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- in vec4 position;
- in float webMercatorT;
- uniform vec2 u_textureDimensions;
- out vec2 v_textureCoordinates;
- void main()
- {
- v_textureCoordinates = vec2(position.x, webMercatorT);
- gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0));
- }
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