SunFS.glsl 181 B

123456789
  1. uniform sampler2D u_texture;
  2. in vec2 v_textureCoordinates;
  3. void main()
  4. {
  5. vec4 color = texture(u_texture, v_textureCoordinates);
  6. out_FragColor = czm_gammaCorrect(color);
  7. }