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- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * Computes the luminance of a color. \n\
- *\n\
- * @name czm_luminance\n\
- * @glslFunction\n\
- *\n\
- * @param {vec3} rgb The color.\n\
- * \n\
- * @returns {float} The luminance.\n\
- *\n\
- * @example\n\
- * float light = czm_luminance(vec3(0.0)); // 0.0\n\
- * float dark = czm_luminance(vec3(1.0)); // ~1.0 \n\
- */\n\
- float czm_luminance(vec3 rgb)\n\
- {\n\
- // Algorithm from Chapter 10 of Graphics Shaders.\n\
- const vec3 W = vec3(0.2125, 0.7154, 0.0721);\n\
- return dot(rgb, W);\n\
- }\n\
- ";
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