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- /**
- * Unpack an IEEE 754 single-precision float that is packed as a little-endian unsigned normalized vec4.
- *
- * @name czm_unpackFloat
- * @glslFunction
- *
- * @param {vec4} packedFloat The packed float.
- *
- * @returns {float} The floating-point depth in arbitrary range.
- */
- float czm_unpackFloat(vec4 packedFloat)
- {
- // Convert to [0.0, 255.0] and round to integer
- packedFloat = floor(packedFloat * 255.0 + 0.5);
- float sign = 1.0 - step(128.0, packedFloat[3]) * 2.0;
- float exponent = 2.0 * mod(packedFloat[3], 128.0) + step(128.0, packedFloat[2]) - 127.0;
- if (exponent == -127.0)
- {
- return 0.0;
- }
- float mantissa = mod(packedFloat[2], 128.0) * 65536.0 + packedFloat[1] * 256.0 + packedFloat[0] + float(0x800000);
- float result = sign * exp2(exponent - 23.0) * mantissa;
- return result;
- }
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