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- import WebGLConstants from "../Core/WebGLConstants.js";
- /**
- * Determines the action taken based on the result of the stencil test.
- *
- * @enum {number}
- */
- const StencilOperation = {
- /**
- * Sets the stencil buffer value to zero.
- *
- * @type {number}
- * @constant
- */
- ZERO: WebGLConstants.ZERO,
- /**
- * Does not change the stencil buffer.
- *
- * @type {number}
- * @constant
- */
- KEEP: WebGLConstants.KEEP,
- /**
- * Replaces the stencil buffer value with the reference value.
- *
- * @type {number}
- * @constant
- */
- REPLACE: WebGLConstants.REPLACE,
- /**
- * Increments the stencil buffer value, clamping to unsigned byte.
- *
- * @type {number}
- * @constant
- */
- INCREMENT: WebGLConstants.INCR,
- /**
- * Decrements the stencil buffer value, clamping to zero.
- *
- * @type {number}
- * @constant
- */
- DECREMENT: WebGLConstants.DECR,
- /**
- * Bitwise inverts the existing stencil buffer value.
- *
- * @type {number}
- * @constant
- */
- INVERT: WebGLConstants.INVERT,
- /**
- * Increments the stencil buffer value, wrapping to zero when exceeding the unsigned byte range.
- *
- * @type {number}
- * @constant
- */
- INCREMENT_WRAP: WebGLConstants.INCR_WRAP,
- /**
- * Decrements the stencil buffer value, wrapping to the maximum unsigned byte instead of going below zero.
- *
- * @type {number}
- * @constant
- */
- DECREMENT_WRAP: WebGLConstants.DECR_WRAP,
- };
- export default Object.freeze(StencilOperation);
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