TexturedMaterialAppearanceVS.js 612 B

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  1. //This file is automatically rebuilt by the Cesium build process.
  2. export default "in vec3 position3DHigh;\n\
  3. in vec3 position3DLow;\n\
  4. in vec3 normal;\n\
  5. in vec2 st;\n\
  6. in float batchId;\n\
  7. \n\
  8. out vec3 v_positionEC;\n\
  9. out vec3 v_normalEC;\n\
  10. out vec2 v_st;\n\
  11. \n\
  12. void main()\n\
  13. {\n\
  14. vec4 p = czm_computePosition();\n\
  15. \n\
  16. v_positionEC = (czm_modelViewRelativeToEye * p).xyz; // position in eye coordinates\n\
  17. v_normalEC = czm_normal * normal; // normal in eye coordinates\n\
  18. v_st = st;\n\
  19. \n\
  20. gl_Position = czm_modelViewProjectionRelativeToEye * p;\n\
  21. }\n\
  22. ";