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- //This file is automatically rebuilt by the Cesium build process.
- export default "/**\n\
- * Used as input to every material's czm_getMaterial function.\n\
- *\n\
- * @name czm_materialInput\n\
- * @glslStruct\n\
- *\n\
- * @property {float} s 1D texture coordinates.\n\
- * @property {vec2} st 2D texture coordinates.\n\
- * @property {vec3} str 3D texture coordinates.\n\
- * @property {vec3} normalEC Unperturbed surface normal in eye coordinates.\n\
- * @property {mat3} tangentToEyeMatrix Matrix for converting a tangent space normal to eye space.\n\
- * @property {vec3} positionToEyeEC Vector from the fragment to the eye in eye coordinates. The magnitude is the distance in meters from the fragment to the eye.\n\
- * @property {float} height The height of the terrain in meters above or below the WGS84 ellipsoid. Only available for globe materials.\n\
- * @property {float} slope The slope of the terrain in radians. 0 is flat; pi/2 is vertical. Only available for globe materials.\n\
- * @property {float} aspect The aspect of the terrain in radians. 0 is East, pi/2 is North, pi is West, 3pi/2 is South. Only available for globe materials.\n\
- */\n\
- struct czm_materialInput\n\
- {\n\
- float s;\n\
- vec2 st;\n\
- vec3 str;\n\
- vec3 normalEC;\n\
- mat3 tangentToEyeMatrix;\n\
- vec3 positionToEyeEC;\n\
- float height;\n\
- float slope;\n\
- float aspect;\n\
- };\n\
- ";
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