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- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * Computes the size of a pixel in meters at a distance from the eye.\n\
- * <p>\n\
- * Use this version when passing in a custom pixel ratio. For example, passing in 1.0 will return meters per native device pixel.\n\
- * </p>\n\
- * @name czm_metersPerPixel\n\
- * @glslFunction\n\
- *\n\
- * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates.\n\
- * @param {float} pixelRatio The scaling factor from pixel space to coordinate space\n\
- *\n\
- * @returns {float} The meters per pixel at positionEC.\n\
- */\n\
- float czm_metersPerPixel(vec4 positionEC, float pixelRatio)\n\
- {\n\
- float width = czm_viewport.z;\n\
- float height = czm_viewport.w;\n\
- float pixelWidth;\n\
- float pixelHeight;\n\
- \n\
- float top = czm_frustumPlanes.x;\n\
- float bottom = czm_frustumPlanes.y;\n\
- float left = czm_frustumPlanes.z;\n\
- float right = czm_frustumPlanes.w;\n\
- \n\
- if (czm_sceneMode == czm_sceneMode2D || czm_orthographicIn3D == 1.0)\n\
- {\n\
- float frustumWidth = right - left;\n\
- float frustumHeight = top - bottom;\n\
- pixelWidth = frustumWidth / width;\n\
- pixelHeight = frustumHeight / height;\n\
- }\n\
- else\n\
- {\n\
- float distanceToPixel = -positionEC.z;\n\
- float inverseNear = 1.0 / czm_currentFrustum.x;\n\
- float tanTheta = top * inverseNear;\n\
- pixelHeight = 2.0 * distanceToPixel * tanTheta / height;\n\
- tanTheta = right * inverseNear;\n\
- pixelWidth = 2.0 * distanceToPixel * tanTheta / width;\n\
- }\n\
- \n\
- return max(pixelWidth, pixelHeight) * pixelRatio;\n\
- }\n\
- \n\
- /**\n\
- * Computes the size of a pixel in meters at a distance from the eye.\n\
- * <p>\n\
- * Use this version when scaling by pixel ratio.\n\
- * </p>\n\
- * @name czm_metersPerPixel\n\
- * @glslFunction\n\
- *\n\
- * @param {vec3} positionEC The position to get the meters per pixel in eye coordinates.\n\
- *\n\
- * @returns {float} The meters per pixel at positionEC.\n\
- */\n\
- float czm_metersPerPixel(vec4 positionEC)\n\
- {\n\
- return czm_metersPerPixel(positionEC, czm_pixelRatio);\n\
- }\n\
- ";
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