- /**
- * Struct for representing the output of a custom vertex shader.
- *
- * @name czm_modelVertexOutput
- * @glslStruct
- *
- * @see {@link CustomShader}
- * @see {@link Model}
- *
- * @property {vec3} positionMC The position of the vertex in model coordinates
- * @property {float} pointSize A custom value for gl_PointSize. This is only used for point primitives.
- */
- struct czm_modelVertexOutput {
- vec3 positionMC;
- float pointSize;
- };
|