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- //This file is automatically rebuilt by the Cesium build process.
- export default "uniform vec3 u_noiseTextureDimensions;\n\
- in vec2 position;\n\
- \n\
- out vec2 v_position;\n\
- \n\
- void main()\n\
- {\n\
- gl_Position = vec4(position, 0.1, 1.0);\n\
- \n\
- float textureSliceWidth = u_noiseTextureDimensions.x;\n\
- float noiseTextureRows = u_noiseTextureDimensions.y;\n\
- float inverseNoiseTextureRows = u_noiseTextureDimensions.z;\n\
- vec2 transformedPos = (position * 0.5) + vec2(0.5);\n\
- transformedPos *= textureSliceWidth;\n\
- transformedPos.x *= textureSliceWidth * inverseNoiseTextureRows;\n\
- transformedPos.y *= noiseTextureRows;\n\
- v_position = transformedPos;\n\
- }\n\
- ";
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