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- /**
- * A built-in GLSL vec2 constant for defining the depth range.
- * This is a workaround to a bug where IE11 does not implement gl_DepthRange.
- *
- * @alias czm_depthRange
- * @glslConstant
- *
- * @example
- * // GLSL declaration
- * float depthRangeNear = czm_depthRange.near;
- * float depthRangeFar = czm_depthRange.far;
- *
- */
- const czm_depthRangeStruct czm_depthRange = czm_depthRangeStruct(0.0, 1.0);
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