ShadowVolumeFS.glsl 224 B

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  1. #ifdef VECTOR_TILE
  2. uniform vec4 u_highlightColor;
  3. #endif
  4. void main(void)
  5. {
  6. #ifdef VECTOR_TILE
  7. out_FragColor = czm_gammaCorrect(u_highlightColor);
  8. #else
  9. out_FragColor = vec4(1.0);
  10. #endif
  11. czm_writeDepthClamp();
  12. }