alphaWeight.glsl 411 B

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  1. /**
  2. * @private
  3. */
  4. float czm_alphaWeight(float a)
  5. {
  6. float z = (gl_FragCoord.z - czm_viewportTransformation[3][2]) / czm_viewportTransformation[2][2];
  7. // See Weighted Blended Order-Independent Transparency for examples of different weighting functions:
  8. // http://jcgt.org/published/0002/02/09/
  9. return pow(a + 0.01, 4.0) + max(1e-2, min(3.0 * 1e3, 0.003 / (1e-5 + pow(abs(z) / 200.0, 4.0))));
  10. }