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- //This file is automatically rebuilt by the Cesium build process.
- export default "// Main intersection function for Voxel scenes.\n\
- // See IntersectBox.glsl, IntersectCylinder.glsl, or IntersectEllipsoid.glsl\n\
- // for the definition of intersectShape. The appropriate function is selected\n\
- // based on the VoxelPrimitive shape type, and added to the shader in\n\
- // Scene/VoxelRenderResources.js.\n\
- // See also IntersectClippingPlane.glsl and IntersectDepth.glsl.\n\
- // See IntersectionUtils.glsl for the definitions of Ray, NO_HIT,\n\
- // getFirstIntersection, initializeIntersections, nextIntersection.\n\
- \n\
- /* Intersection defines (set in Scene/VoxelRenderResources.js)\n\
- #define INTERSECTION_COUNT ###\n\
- */\n\
- \n\
- RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) {\n\
- // Do a ray-shape intersection to find the exact starting and ending points.\n\
- intersectShape(ray, ix);\n\
- \n\
- // Exit early if the positive shape was completely missed or behind the ray.\n\
- RayShapeIntersection intersection = getFirstIntersection(ix);\n\
- if (intersection.entry.w == NO_HIT) {\n\
- // Positive shape was completely missed - so exit early.\n\
- return intersection;\n\
- }\n\
- \n\
- // Clipping planes\n\
- #if defined(CLIPPING_PLANES)\n\
- intersectClippingPlanes(ray, ix);\n\
- #endif\n\
- \n\
- // Depth\n\
- #if defined(DEPTH_TEST)\n\
- intersectDepth(screenCoord, ray, ix);\n\
- #endif\n\
- \n\
- // Find the first intersection that's in front of the ray\n\
- #if (INTERSECTION_COUNT > 1)\n\
- initializeIntersections(ix);\n\
- for (int i = 0; i < INTERSECTION_COUNT; ++i) {\n\
- intersection = nextIntersection(ix);\n\
- if (intersection.exit.w > 0.0) {\n\
- // Set start to 0.0 when ray is inside the shape.\n\
- intersection.entry.w = max(intersection.entry.w, 0.0);\n\
- break;\n\
- }\n\
- }\n\
- #else\n\
- // Set start to 0.0 when ray is inside the shape.\n\
- intersection.entry.w = max(intersection.entry.w, 0.0);\n\
- #endif\n\
- \n\
- return intersection;\n\
- }\n\
- ";
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