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- /**
- * Holds material information that can be used for lighting. Returned by all czm_getMaterial functions.
- *
- * @name czm_material
- * @glslStruct
- *
- * @property {vec3} diffuse Incoming light that scatters evenly in all directions.
- * @property {float} specular Intensity of incoming light reflecting in a single direction.
- * @property {float} shininess The sharpness of the specular reflection. Higher values create a smaller, more focused specular highlight.
- * @property {vec3} normal Surface's normal in eye coordinates. It is used for effects such as normal mapping. The default is the surface's unmodified normal.
- * @property {vec3} emission Light emitted by the material equally in all directions. The default is vec3(0.0), which emits no light.
- * @property {float} alpha Alpha of this material. 0.0 is completely transparent; 1.0 is completely opaque.
- */
- struct czm_material
- {
- vec3 diffuse;
- float specular;
- float shininess;
- vec3 normal;
- vec3 emission;
- float alpha;
- };
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