- /**
- * A built-in GLSL floating-point constant for <code>Math.PI</code>.
- *
- * @alias czm_pi
- * @glslConstant
- *
- * @see CesiumMath.PI
- *
- * @example
- * // GLSL declaration
- * const float czm_pi = ...;
- *
- * // Example
- * float twoPi = 2.0 * czm_pi;
- */
- const float czm_pi = 3.141592653589793;
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