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- import Check from "../Core/Check.js";
- import defaultValue from "../Core/defaultValue.js";
- import defined from "../Core/defined.js";
- import PropertyTextureProperty from "./PropertyTextureProperty.js";
- /**
- * A property texture.
- * <p>
- * See the {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_structural_metadata|EXT_structural_metadata Extension} as well as the
- * previous {@link https://github.com/CesiumGS/glTF/tree/3d-tiles-next/extensions/2.0/Vendor/EXT_feature_metadata|EXT_feature_metadata Extension} for glTF.
- * </p>
- *
- * @param {object} options Object with the following properties:
- * @param {string} [options.name] Optional human-readable name to describe the texture
- * @param {string|number} [options.id] A unique id to identify the property texture, useful for debugging. For <code>EXT_structural_metadata</code>, this is the array index in the property textures array, for <code>EXT_feature_metadata</code> this is the dictionary key in the property textures dictionary.
- * @param {object} options.propertyTexture The property texture JSON, following the EXT_structural_metadata schema.
- * @param {MetadataClass} options.class The class that properties conform to.
- * @param {Object<string, Texture>} options.textures An object mapping texture IDs to {@link Texture} objects.
- *
- * @alias PropertyTexture
- * @constructor
- *
- * @private
- * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
- */
- function PropertyTexture(options) {
- options = defaultValue(options, defaultValue.EMPTY_OBJECT);
- const propertyTexture = options.propertyTexture;
- const classDefinition = options.class;
- const textures = options.textures;
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.object("options.propertyTexture", propertyTexture);
- Check.typeOf.object("options.class", classDefinition);
- Check.typeOf.object("options.textures", textures);
- //>>includeEnd('debug');
- const extensions = propertyTexture.extensions;
- const extras = propertyTexture.extras;
- const properties = {};
- if (defined(propertyTexture.properties)) {
- for (const propertyId in propertyTexture.properties) {
- if (propertyTexture.properties.hasOwnProperty(propertyId)) {
- properties[propertyId] = new PropertyTextureProperty({
- property: propertyTexture.properties[propertyId],
- classProperty: classDefinition.properties[propertyId],
- textures: textures,
- });
- }
- }
- }
- this._name = options.name;
- this._id = options.id;
- this._class = classDefinition;
- this._properties = properties;
- this._extras = extras;
- this._extensions = extensions;
- }
- Object.defineProperties(PropertyTexture.prototype, {
- /**
- * A human-readable name for this texture
- *
- * @memberof PropertyTexture.prototype
- * @type {string}
- * @readonly
- * @private
- */
- name: {
- get: function () {
- return this._name;
- },
- },
- /**
- * An identifier for this texture. Useful for debugging.
- *
- * @memberof PropertyTexture.prototype
- * @type {string|number}
- * @readonly
- * @private
- */
- id: {
- get: function () {
- return this._id;
- },
- },
- /**
- * The class that properties conform to.
- *
- * @memberof PropertyTexture.prototype
- * @type {MetadataClass}
- * @readonly
- * @private
- */
- class: {
- get: function () {
- return this._class;
- },
- },
- /**
- * The properties in this property texture.
- *
- * @memberof PropertyTexture.prototype
- *
- * @type {PropertyTextureProperty}
- * @readonly
- * @private
- */
- properties: {
- get: function () {
- return this._properties;
- },
- },
- /**
- * Extra user-defined properties.
- *
- * @memberof PropertyTexture.prototype
- * @type {*}
- * @readonly
- * @private
- */
- extras: {
- get: function () {
- return this._extras;
- },
- },
- /**
- * An object containing extensions.
- *
- * @memberof PropertyTexture.prototype
- * @type {object}
- * @readonly
- * @private
- */
- extensions: {
- get: function () {
- return this._extensions;
- },
- },
- });
- /**
- * Gets the property with the given property ID.
- *
- * @param {string} propertyId The case-sensitive ID of the property.
- * @returns {PropertyTextureProperty|undefined} The property, or <code>undefined</code> if the property does not exist.
- * @private
- */
- PropertyTexture.prototype.getProperty = function (propertyId) {
- //>>includeStart('debug', pragmas.debug);
- Check.typeOf.string("propertyId", propertyId);
- //>>includeEnd('debug');
- return this._properties[propertyId];
- };
- export default PropertyTexture;
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