ReprojectWebMercatorVS.glsl 279 B

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  1. in vec4 position;
  2. in float webMercatorT;
  3. uniform vec2 u_textureDimensions;
  4. out vec2 v_textureCoordinates;
  5. void main()
  6. {
  7. v_textureCoordinates = vec2(position.x, webMercatorT);
  8. gl_Position = czm_viewportOrthographic * (position * vec4(u_textureDimensions, 1.0, 1.0));
  9. }