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							- /**
 
-  * Computes the size of a pixel in meters at a distance from the eye.
 
-  * <p>
 
-  * Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel.
 
-  * </p>
 
-  * @name czm_metersPerPixel
 
-  * @glslFunction
 
-  *
 
-  * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates.
 
-  * @param {float} pixelRatio The scaling factor from pixel space to coordinate space
 
-  *
 
-  * @returns {float} The meters per pixel at positionEC.
 
-  */
 
- float czm_metersPerPixel(vec4 positionEC, float pixelRatio)
 
- {
 
-     float width = czm_viewport.z;
 
-     float height = czm_viewport.w;
 
-     float pixelWidth;
 
-     float pixelHeight;
 
-     float top = czm_frustumPlanes.x;
 
-     float bottom = czm_frustumPlanes.y;
 
-     float left = czm_frustumPlanes.z;
 
-     float right = czm_frustumPlanes.w;
 
-     if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0)
 
-     {
 
-         float frustumWidth = right - left;
 
-         float frustumHeight = top - bottom;
 
-         pixelWidth = frustumWidth / width;
 
-         pixelHeight = frustumHeight / height;
 
-     }
 
-     else
 
-     {
 
-         float distanceToPixel = -positionEC.z;
 
-         float inverseNear = 1.0 / czm_currentFrustum.x;
 
-         float tanTheta = top * inverseNear;
 
-         pixelHeight = 2.0 * distanceToPixel * tanTheta / height;
 
-         tanTheta = right * inverseNear;
 
-         pixelWidth = 2.0 * distanceToPixel * tanTheta / width;
 
-     }
 
-     return max(pixelWidth, pixelHeight) * pixelRatio;
 
- }
 
- /**
 
-  * Computes the size of a pixel in meters at a distance from the eye.
 
-  * <p>
 
-  * Use this version when scaling by pixel ratio.
 
-  * </p>
 
-  * @name czm_metersPerPixel
 
-  * @glslFunction
 
-  *
 
-  * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates.
 
-  *
 
-  * @returns {float} The meters per pixel at positionEC.
 
-  */
 
- float czm_metersPerPixel(vec4 positionEC)
 
- {
 
-     return czm_metersPerPixel(positionEC, czm_pixelRatio);
 
- }
 
 
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