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- /**
- * An czm_material with default values. Every material's czm_getMaterial
- * should use this default material as a base for the material it returns.
- * The default normal value is given by materialInput.normalEC.
- *
- * @name czm_getDefaultMaterial
- * @glslFunction
- *
- * @param {czm_materialInput} input The input used to construct the default material.
- *
- * @returns {czm_material} The default material.
- *
- * @see czm_materialInput
- * @see czm_material
- * @see czm_getMaterial
- */
- czm_material czm_getDefaultMaterial(czm_materialInput materialInput)
- {
- czm_material material;
- material.diffuse = vec3(0.0);
- material.specular = 0.0;
- material.shininess = 1.0;
- material.normal = materialInput.normalEC;
- material.emission = vec3(0.0);
- material.alpha = 1.0;
- return material;
- }
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