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- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * Approximately computes spherical coordinates given a normal.\n\
- * Uses approximate inverse trigonometry for speed and consistency,\n\
- * since inverse trigonometry can differ from vendor-to-vendor and when compared with the CPU.\n\
- *\n\
- * @name czm_approximateSphericalCoordinates\n\
- * @glslFunction\n\
- *\n\
- * @param {vec3} normal arbitrary-length normal.\n\
- *\n\
- * @returns {vec2} Approximate latitude and longitude spherical coordinates.\n\
- */\n\
- vec2 czm_approximateSphericalCoordinates(vec3 normal) {\n\
- // Project into plane with vertical for latitude\n\
- float latitudeApproximation = czm_fastApproximateAtan(sqrt(normal.x * normal.x + normal.y * normal.y), normal.z);\n\
- float longitudeApproximation = czm_fastApproximateAtan(normal.x, normal.y);\n\
- return vec2(latitudeApproximation, longitudeApproximation);\n\
- }\n\
- ";
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