VectorTileVS.glsl 187 B

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  1. in vec3 position;
  2. in float a_batchId;
  3. uniform mat4 u_modifiedModelViewProjection;
  4. void main()
  5. {
  6. gl_Position = czm_depthClamp(u_modifiedModelViewProjection * vec4(position, 1.0));
  7. }