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							- //This file is automatically rebuilt by the Cesium build process.
 
- export default "uniform vec4 color;\n\
 
- uniform vec4 outlineColor;\n\
 
- uniform float outlineWidth;\n\
 
- \n\
 
- in float v_width;\n\
 
- \n\
 
- czm_material czm_getMaterial(czm_materialInput materialInput)\n\
 
- {\n\
 
-     czm_material material = czm_getDefaultMaterial(materialInput);\n\
 
- \n\
 
-     vec2 st = materialInput.st;\n\
 
-     float halfInteriorWidth =  0.5 * (v_width - outlineWidth) / v_width;\n\
 
-     float b = step(0.5 - halfInteriorWidth, st.t);\n\
 
-     b *= 1.0 - step(0.5 + halfInteriorWidth, st.t);\n\
 
- \n\
 
-     // Find the distance from the closest separator (region between two colors)\n\
 
-     float d1 = abs(st.t - (0.5 - halfInteriorWidth));\n\
 
-     float d2 = abs(st.t - (0.5 + halfInteriorWidth));\n\
 
-     float dist = min(d1, d2);\n\
 
- \n\
 
-     vec4 currentColor = mix(outlineColor, color, b);\n\
 
-     vec4 outColor = czm_antialias(outlineColor, color, currentColor, dist);\n\
 
-     outColor = czm_gammaCorrect(outColor);\n\
 
- \n\
 
-     material.diffuse = outColor.rgb;\n\
 
-     material.alpha = outColor.a;\n\
 
- \n\
 
-     return material;\n\
 
- }\n\
 
- ";
 
 
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