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							- //This file is automatically rebuilt by the Cesium build process.
 
- export default "\n\
 
- uniform vec4 shadowMap_cascadeSplits[2];\n\
 
- \n\
 
- vec4 czm_cascadeWeights(float depthEye)\n\
 
- {\n\
 
-     // One component is set to 1.0 and all others set to 0.0.\n\
 
-     vec4 near = step(shadowMap_cascadeSplits[0], vec4(depthEye));\n\
 
-     vec4 far = step(depthEye, shadowMap_cascadeSplits[1]);\n\
 
-     return near * far;\n\
 
- }\n\
 
- ";
 
 
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