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- //This file is automatically rebuilt by the Cesium build process.
- export default "in vec3 position3DHigh;\n\
- in vec3 position3DLow;\n\
- in vec3 prevPosition3DHigh;\n\
- in vec3 prevPosition3DLow;\n\
- in vec3 nextPosition3DHigh;\n\
- in vec3 nextPosition3DLow;\n\
- in vec2 expandAndWidth;\n\
- in vec2 st;\n\
- in float batchId;\n\
- \n\
- out float v_width;\n\
- out vec2 v_st;\n\
- out float v_polylineAngle;\n\
- \n\
- void main()\n\
- {\n\
- float expandDir = expandAndWidth.x;\n\
- float width = abs(expandAndWidth.y) + 0.5;\n\
- bool usePrev = expandAndWidth.y < 0.0;\n\
- \n\
- vec4 p = czm_computePosition();\n\
- vec4 prev = czm_computePrevPosition();\n\
- vec4 next = czm_computeNextPosition();\n\
- \n\
- float angle;\n\
- vec4 positionWC = getPolylineWindowCoordinates(p, prev, next, expandDir, width, usePrev, angle);\n\
- gl_Position = czm_viewportOrthographic * positionWC;\n\
- \n\
- v_width = width;\n\
- v_st.s = st.s;\n\
- v_st.t = czm_writeNonPerspective(st.t, gl_Position.w);\n\
- v_polylineAngle = angle;\n\
- }\n\
- ";
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