- /**
- * A built-in GLSL floating-point constant for <code>1/pi</code>.
- *
- * @alias czm_oneOverPi
- * @glslConstant
- *
- * @see CesiumMath.ONE_OVER_PI
- *
- * @example
- * // GLSL declaration
- * const float czm_oneOverPi = ...;
- *
- * // Example
- * float pi = 1.0 / czm_oneOverPi;
- */
- const float czm_oneOverPi = 0.3183098861837907;
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