shadowParameters.glsl 244 B

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  1. struct czm_shadowParameters
  2. {
  3. #ifdef USE_CUBE_MAP_SHADOW
  4. vec3 texCoords;
  5. #else
  6. vec2 texCoords;
  7. #endif
  8. float depthBias;
  9. float depth;
  10. float nDotL;
  11. vec2 texelStepSize;
  12. float normalShadingSmooth;
  13. float darkness;
  14. };