- /**
- * A built-in GLSL floating-point constant for <code>2pi</code>.
- *
- * @alias czm_twoPi
- * @glslConstant
- *
- * @see CesiumMath.TWO_PI
- *
- * @example
- * // GLSL declaration
- * const float czm_twoPi = ...;
- *
- * // Example
- * float pi = czm_twoPi / 2.0;
- */
- const float czm_twoPi = 6.283185307179586;
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