- /**
- * A built-in GLSL floating-point constant for <code>pi/2</code>.
- *
- * @alias czm_piOverTwo
- * @glslConstant
- *
- * @see CesiumMath.PI_OVER_TWO
- *
- * @example
- * // GLSL declaration
- * const float czm_piOverTwo = ...;
- *
- * // Example
- * float pi = 2.0 * czm_piOverTwo;
- */
- const float czm_piOverTwo = 1.5707963267948966;
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