERTIES);
- this._polylines = [];
- this._polylineBuckets = {};
- // The buffer usage is determined based on the usage of the attribute over time.
- this._positionBufferUsage = {
- bufferUsage: BufferUsage.STATIC_DRAW,
- frameCount: 0,
- };
- this._mode = undefined;
- this._polylinesToUpdate = [];
- this._vertexArrays = [];
- this._positionBuffer = undefined;
- this._texCoordExpandAndBatchIndexBuffer = undefined;
- this._batchTable = undefined;
- this._createBatchTable = false;
- // Only used by Vector3DTilePoints
- this._useHighlightColor = false;
- this._highlightColor = Color.clone(Color.WHITE);
- const that = this;
- this._uniformMap = {
- u_highlightColor: function () {
- return that._highlightColor;
- },
- };
- }
- Object.defineProperties(PolylineCollection.prototype, {
- /**
- * Returns the number of polylines in this collection. This is commonly used with
- * {@link PolylineCollection#get} to iterate over all the polylines
- * in the collection.
- * @memberof PolylineCollection.prototype
- * @type {number}
- */
- length: {
- get: function () {
- removePolylines(this);
- return this._polylines.length;
- },
- },
- });
- /**
- * Creates and adds a polyline with the specified initial properties to the collection.
- * The added polyline is returned so it can be modified or removed from the collection later.
- *
- * @param {object}[options] A template describing the polyline's properties as shown in Example 1.
- * @returns {Polyline} The polyline that was added to the collection.
- *
- * @performance After calling <code>add</code>, {@link PolylineCollection#update} is called and
- * the collection's vertex buffer is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
- * For best performance, add as many polylines as possible before calling <code>update</code>.
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- *
- * @example
- * // Example 1: Add a polyline, specifying all the default values.
- * const p = polylines.add({
- * show : true,
- * positions : ellipsoid.cartographicArrayToCartesianArray([
- Cesium.Cartographic.fromDegrees(-75.10, 39.57),
- Cesium.Cartographic.fromDegrees(-77.02, 38.53)]),
- * width : 1
- * });
- *
- * @see PolylineCollection#remove
- * @see PolylineCollection#removeAll
- * @see PolylineCollection#update
- */
- PolylineCollection.prototype.add = function (options) {
- const p = new Polyline(options, this);
- p._index = this._polylines.length;
- this._polylines.push(p);
- this._createVertexArray = true;
- this._createBatchTable = true;
- return p;
- };
- /**
- * Removes a polyline from the collection.
- *
- * @param {Polyline} polyline The polyline to remove.
- * @returns {boolean} <code>true</code> if the polyline was removed; <code>false</code> if the polyline was not found in the collection.
- *
- * @performance After calling <code>remove</code>, {@link PolylineCollection#update} is called and
- * the collection's vertex buffer is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
- * For best performance, remove as many polylines as possible before calling <code>update</code>.
- * If you intend to temporarily hide a polyline, it is usually more efficient to call
- * {@link Polyline#show} instead of removing and re-adding the polyline.
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- *
- * @example
- * const p = polylines.add(...);
- * polylines.remove(p); // Returns true
- *
- * @see PolylineCollection#add
- * @see PolylineCollection#removeAll
- * @see PolylineCollection#update
- * @see Polyline#show
- */
- PolylineCollection.prototype.remove = function (polyline) {
- if (this.contains(polyline)) {
- this._polylinesRemoved = true;
- this._createVertexArray = true;
- this._createBatchTable = true;
- if (defined(polyline._bucket)) {
- const bucket = polyline._bucket;
- bucket.shaderProgram =
- bucket.shaderProgram && bucket.shaderProgram.destroy();
- }
- polyline._destroy();
- return true;
- }
- return false;
- };
- /**
- * Removes all polylines from the collection.
- *
- * @performance <code>O(n)</code>. It is more efficient to remove all the polylines
- * from a collection and then add new ones than to create a new collection entirely.
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- *
- * @example
- * polylines.add(...);
- * polylines.add(...);
- * polylines.removeAll();
- *
- * @see PolylineCollection#add
- * @see PolylineCollection#remove
- * @see PolylineCollection#update
- */
- PolylineCollection.prototype.removeAll = function () {
- releaseShaders(this);
- destroyPolylines(this);
- this._polylineBuckets = {};
- this._polylinesRemoved = false;
- this._polylines.length = 0;
- this._polylinesToUpdate.length = 0;
- this._createVertexArray = true;
- };
- /**
- * Determines if this collection contains the specified polyline.
- *
- * @param {Polyline} polyline The polyline to check for.
- * @returns {boolean} true if this collection contains the polyline, false otherwise.
- *
- * @see PolylineCollection#get
- */
- PolylineCollection.prototype.contains = function (polyline) {
- return defined(polyline) && polyline._polylineCollection === this;
- };
- /**
- * Returns the polyline in the collection at the specified index. Indices are zero-based
- * and increase as polylines are added. Removing a polyline shifts all polylines after
- * it to the left, changing their indices. This function is commonly used with
- * {@link PolylineCollection#length} to iterate over all the polylines
- * in the collection.
- *
- * @param {number} index The zero-based index of the polyline.
- * @returns {Polyline} The polyline at the specified index.
- *
- * @performance If polylines were removed from the collection and
- * {@link PolylineCollection#update} was not called, an implicit <code>O(n)</code>
- * operation is performed.
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- * @example
- * // Toggle the show property of every polyline in the collection
- * const len = polylines.length;
- * for (let i = 0; i < len; ++i) {
- * const p = polylines.get(i);
- * p.show = !p.show;
- * }
- *
- * @see PolylineCollection#length
- */
- PolylineCollection.prototype.get = function (index) {
- //>>includeStart('debug', pragmas.debug);
- if (!defined(index)) {
- throw new DeveloperError("index is required.");
- }
- //>>includeEnd('debug');
- removePolylines(this);
- return this._polylines[index];
- };
- function createBatchTable(collection, context) {
- if (defined(collection._batchTable)) {
- collection._batchTable.destroy();
- }
- const attributes = [
- {
- functionName: "batchTable_getWidthAndShow",
- componentDatatype: ComponentDatatype.UNSIGNED_BYTE,
- componentsPerAttribute: 2,
- },
- {
- functionName: "batchTable_getPickColor",
- componentDatatype: ComponentDatatype.UNSIGNED_BYTE,
- componentsPerAttribute: 4,
- normalize: true,
- },
- {
- functionName: "batchTable_getCenterHigh",
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 3,
- },
- {
- functionName: "batchTable_getCenterLowAndRadius",
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 4,
- },
- {
- functionName: "batchTable_getDistanceDisplayCondition",
- componentDatatype: ComponentDatatype.FLOAT,
- componentsPerAttribute: 2,
- },
- ];
- collection._batchTable = new BatchTable(
- context,
- attributes,
- collection._polylines.length
- );
- }
- const scratchUpdatePolylineEncodedCartesian = new EncodedCartesian3();
- const scratchUpdatePolylineCartesian4 = new Cartesian4();
- const scratchNearFarCartesian2 = new Cartesian2();
- /**
- * Called when {@link Viewer} or {@link CesiumWidget} render the scene to
- * get the draw commands needed to render this primitive.
- * <p>
- * Do not call this function directly. This is documented just to
- * list the exceptions that may be propagated when the scene is rendered:
- * </p>
- *
- * @exception {RuntimeError} Vertex texture fetch support is required to render primitives with per-instance attributes. The maximum number of vertex texture image units must be greater than zero.
- */
- PolylineCollection.prototype.update = function (frameState) {
- removePolylines(this);
- if (this._polylines.length === 0 || !this.show) {
- return;
- }
- updateMode(this, frameState);
- const context = frameState.context;
- const projection = frameState.mapProjection;
- let polyline;
- let properties = this._propertiesChanged;
- if (this._createBatchTable) {
- if (ContextLimits.maximumVertexTextureImageUnits === 0) {
- throw new RuntimeError(
- "Vertex texture fetch support is required to render polylines. The maximum number of vertex texture image units must be greater than zero."
- );
- }
- createBatchTable(this, context);
- this._createBatchTable = false;
- }
- if (this._createVertexArray || computeNewBuffersUsage(this)) {
- createVertexArrays(this, context, projection);
- } else if (this._polylinesUpdated) {
- // Polylines were modified, but no polylines were added or removed.
- const polylinesToUpdate = this._polylinesToUpdate;
- if (this._mode !== SceneMode.SCENE3D) {
- const updateLength = polylinesToUpdate.length;
- for (let i = 0; i < updateLength; ++i) {
- polyline = polylinesToUpdate[i];
- polyline.update();
- }
- }
- // if a polyline's positions size changes, we need to recreate the vertex arrays and vertex buffers because the indices will be different.
- // if a polyline's material changes, we need to recreate the VAOs and VBOs because they will be batched differently.
- if (properties[POSITION_SIZE_INDEX] || properties[MATERIAL_INDEX]) {
- createVertexArrays(this, context, projection);
- } else {
- const length = polylinesToUpdate.length;
- const polylineBuckets = this._polylineBuckets;
- for (let ii = 0; ii < length; ++ii) {
- polyline = polylinesToUpdate[ii];
- properties = polyline._propertiesChanged;
- const bucket = polyline._bucket;
- let index = 0;
- for (const x in polylineBuckets) {
- if (polylineBuckets.hasOwnProperty(x)) {
- if (polylineBuckets[x] === bucket) {
- if (properties[POSITION_INDEX]) {
- bucket.writeUpdate(
- index,
- polyline,
- this._positionBuffer,
- projection
- );
- }
- break;
- }
- index += polylineBuckets[x].lengthOfPositions;
- }
- }
- if (properties[SHOW_INDEX] || properties[WIDTH_INDEX]) {
- this._batchTable.setBatchedAttribute(
- polyline._index,
- 0,
- new Cartesian2(polyline._width, polyline._show)
- );
- }
- if (this._batchTable.attributes.length > 2) {
- if (properties[POSITION_INDEX] || properties[POSITION_SIZE_INDEX]) {
- const boundingSphere =
- frameState.mode === SceneMode.SCENE2D
- ? polyline._boundingVolume2D
- : polyline._boundingVolumeWC;
- const encodedCenter = EncodedCartesian3.fromCartesian(
- boundingSphere.center,
- scratchUpdatePolylineEncodedCartesian
- );
- const low = Cartesian4.fromElements(
- encodedCenter.low.x,
- encodedCenter.low.y,
- encodedCenter.low.z,
- boundingSphere.radius,
- scratchUpdatePolylineCartesian4
- );
- this._batchTable.setBatchedAttribute(
- polyline._index,
- 2,
- encodedCenter.high
- );
- this._batchTable.setBatchedAttribute(polyline._index, 3, low);
- }
- if (properties[DISTANCE_DISPLAY_CONDITION]) {
- const nearFarCartesian = scratchNearFarCartesian2;
- nearFarCartesian.x = 0.0;
- nearFarCartesian.y = Number.MAX_VALUE;
- const distanceDisplayCondition = polyline.distanceDisplayCondition;
- if (defined(distanceDisplayCondition)) {
- nearFarCartesian.x = distanceDisplayCondition.near;
- nearFarCartesian.y = distanceDisplayCondition.far;
- }
- this._batchTable.setBatchedAttribute(
- polyline._index,
- 4,
- nearFarCartesian
- );
- }
- }
- polyline._clean();
- }
- }
- polylinesToUpdate.length = 0;
- this._polylinesUpdated = false;
- }
- properties = this._propertiesChanged;
- for (let k = 0; k < NUMBER_OF_PROPERTIES; ++k) {
- properties[k] = 0;
- }
- let modelMatrix = Matrix4.IDENTITY;
- if (frameState.mode === SceneMode.SCENE3D) {
- modelMatrix = this.modelMatrix;
- }
- const pass = frameState.passes;
- const useDepthTest = frameState.morphTime !== 0.0;
- if (
- !defined(this._opaqueRS) ||
- this._opaqueRS.depthTest.enabled !== useDepthTest
- ) {
- this._opaqueRS = RenderState.fromCache({
- depthMask: useDepthTest,
- depthTest: {
- enabled: useDepthTest,
- },
- });
- }
- if (
- !defined(this._translucentRS) ||
- this._translucentRS.depthTest.enabled !== useDepthTest
- ) {
- this._translucentRS = RenderState.fromCache({
- blending: BlendingState.ALPHA_BLEND,
- depthMask: !useDepthTest,
- depthTest: {
- enabled: useDepthTest,
- },
- });
- }
- this._batchTable.update(frameState);
- if (pass.render || pass.pick) {
- const colorList = this._colorCommands;
- createCommandLists(this, frameState, colorList, modelMatrix);
- }
- };
- const boundingSphereScratch = new BoundingSphere();
- const boundingSphereScratch2 = new BoundingSphere();
- function createCommandLists(
- polylineCollection,
- frameState,
- commands,
- modelMatrix
- ) {
- const context = frameState.context;
- const commandList = frameState.commandList;
- const commandsLength = commands.length;
- let commandIndex = 0;
- let cloneBoundingSphere = true;
- const vertexArrays = polylineCollection._vertexArrays;
- const debugShowBoundingVolume = polylineCollection.debugShowBoundingVolume;
- const batchTable = polylineCollection._batchTable;
- const uniformCallback = batchTable.getUniformMapCallback();
- const length = vertexArrays.length;
- for (let m = 0; m < length; ++m) {
- const va = vertexArrays[m];
- const buckets = va.buckets;
- const bucketLength = buckets.length;
- for (let n = 0; n < bucketLength; ++n) {
- const bucketLocator = buckets[n];
- let offset = bucketLocator.offset;
- const sp = bucketLocator.bucket.shaderProgram;
- const polylines = bucketLocator.bucket.polylines;
- const polylineLength = polylines.length;
- let currentId;
- let currentMaterial;
- let count = 0;
- let command;
- let uniformMap;
- for (let s = 0; s < polylineLength; ++s) {
- const polyline = polylines[s];
- const mId = createMaterialId(polyline._material);
- if (mId !== currentId) {
- if (defined(currentId) && count > 0) {
- const translucent = currentMaterial.isTranslucent();
- if (commandIndex >= commandsLength) {
- command = new DrawCommand({
- owner: polylineCollection,
- });
- commands.push(command);
- } else {
- command = commands[commandIndex];
- }
- ++commandIndex;
- uniformMap = combine(
- uniformCallback(currentMaterial._uniforms),
- polylineCollection._uniformMap
- );
- command.boundingVolume = BoundingSphere.clone(
- boundingSphereScratch,
- command.boundingVolume
- );
- command.modelMatrix = modelMatrix;
- command.shaderProgram = sp;
- command.vertexArray = va.va;
- command.renderState = translucent
- ? polylineCollection._translucentRS
- : polylineCollection._opaqueRS;
- command.pass = translucent ? Pass.TRANSLUCENT : Pass.OPAQUE;
- command.debugShowBoundingVolume = debugShowBoundingVolume;
- command.pickId = "v_pickColor";
- command.uniformMap = uniformMap;
- command.count = count;
- command.offset = offset;
- offset += count;
- count = 0;
- cloneBoundingSphere = true;
- commandList.push(command);
- }
- currentMaterial = polyline._material;
- currentMaterial.update(context);
- currentId = mId;
- }
- const locators = polyline._locatorBuckets;
- const locatorLength = locators.length;
- for (let t = 0; t < locatorLength; ++t) {
- const locator = locators[t];
- if (locator.locator === bucketLocator) {
- count += locator.count;
- }
- }
- let boundingVolume;
- if (frameState.mode === SceneMode.SCENE3D) {
- boundingVolume = polyline._boundingVolumeWC;
- } else if (frameState.mode === SceneMode.COLUMBUS_VIEW) {
- boundingVolume = polyline._boundingVolume2D;
- } else if (frameState.mode === SceneMode.SCENE2D) {
- if (defined(polyline._boundingVolume2D)) {
- boundingVolume = BoundingSphere.clone(
- polyline._boundingVolume2D,
- boundingSphereScratch2
- );
- boundingVolume.center.x = 0.0;
- }
- } else if (
- defined(polyline._boundingVolumeWC) &&
- defined(polyline._boundingVolume2D)
- ) {
- boundingVolume = BoundingSphere.union(
- polyline._boundingVolumeWC,
- polyline._boundingVolume2D,
- boundingSphereScratch2
- );
- }
- if (cloneBoundingSphere) {
- cloneBoundingSphere = false;
- BoundingSphere.clone(boundingVolume, boundingSphereScratch);
- } else {
- BoundingSphere.union(
- boundingVolume,
- boundingSphereScratch,
- boundingSphereScratch
- );
- }
- }
- if (defined(currentId) && count > 0) {
- if (commandIndex >= commandsLength) {
- command = new DrawCommand({
- owner: polylineCollection,
- });
- commands.push(command);
- } else {
- command = commands[commandIndex];
- }
- ++commandIndex;
- uniformMap = combine(
- uniformCallback(currentMaterial._uniforms),
- polylineCollection._uniformMap
- );
- command.boundingVolume = BoundingSphere.clone(
- boundingSphereScratch,
- command.boundingVolume
- );
- command.modelMatrix = modelMatrix;
- command.shaderProgram = sp;
- command.vertexArray = va.va;
- command.renderState = currentMaterial.isTranslucent()
- ? polylineCollection._translucentRS
- : polylineCollection._opaqueRS;
- command.pass = currentMaterial.isTranslucent()
- ? Pass.TRANSLUCENT
- : Pass.OPAQUE;
- command.debugShowBoundingVolume = debugShowBoundingVolume;
- command.pickId = "v_pickColor";
- command.uniformMap = uniformMap;
- command.count = count;
- command.offset = offset;
- cloneBoundingSphere = true;
- commandList.push(command);
- }
- currentId = undefined;
- }
- }
- commands.length = commandIndex;
- }
- /**
- * Returns true if this object was destroyed; otherwise, false.
- * <br /><br />
- * If this object was destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
- *
- * @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
- *
- * @see PolylineCollection#destroy
- */
- PolylineCollection.prototype.isDestroyed = function () {
- return false;
- };
- /**
- * Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
- * release of WebGL resources, instead of relying on the garbage collector to destroy this object.
- * <br /><br />
- * Once an object is destroyed, it should not be used; calling any function other than
- * <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
- * assign the return value (<code>undefined</code>) to the object as done in the example.
- *
- * @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
- *
- *
- * @example
- * polylines = polylines && polylines.destroy();
- *
- * @see PolylineCollection#isDestroyed
- */
- PolylineCollection.prototype.destroy = function () {
- destroyVertexArrays(this);
- releaseShaders(this);
- destroyPolylines(this);
- this._batchTable = this._batchTable && this._batchTable.destroy();
- return destroyObject(this);
- };
- function computeNewBuffersUsage(collection) {
- let usageChanged = false;
- const properties = collection._propertiesChanged;
- const bufferUsage = collection._positionBufferUsage;
- if (properties[POSITION_INDEX]) {
- if (bufferUsage.bufferUsage !== BufferUsage.STREAM_DRAW) {
- usageChanged = true;
- bufferUsage.bufferUsage = BufferUsage.STREAM_DRAW;
- bufferUsage.frameCount = 100;
- } else {
- bufferUsage.frameCount = 100;
- }
- } else if (bufferUsage.bufferUsage !== BufferUsage.STATIC_DRAW) {
- if (bufferUsage.frameCount === 0) {
- usageChanged = true;
- bufferUsage.bufferUsage = BufferUsage.STATIC_DRAW;
- } else {
- bufferUsage.frameCount--;
- }
- }
- return usageChanged;
- }
- const emptyVertexBuffer = [0.0, 0.0, 0.0];
- function createVertexArrays(collection, context, projection) {
- collection._createVertexArray = false;
- releaseShaders(collection);
- destroyVertexArrays(collection);
- sortPolylinesIntoBuckets(collection);
- //stores all of the individual indices arrays.
- const totalIndices = [[]];
- let indices = totalIndices[0];
- const batchTable = collection._batchTable;
- const useHighlightColor = collection._useHighlightColor;
- //used to determine the vertexBuffer offset if the indicesArray goes over 64k.
- //if it's the same polyline while it goes over 64k, the offset needs to backtrack componentsPerAttribute * componentDatatype bytes
- //so that the polyline looks contiguous.
- //if the polyline ends at the 64k mark, then the offset is just 64k * componentsPerAttribute * componentDatatype
- const vertexBufferOffset = [0];
- let offset = 0;
- const vertexArrayBuckets = [[]];
- let totalLength = 0;
- const polylineBuckets = collection._polylineBuckets;
- let x;
- let bucket;
- for (x in polylineBuckets) {
- if (polylineBuckets.hasOwnProperty(x)) {
- bucket = polylineBuckets[x];
- bucket.updateShader(context, batchTable, useHighlightColor);
- totalLength += bucket.lengthOfPositions;
- }
- }
- if (totalLength > 0) {
- const mode = collection._mode;
- const positionArray = new Float32Array(6 * totalLength * 3);
- const texCoordExpandAndBatchIndexArray = new Float32Array(totalLength * 4);
- let position3DArray;
- let positionIndex = 0;
- let colorIndex = 0;
- let texCoordExpandAndBatchIndexIndex = 0;
- for (x in polylineBuckets) {
- if (polylineBuckets.hasOwnProperty(x)) {
- bucket = polylineBuckets[x];
- bucket.write(
- positionArray,
- texCoordExpandAndBatchIndexArray,
- positionIndex,
- colorIndex,
- texCoordExpandAndBatchIndexIndex,
- batchTable,
- context,
- projection
- );
- if (mode === SceneMode.MORPHING) {
- if (!defined(position3DArray)) {
- position3DArray = new Float32Array(6 * totalLength * 3);
- }
- bucket.writeForMorph(position3DArray, positionIndex);
- }
- const bucketLength = bucket.lengthOfPositions;
- positionIndex += 6 * bucketLength * 3;
- colorIndex += bucketLength * 4;
- texCoordExpandAndBatchIndexIndex += bucketLength * 4;
- offset = bucket.updateIndices(
- totalIndices,
- vertexBufferOffset,
- vertexArrayBuckets,
- offset
- );
- }
- }
- const positionBufferUsage = collection._positionBufferUsage.bufferUsage;
- const texCoordExpandAndBatchIndexBufferUsage = BufferUsage.STATIC_DRAW;
- collection._positionBuffer = Buffer.createVertexBuffer({
- context: context,
- typedArray: positionArray,
- usage: positionBufferUsage,
- });
- let position3DBuffer;
- if (defined(position3DArray)) {
- position3DBuffer = Buffer.createVertexBuffer({
- context: context,
- typedArray: position3DArray,
- usage: positionBufferUsage,
- });
- }
- collection._texCoordExpandAndBatchIndexBuffer = Buffer.createVertexBuffer({
- context: context,
- typedArray: texCoordExpandAndBatchIndexArray,
- usage: texCoordExpandAndBatchIndexBufferUsage,
- });
- const positionSizeInBytes = 3 * Float32Array.BYTES_PER_ELEMENT;
- const texCoordExpandAndBatchIndexSizeInBytes =
- 4 * Float32Array.BYTES_PER_ELEMENT;
- let vbo = 0;
- const numberOfIndicesArrays = totalIndices.length;
- for (let k = 0; k < numberOfIndicesArrays; ++k) {
- indices = totalIndices[k];
- if (indices.length > 0) {
- const indicesArray = new Uint16Array(indices);
- const indexBuffer = Buffer.createIndexBuffer({
- context: context,
- typedArray: indicesArray,
- usage: BufferUsage.STATIC_DRAW,
- indexDatatype: IndexDatatype.UNSIGNED_SHORT,
- });
- vbo += vertexBufferOffset[k];
- const positionHighOffset =
- 6 *
- (k * (positionSizeInBytes * CesiumMath.SIXTY_FOUR_KILOBYTES) -
- vbo * positionSizeInBytes); //componentsPerAttribute(3) * componentDatatype(4)
- const positionLowOffset = positionSizeInBytes + positionHighOffset;
- const prevPositionHighOffset = positionSizeInBytes + positionLowOffset;
- const prevPositionLowOffset =
- positionSizeInBytes + prevPositionHighOffset;
- const nextPositionHighOffset =
- positionSizeInBytes + prevPositionLowOffset;
- const nextPositionLowOffset =
- positionSizeInBytes + nextPositionHighOffset;
- const vertexTexCoordExpandAndBatchIndexBufferOffset =
- k *
- (texCoordExpandAndBatchIndexSizeInBytes *
- CesiumMath.SIXTY_FOUR_KILOBYTES) -
- vbo * texCoordExpandAndBatchIndexSizeInBytes;
- const attributes = [
- {
- index: attributeLocations.position3DHigh,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: positionHighOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.position3DLow,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: positionLowOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.position2DHigh,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: positionHighOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.position2DLow,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: positionLowOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.prevPosition3DHigh,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: prevPositionHighOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.prevPosition3DLow,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: prevPositionLowOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.prevPosition2DHigh,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: prevPositionHighOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.prevPosition2DLow,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: prevPositionLowOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.nextPosition3DHigh,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: nextPositionHighOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.nextPosition3DLow,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: nextPositionLowOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.nextPosition2DHigh,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: nextPositionHighOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.nextPosition2DLow,
- componentsPerAttribute: 3,
- componentDatatype: ComponentDatatype.FLOAT,
- offsetInBytes: nextPositionLowOffset,
- strideInBytes: 6 * positionSizeInBytes,
- },
- {
- index: attributeLocations.texCoordExpandAndBatchIndex,
- componentsPerAttribute: 4,
- componentDatatype: ComponentDatatype.FLOAT,
- vertexBuffer: collection._texCoordExpandAndBatchIndexBuffer,
- offsetInBytes: vertexTexCoordExpandAndBatchIndexBufferOffset,
- },
- ];
- let bufferProperty3D;
- let buffer3D;
- let buffer2D;
- let bufferProperty2D;
- if (mode === SceneMode.SCENE3D) {
- buffer3D = collection._positionBuffer;
- bufferProperty3D = "vertexBuffer";
- buffer2D = emptyVertexBuffer;
- bufferProperty2D = "value";
- } else if (
- mode === SceneMode.SCENE2D ||
- mode === SceneMode.COLUMBUS_VIEW
- ) {
- buffer3D = emptyVertexBuffer;
- bufferProperty3D = "value";
- buffer2D = collection._positionBuffer;
- bufferProperty2D = "vertexBuffer";
- } else {
- buffer3D = position3DBuffer;
- bufferProperty3D = "vertexBuffer";
- buffer2D = collection._positionBuffer;
- bufferProperty2D = "vertexBuffer";
- }
- attributes[0][bufferProperty3D] = buffer3D;
- attributes[1][bufferProperty3D] = buffer3D;
- attributes[2][bufferProperty2D] = buffer2D;
- attributes[3][bufferProperty2D] = buffer2D;
- attributes[4][bufferProperty3D] = buffer3D;
- attributes[5][bufferProperty3D] = buffer3D;
- attributes[6][bufferProperty2D] = buffer2D;
- attributes[7][bufferProperty2D] = buffer2D;
- attributes[8][bufferProperty3D] = buffer3D;
- attributes[9][bufferProperty3D] = buffer3D;
- attributes[10][bufferProperty2D] = buffer2D;
- attributes[11][bufferProperty2D] = buffer2D;
- const va = new VertexArray({
- context: context,
- attributes: attributes,
- indexBuffer: indexBuffer,
- });
- collection._vertexArrays.push({
- va: va,
- buckets: vertexArrayBuckets[k],
- });
- }
- }
- }
- }
- function replacer(key, value) {
- if (value instanceof Texture) {
- return value.id;
- }
- return value;
- }
- const scratchUniformArray = [];
- function createMaterialId(material) {
- const uniforms = Material._uniformList[material.type];
- const length = uniforms.length;
- scratchUniformArray.length = 2.0 * length;
- let index = 0;
- for (let i = 0; i < length; ++i) {
- const uniform = uniforms[i];
- scratchUniformArray[index] = uniform;
- scratchUniformArray[index + 1] = material._uniforms[uniform]();
- index += 2;
- }
- return `${material.type}:${JSON.stringify(scratchUniformArray, replacer)}`;
- }
- function sortPolylinesIntoBuckets(collection) {
- const mode = collection._mode;
- const modelMatrix = collection._modelMatrix;
- const polylineBuckets = (collection._polylineBuckets = {});
- const polylines = collection._polylines;
- const length = polylines.length;
- for (let i = 0; i < length; ++i) {
- const p = polylines[i];
- if (p._actualPositions.length > 1) {
- p.update();
- const material = p.material;
- let value = polylineBuckets[material.type];
- if (!defined(value)) {
- value = polylineBuckets[material.type] = new PolylineBucket(
- material,
- mode,
- modelMatrix
- );
- }
- value.addPolyline(p);
- }
- }
- }
- function updateMode(collection, frameState) {
- const mode = frameState.mode;
- if (
- collection._mode !== mode ||
- !Matrix4.equals(collection._modelMatrix, collection.modelMatrix)
- ) {
- collection._mode = mode;
- collection._modelMatrix = Matrix4.clone(collection.modelMatrix);
- collection._createVertexArray = true;
- }
- }
- function removePolylines(collection) {
- if (collection._polylinesRemoved) {
- collection._polylinesRemoved = false;
- const definedPolylines = [];
- const definedPolylinesToUpdate = [];
- let polyIndex = 0;
- let polyline;
- const length = collection._polylines.length;
- for (let i = 0; i < length; ++i) {
- polyline = collection._polylines[i];
- if (!polyline.isDestroyed) {
- polyline._index = polyIndex++;
- definedPolylinesToUpdate.push(polyline);
- definedPolylines.push(polyline);
- }
- }
- collection._polylines = definedPolylines;
- collection._polylinesToUpdate = definedPolylinesToUpdate;
- }
- }
- function releaseShaders(collection) {
- const polylines = collection._polylines;
- const length = polylines.length;
- for (let i = 0; i < length; ++i) {
- if (!polylines[i].isDestroyed) {
- const bucket = polylines[i]._bucket;
- if (defined(bucket)) {
- bucket.shaderProgram =
- bucket.shaderProgram && bucket.shaderProgram.destroy();
- }
- }
- }
- }
- function destroyVertexArrays(collection) {
- const length = collection._vertexArrays.length;
- for (let t = 0; t < length; ++t) {
- collection._vertexArrays[t].va.destroy();
- }
- collection._vertexArrays.length = 0;
- }
- PolylineCollection.prototype._updatePolyline = function (
- polyline,
- propertyChanged
- ) {
- this._polylinesUpdated = true;
- if (!polyline._dirty) {
- this._polylinesToUpdate.push(polyline);
- }
- ++this._propertiesChanged[propertyChanged];
- };
- function destroyPolylines(collection) {
- const polylines = collection._polylines;
- const length = polylines.length;
- for (let i = 0; i < length; ++i) {
- if (!polylines[i].isDestroyed) {
- polylines[i]._destroy();
- }
- }
- }
- function VertexArrayBucketLocator(count, offset, bucket) {
- this.count = count;
- this.offset = offset;
- this.bucket = bucket;
- }
- function PolylineBucket(material, mode, modelMatrix) {
- this.polylines = [];
- this.lengthOfPositions = 0;
- this.material = material;
- this.shaderProgram = undefined;
- this.mode = mode;
- this.modelMatrix = modelMatrix;
- }
- PolylineBucket.prototype.addPolyline = function (p) {
- const polylines = this.polylines;
- polylines.push(p);
- p._actualLength = this.getPolylinePositionsLength(p);
- this.lengthOfPositions += p._actualLength;
- p._bucket = this;
- };
- PolylineBucket.prototype.updateShader = function (
- context,
- batchTable,
- useHighlightColor
- ) {
- if (defined(this.shaderProgram)) {
- return;
- }
- const defines = ["DISTANCE_DISPLAY_CONDITION"];
- if (useHighlightColor) {
- defines.push("VECTOR_TILE");
- }
- // Check for use of v_polylineAngle in material shader
- if (
- this.material.shaderSource.search(/in\s+float\s+v_polylineAngle;/g) !== -1
- ) {
- defines.push("POLYLINE_DASH");
- }
- if (!FeatureDetection.isInternetExplorer()) {
- defines.push("CLIP_POLYLINE");
- }
- const fs = new ShaderSource({
- defines: defines,
- sources: ["in vec4 v_pickColor;\n", this.material.shaderSource, PolylineFS],
- });
- const vsSource = batchTable.getVertexShaderCallback()(PolylineVS);
- const vs = new ShaderSource({
- defines: defines,
- sources: [PolylineCommon, vsSource],
- });
- this.shaderProgram = ShaderProgram.fromCache({
- context: context,
- vertexShaderSource: vs,
- fragmentShaderSource: fs,
- attributeLocations: attributeLocations,
- });
- };
- function intersectsIDL(polyline) {
- return (
- Cartesian3.dot(Cartesian3.UNIT_X, polyline._boundingVolume.center) < 0 ||
- polyline._boundingVolume.intersectPlane(Plane.ORIGIN_ZX_PLANE) ===
- Intersect.INTERSECTING
- );
- }
- PolylineBucket.prototype.getPolylinePositionsLength = function (polyline) {
- let length;
- if (this.mode === SceneMode.SCENE3D || !intersectsIDL(polyline)) {
- length = polyline._actualPositions.length;
- return length * 4.0 - 4.0;
- }
- let count = 0;
- const segmentLengths = polyline._segments.lengths;
- length = segmentLengths.length;
- for (let i = 0; i < length; ++i) {
- count += segmentLengths[i] * 4.0 - 4.0;
- }
- return count;
- };
- const scratchWritePosition = new Cartesian3();
- const scratchWritePrevPosition = new Cartesian3();
- const scratchWriteNextPosition = new Cartesian3();
- const scratchWriteVector = new Cartesian3();
- const scratchPickColorCartesian = new Cartesian4();
- const scratchWidthShowCartesian = new Cartesian2();
- PolylineBucket.prototype.write = function (
- positionArray,
- texCoordExpandAndBatchIndexArray,
- positionIndex,
- colorIndex,
- texCoordExpandAndBatchIndexIndex,
- batchTable,
- context,
- projection
- ) {
- const mode = this.mode;
- const maxLon = projection.ellipsoid.maximumRadius * CesiumMath.PI;
- const polylines = this.polylines;
- const length = polylines.length;
- for (let i = 0; i < length; ++i) {
- const polyline = polylines[i];
- const width = polyline.width;
- const show = polyline.show && width > 0.0;
- const polylineBatchIndex = polyline._index;
- const segments = this.getSegments(polyline, projection);
- const positions = segments.positions;
- const lengths = segments.lengths;
- const positionsLength = positions.length;
- const pickColor = polyline.getPickId(context).color;
- let segmentIndex = 0;
- let count = 0;
- let position;
- for (let j = 0; j < positionsLength; ++j) {
- if (j === 0) {
- if (polyline._loop) {
- position = positions[positionsLength - 2];
- } else {
- position = scratchWriteVector;
- Cartesian3.subtract(positions[0], positions[1], position);
- Cartesian3.add(positions[0], position, position);
- }
- } else {
- position = positions[j - 1];
- }
- Cartesian3.clone(position, scratchWritePrevPosition);
- Cartesian3.clone(positions[j], scratchWritePosition);
- if (j === positionsLength - 1) {
- if (polyline._loop) {
- position = positions[1];
- } else {
- position = scratchWriteVector;
- Cartesian3.subtract(
- positions[positionsLength - 1],
- positions[positionsLength - 2],
- position
- );
- Cartesian3.add(positions[positionsLength - 1], position, position);
- }
- } else {
- position = positions[j + 1];
- }
- Cartesian3.clone(position, scratchWriteNextPosition);
- const segmentLength = lengths[segmentIndex];
- if (j === count + segmentLength) {
- count += segmentLength;
- ++segmentIndex;
- }
- const segmentStart = j - count === 0;
- const segmentEnd = j === count + lengths[segmentIndex] - 1;
- if (mode === SceneMode.SCENE2D) {
- scratchWritePrevPosition.z = 0.0;
- scratchWritePosition.z = 0.0;
- scratchWriteNextPosition.z = 0.0;
- }
- if (mode === SceneMode.SCENE2D || mode === SceneMode.MORPHING) {
- if (
- (segmentStart || segmentEnd) &&
- maxLon - Math.abs(scratchWritePosition.x) < 1.0
- ) {
- if (
- (scratchWritePosition.x < 0.0 &&
- scratchWritePrevPosition.x > 0.0) ||
- (scratchWritePosition.x > 0.0 && scratchWritePrevPosition.x < 0.0)
- ) {
- Cartesian3.clone(scratchWritePosition, scratchWritePrevPosition);
- }
- if (
- (scratchWritePosition.x < 0.0 &&
- scratchWriteNextPosition.x > 0.0) ||
- (scratchWritePosition.x > 0.0 && scratchWriteNextPosition.x < 0.0)
- ) {
- Cartesian3.clone(scratchWritePosition, scratchWriteNextPosition);
- }
- }
- }
- const startK = segmentStart ? 2 : 0;
- const endK = segmentEnd ? 2 : 4;
- for (let k = startK; k < endK; ++k) {
- EncodedCartesian3.writeElements(
- scratchWritePosition,
- positionArray,
- positionIndex
- );
- EncodedCartesian3.writeElements(
- scratchWritePrevPosition,
- positionArray,
- positionIndex + 6
- );
- EncodedCartesian3.writeElements(
- scratchWriteNextPosition,
- positionArray,
- positionIndex + 12
- );
- const direction = k - 2 < 0 ? -1.0 : 1.0;
- texCoordExpandAndBatchIndexArray[texCoordExpandAndBatchIndexIndex] =
- j / (positionsLength - 1); // s tex coord
- texCoordExpandAndBatchIndexArray[texCoordExpandAndBatchIndexIndex + 1] =
- 2 * (k % 2) - 1; // expand direction
- texCoordExpandAndBatchIndexArray[
- texCoordExpandAndBatchIndexIndex + 2
- ] = direction;
- texCoordExpandAndBatchIndexArray[
- texCoordExpandAndBatchIndexIndex + 3
- ] = polylineBatchIndex;
- positionIndex += 6 * 3;
- texCoordExpandAndBatchIndexIndex += 4;
- }
- }
- const colorCartesian = scratchPickColorCartesian;
- colorCartesian.x = Color.floatToByte(pickColor.red);
- colorCartesian.y = Color.floatToByte(pickColor.green);
- colorCartesian.z = Color.floatToByte(pickColor.blue);
- colorCartesian.w = Color.floatToByte(pickColor.alpha);
- const widthShowCartesian = scratchWidthShowCartesian;
- widthShowCartesian.x = width;
- widthShowCartesian.y = show ? 1.0 : 0.0;
- const boundingSphere =
- mode === SceneMode.SCENE2D
- ? polyline._boundingVolume2D
- : polyline._boundingVolumeWC;
- const encodedCenter = EncodedCartesian3.fromCartesian(
- boundingSphere.center,
- scratchUpdatePolylineEncodedCartesian
- );
- const high = encodedCenter.high;
- const low = Cartesian4.fromElements(
- encodedCenter.low.x,
- encodedCenter.low.y,
- encodedCenter.low.z,
- boundingSphere.radius,
- scratchUpdatePolylineCartesian4
- );
- const nearFarCartesian = scratchNearFarCartesian2;
- nearFarCartesian.x = 0.0;
- nearFarCartesian.y = Number.MAX_VALUE;
- const distanceDisplayCondition = polyline.distanceDisplayCondition;
- if (defined(distanceDisplayCondition)) {
- nearFarCartesian.x = distanceDisplayCondition.near;
- nearFarCartesian.y = distanceDisplayCondition.far;
- }
- batchTable.setBatchedAttribute(polylineBatchIndex, 0, widthShowCartesian);
- batchTable.setBatchedAttribute(polylineBatchIndex, 1, colorCartesian);
- if (batchTable.attributes.length > 2) {
- batchTable.setBatchedAttribute(polylineBatchIndex, 2, high);
- batchTable.setBatchedAttribute(polylineBatchIndex, 3, low);
- batchTable.setBatchedAttribute(polylineBatchIndex, 4, nearFarCartesian);
- }
- }
- };
- const morphPositionScratch = new Cartesian3();
- const morphPrevPositionScratch = new Cartesian3();
- const morphNextPositionScratch = new Cartesian3();
- const morphVectorScratch = new Cartesian3();
- PolylineBucket.prototype.writeForMorph = function (
- positionArray,
- positionIndex
- ) {
- const modelMatrix = this.modelMatrix;
- const polylines = this.polylines;
- const length = polylines.length;
- for (let i = 0; i < length; ++i) {
- const polyline = polylines[i];
- const positions = polyline._segments.positions;
- const lengths = polyline._segments.lengths;
- const positionsLength = positions.length;
- let segmentIndex = 0;
- let count = 0;
- for (let j = 0; j < positionsLength; ++j) {
- let prevPosition;
- if (j === 0) {
- if (polyline._loop) {
- prevPosition = positions[positionsLength - 2];
- } else {
- prevPosition = morphVectorScratch;
- Cartesian3.subtract(positions[0], positions[1], prevPosition);
- Cartesian3.add(positions[0], prevPosition, prevPosition);
- }
- } else {
- prevPosition = positions[j - 1];
- }
- prevPosition = Matrix4.multiplyByPoint(
- modelMatrix,
- prevPosition,
- morphPrevPositionScratch
- );
- const position = Matrix4.multiplyByPoint(
- modelMatrix,
- positions[j],
- morphPositionScratch
- );
- let nextPosition;
- if (j === positionsLength - 1) {
- if (polyline._loop) {
- nextPosition = positions[1];
- } else {
- nextPosition = morphVectorScratch;
- Cartesian3.subtract(
- positions[positionsLength - 1],
- positions[positionsLength - 2],
- nextPosition
- );
- Cartesian3.add(
- positions[positionsLength - 1],
- nextPosition,
- nextPosition
- );
- }
- } else {
- nextPosition = positions[j + 1];
- }
- nextPosition = Matrix4.multiplyByPoint(
- modelMatrix,
- nextPosition,
- morphNextPositionScratch
- );
- const segmentLength = lengths[segmentIndex];
- if (j === count + segmentLength) {
- count += segmentLength;
- ++segmentIndex;
- }
- const segmentStart = j - count === 0;
- const segmentEnd = j === count + lengths[segmentIndex] - 1;
- const startK = segmentStart ? 2 : 0;
- const endK = segmentEnd ? 2 : 4;
- for (let k = startK; k < endK; ++k) {
- EncodedCartesian3.writeElements(position, positionArray, positionIndex);
- EncodedCartesian3.writeElements(
- prevPosition,
- positionArray,
- positionIndex + 6
- );
- EncodedCartesian3.writeElements(
- nextPosition,
- positionArray,
- positionIndex + 12
- );
- positionIndex += 6 * 3;
- }
- }
- }
- };
- const scratchSegmentLengths = new Array(1);
- PolylineBucket.prototype.updateIndices = function (
- totalIndices,
- vertexBufferOffset,
- vertexArrayBuckets,
- offset
- ) {
- let vaCount = vertexArrayBuckets.length - 1;
- let bucketLocator = new VertexArrayBucketLocator(0, offset, this);
- vertexArrayBuckets[vaCount].push(bucketLocator);
- let count = 0;
- let indices = totalIndices[totalIndices.length - 1];
- let indicesCount = 0;
- if (indices.length > 0) {
- indicesCount = indices[indices.length - 1] + 1;
- }
- const polylines = this.polylines;
- const length = polylines.length;
- for (let i = 0; i < length; ++i) {
- const polyline = polylines[i];
- polyline._locatorBuckets = [];
- let segments;
- if (this.mode === SceneMode.SCENE3D) {
- segments = scratchSegmentLengths;
- const positionsLength = polyline._actualPositions.length;
- if (positionsLength > 0) {
- segments[0] = positionsLength;
- } else {
- continue;
- }
- } else {
- segments = polyline._segments.lengths;
- }
- const numberOfSegments = segments.length;
- if (numberOfSegments > 0) {
- let segmentIndexCount = 0;
- for (let j = 0; j < numberOfSegments; ++j) {
- const segmentLength = segments[j] - 1.0;
- for (let k = 0; k < segmentLength; ++k) {
- if (indicesCount + 4 > CesiumMath.SIXTY_FOUR_KILOBYTES) {
- polyline._locatorBuckets.push({
- locator: bucketLocator,
- count: segmentIndexCount,
- });
- segmentIndexCount = 0;
- vertexBufferOffset.push(4);
- indices = [];
- totalIndices.push(indices);
- indicesCount = 0;
- bucketLocator.count = count;
- count = 0;
- offset = 0;
- bucketLocator = new VertexArrayBucketLocator(0, 0, this);
- vertexArrayBuckets[++vaCount] = [bucketLocator];
- }
- indices.push(indicesCount, indicesCount + 2, indicesCount + 1);
- indices.push(indicesCount + 1, indicesCount + 2, indicesCount + 3);
- segmentIndexCount += 6;
- count += 6;
- offset += 6;
- indicesCount += 4;
- }
- }
- polyline._locatorBuckets.push({
- locator: bucketLocator,
- count: segmentIndexCount,
- });
- if (indicesCount + 4 > CesiumMath.SIXTY_FOUR_KILOBYTES) {
- vertexBufferOffset.push(0);
- indices = [];
- totalIndices.push(indices);
- indicesCount = 0;
- bucketLocator.count = count;
- offset = 0;
- count = 0;
- bucketLocator = new VertexArrayBucketLocator(0, 0, this);
- vertexArrayBuckets[++vaCount] = [bucketLocator];
- }
- }
- polyline._clean();
- }
- bucketLocator.count = count;
- return offset;
- };
- PolylineBucket.prototype.getPolylineStartIndex = function (polyline) {
- const polylines = this.polylines;
- let positionIndex = 0;
- const length = polylines.length;
- for (let i = 0; i < length; ++i) {
- const p = polylines[i];
- if (p === polyline) {
- break;
- }
- positionIndex += p._actualLength;
- }
- return positionIndex;
- };
- const scratchSegments = {
- positions: undefined,
- lengths: undefined,
- };
- const scratchLengths = new Array(1);
- const pscratch = new Cartesian3();
- const scratchCartographic = new Cartographic();
- PolylineBucket.prototype.getSegments = function (polyline, projection) {
- let positions = polyline._actualPositions;
- if (this.mode === SceneMode.SCENE3D) {
- scratchLengths[0] = positions.length;
- scratchSegments.positions = positions;
- scratchSegments.lengths = scratchLengths;
- return scratchSegments;
- }
- if (intersectsIDL(polyline)) {
- positions = polyline._segments.positions;
- }
- const ellipsoid = projection.ellipsoid;
- const newPositions = [];
- const modelMatrix = this.modelMatrix;
- const length = positions.length;
- let position;
- let p = pscratch;
- for (let n = 0; n < length; ++n) {
- position = positions[n];
- p = Matrix4.multiplyByPoint(modelMatrix, position, p);
- newPositions.push(
- projection.project(
- ellipsoid.cartesianToCartographic(p, scratchCartographic)
- )
- );
- }
- if (newPositions.length > 0) {
- polyline._boundingVolume2D = BoundingSphere.fromPoints(
- newPositions,
- polyline._boundingVolume2D
- );
- const center2D = polyline._boundingVolume2D.center;
- polyline._boundingVolume2D.center = new Cartesian3(
- center2D.z,
- center2D.x,
- center2D.y
- );
- }
- scratchSegments.positions = newPositions;
- scratchSegments.lengths = polyline._segments.lengths;
- return scratchSegments;
- };
- let scratchPositionsArray;
- PolylineBucket.prototype.writeUpdate = function (
- index,
- polyline,
- positionBuffer,
- projection
- ) {
- const mode = this.mode;
- const maxLon = projection.ellipsoid.maximumRadius * CesiumMath.PI;
- let positionsLength = polyline._actualLength;
- if (positionsLength) {
- index += this.getPolylineStartIndex(polyline);
- let positionArray = scratchPositionsArray;
- const positionsArrayLength = 6 * positionsLength * 3;
- if (
- !defined(positionArray) ||
- positionArray.length < positionsArrayLength
- ) {
- positionArray = scratchPositionsArray = new Float32Array(
- positionsArrayLength
- );
- } else if (positionArray.length > positionsArrayLength) {
- positionArray = new Float32Array(
- positionArray.buffer,
- 0,
- positionsArrayLength
- );
- }
- const segments = this.getSegments(polyline, projection);
- const positions = segments.positions;
- const lengths = segments.lengths;
- let positionIndex = 0;
- let segmentIndex = 0;
- let count = 0;
- let position;
- positionsLength = positions.length;
- for (let i = 0; i < positionsLength; ++i) {
- if (i === 0) {
- if (polyline._loop) {
- position = positions[positionsLength - 2];
- } else {
- position = scratchWriteVector;
- Cartesian3.subtract(positions[0], positions[1], position);
- Cartesian3.add(positions[0], position, position);
- }
- } else {
- position = positions[i - 1];
- }
- Cartesian3.clone(position, scratchWritePrevPosition);
- Cartesian3.clone(positions[i], scratchWritePosition);
- if (i === positionsLength - 1) {
- if (polyline._loop) {
- position = positions[1];
- } else {
- position = scratchWriteVector;
- Cartesian3.subtract(
- positions[positionsLength - 1],
- positions[positionsLength - 2],
- position
- );
- Cartesian3.add(positions[positionsLength - 1], position, position);
- }
- } else {
- position = positions[i + 1];
- }
- Cartesian3.clone(position, scratchWriteNextPosition);
- const segmentLength = lengths[segmentIndex];
- if (i === count + segmentLength) {
- count += segmentLength;
- ++segmentIndex;
- }
- const segmentStart = i - count === 0;
- const segmentEnd = i === count + lengths[segmentIndex] - 1;
- if (mode === SceneMode.SCENE2D) {
- scratchWritePrevPosition.z = 0.0;
- scratchWritePosition.z = 0.0;
- scratchWriteNextPosition.z = 0.0;
- }
- if (mode === SceneMode.SCENE2D || mode === SceneMode.MORPHING) {
- if (
- (segmentStart || segmentEnd) &&
- maxLon - Math.abs(scratchWritePosition.x) < 1.0
- ) {
- if (
- (scratchWritePosition.x < 0.0 &&
- scratchWritePrevPosition.x > 0.0) ||
- (scratchWritePosition.x > 0.0 && scratchWritePrevPosition.x < 0.0)
- ) {
- Cartesian3.clone(scratchWritePosition, scratchWritePrevPosition);
- }
- if (
- (scratchWritePosition.x < 0.0 &&
- scratchWriteNextPosition.x > 0.0) ||
- (scratchWritePosition.x > 0.0 && scratchWriteNextPosition.x < 0.0)
- ) {
- Cartesian3.clone(scratchWritePosition, scratchWriteNextPosition);
- }
- }
- }
- const startJ = segmentStart ? 2 : 0;
- const endJ = segmentEnd ? 2 : 4;
- for (let j = startJ; j < endJ; ++j) {
- EncodedCartesian3.writeElements(
- scratchWritePosition,
- positionArray,
- positionIndex
- );
- EncodedCartesian3.writeElements(
- scratchWritePrevPosition,
- positionArray,
- positionIndex + 6
- );
- EncodedCartesian3.writeElements(
- scratchWriteNextPosition,
- positionArray,
- positionIndex + 12
- );
- positionIndex += 6 * 3;
- }
- }
- positionBuffer.copyFromArrayView(
- positionArray,
- 6 * 3 * Float32Array.BYTES_PER_ELEMENT * index
- );
- }
- };
- export default PolylineCollection;
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